ladybird/Userland/Libraries/LibWeb/Layout/Box.h
Andreas Kling eac31e21f2 LibWeb: Avoid some redundant calls to Layout::Box::absolute_rect()
Computing the absolute rect of a box requires walking the chain of
containing blocks and apply any offsets encountered. This can be slow in
deeply nested box trees, so let's at least avoid doing it multiple times
when once is enough.
2021-09-15 14:18:17 +02:00

171 lines
5.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/OwnPtr.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Layout/LineBox.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/StackingContext.h>
namespace Web::Layout {
class Box : public NodeWithStyleAndBoxModelMetrics {
public:
const Gfx::FloatRect absolute_rect() const;
Gfx::FloatPoint effective_offset() const;
void set_offset(const Gfx::FloatPoint& offset);
void set_offset(float x, float y) { set_offset({ x, y }); }
const Gfx::FloatSize& size() const { return m_size; }
void set_size(const Gfx::FloatSize&);
void set_size(float width, float height) { set_size({ width, height }); }
void set_width(float width) { set_size(width, height()); }
void set_height(float height) { set_size(width(), height); }
float width() const { return m_size.width(); }
float height() const { return m_size.height(); }
Gfx::FloatRect padded_rect() const
{
auto absolute_rect = this->absolute_rect();
Gfx::FloatRect rect;
rect.set_x(absolute_rect.x() - box_model().padding.left);
rect.set_width(width() + box_model().padding.left + box_model().padding.right);
rect.set_y(absolute_rect.y() - box_model().padding.top);
rect.set_height(height() + box_model().padding.top + box_model().padding.bottom);
return rect;
}
Gfx::FloatRect bordered_rect() const
{
auto padded_rect = this->padded_rect();
Gfx::FloatRect rect;
rect.set_x(padded_rect.x() - box_model().border.left);
rect.set_width(padded_rect.width() + box_model().border.left + box_model().border.right);
rect.set_y(padded_rect.y() - box_model().border.top);
rect.set_height(padded_rect.height() + box_model().border.top + box_model().border.bottom);
return rect;
}
float margin_box_width() const
{
auto margin_box = box_model().margin_box();
return width() + margin_box.left + margin_box.right;
}
float margin_box_height() const
{
auto margin_box = box_model().margin_box();
return height() + margin_box.top + margin_box.bottom;
}
float border_box_width() const
{
auto border_box = box_model().border_box();
return width() + border_box.left + border_box.right;
}
float border_box_height() const
{
auto border_box = box_model().border_box();
return height() + border_box.top + border_box.bottom;
}
Gfx::FloatRect content_box_as_relative_rect() const
{
return { m_offset, m_size };
}
Gfx::FloatRect margin_box_as_relative_rect() const
{
auto rect = content_box_as_relative_rect();
auto margin_box = box_model().margin_box();
rect.set_x(rect.x() - margin_box.left);
rect.set_width(rect.width() + margin_box.left + margin_box.right);
rect.set_y(rect.y() - margin_box.top);
rect.set_height(rect.height() + margin_box.top + margin_box.bottom);
return rect;
}
float absolute_x() const { return absolute_rect().x(); }
float absolute_y() const { return absolute_rect().y(); }
Gfx::FloatPoint absolute_position() const { return absolute_rect().location(); }
bool is_out_of_flow(FormattingContext const&) const;
virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
virtual void set_needs_display() override;
bool is_body() const;
void set_containing_line_box_fragment(LineBoxFragment&);
StackingContext* stacking_context() { return m_stacking_context; }
const StackingContext* stacking_context() const { return m_stacking_context; }
void set_stacking_context(NonnullOwnPtr<StackingContext> context) { m_stacking_context = move(context); }
StackingContext* enclosing_stacking_context();
virtual void paint(PaintContext&, PaintPhase) override;
virtual void paint_border(PaintContext& context);
virtual void paint_box_shadow(PaintContext& context);
virtual void paint_background(PaintContext& context);
Vector<LineBox>& line_boxes() { return m_line_boxes; }
const Vector<LineBox>& line_boxes() const { return m_line_boxes; }
LineBox& ensure_last_line_box();
LineBox& add_line_box();
virtual float width_of_logical_containing_block() const;
struct BorderRadiusData {
// FIXME: Use floats here
int top_left { 0 };
int top_right { 0 };
int bottom_right { 0 };
int bottom_left { 0 };
};
BorderRadiusData normalized_border_radius_data();
protected:
Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
: NodeWithStyleAndBoxModelMetrics(document, node, move(style))
{
}
Box(DOM::Document& document, DOM::Node* node, CSS::ComputedValues computed_values)
: NodeWithStyleAndBoxModelMetrics(document, node, move(computed_values))
{
}
virtual void did_set_rect() { }
void paint_background_image(PaintContext&, const Gfx::Bitmap&, CSS::Repeat, CSS::Repeat, Gfx::IntRect);
Vector<LineBox> m_line_boxes;
private:
virtual bool is_box() const final { return true; }
Gfx::FloatPoint m_offset;
Gfx::FloatSize m_size;
// Some boxes hang off of line box fragments. (inline-block, inline-table, replaced, etc)
WeakPtr<LineBoxFragment> m_containing_line_box_fragment;
OwnPtr<StackingContext> m_stacking_context;
};
template<>
inline bool Node::fast_is<Box>() const { return is_box(); }
}