ladybird/Userland/Games/2048/GameSizeDialog.cpp
Hendiadyoin1 ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30

84 lines
2.9 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GameSizeDialog.h"
#include "Game.h"
#include <AK/Math.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t target, bool evil_ai)
: GUI::Dialog(parent)
, m_board_size(board_size)
, m_target_tile_power(AK::log2(target))
, m_evil_ai(evil_ai)
{
set_rect({ 0, 0, 250, 150 });
set_title("New Game");
set_icon(parent->icon());
set_resizable(false);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
auto& board_size_box = main_widget.add<GUI::Widget>();
auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& spinbox = board_size_box.add<GUI::SpinBox>();
auto& target_box = main_widget.add<GUI::Widget>();
auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
target_layout.set_spacing(4);
spinbox.set_min(2);
spinbox.set_value(m_board_size);
target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
auto& target_spinbox = target_box.add<GUI::SpinBox>();
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
target_spinbox.set_min(3);
target_spinbox.set_value(m_target_tile_power);
spinbox.on_change = [&](auto value) {
m_board_size = value;
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
};
target_spinbox.on_change = [&](auto value) {
m_target_tile_power = value;
tile_value_label.set_text(String::number(target_tile()));
};
auto& evil_ai_checkbox = main_widget.add<GUI::CheckBox>("Evil AI");
evil_ai_checkbox.set_checked(m_evil_ai);
evil_ai_checkbox.on_checked = [this](auto checked) { m_evil_ai = checked; };
auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporarily apply changes");
temp_checkbox.set_checked(m_temporary);
temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
auto& buttonbox = main_widget.add<GUI::Widget>();
auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
};
}