ladybird/Userland/Applications/PixelPaint/PaletteWidget.h
Mustafa Quraish 8d8ec6365b PixelPaint: Allow changing colors temporarily without palette
Previously, if you wanted to use a custom color, the only way to
do so was to first Ctrl+click on one of the pallette colors, which
would just change that palette item. Then, you would need to
manually click on that color.

Now, you can just click on the preview of the primary/secondary
color to open up the picker and only temporarily use the new color
without affecting the palette at all.
2021-09-02 09:09:12 +02:00

52 lines
1.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Felix Rauch <noreply@felixrau.ch>
* Copyright (c) 2021, Mustafa Quraish <mustafa@cs.toronto.edu>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Result.h>
#include <AK/Vector.h>
#include <LibGUI/Frame.h>
namespace PixelPaint {
class ImageEditor;
class SelectedColorWidget;
class PaletteWidget final : public GUI::Frame {
C_OBJECT(PaletteWidget);
public:
virtual ~PaletteWidget() override;
void set_primary_color(Color);
void set_secondary_color(Color);
void display_color_list(Vector<Color> const&);
Vector<Color> colors();
static Result<Vector<Color>, String> load_palette_fd_and_close(int);
static Result<Vector<Color>, String> load_palette_path(String const&);
static Result<void, String> save_palette_fd_and_close(Vector<Color>, int);
static Vector<Color> fallback_colors();
void set_image_editor(ImageEditor&);
private:
static Result<Vector<Color>, String> load_palette_file(Core::File&);
explicit PaletteWidget();
ImageEditor* m_editor { nullptr };
RefPtr<SelectedColorWidget> m_primary_color_widget;
RefPtr<SelectedColorWidget> m_secondary_color_widget;
RefPtr<GUI::Widget> m_color_container;
};
}