ladybird/Libraries/LibIPC/IEncoder.h
Andreas Kling ef658594e4 LibIPC: Let's start building custom message codecs for LibIPC
Instead of using ByteBuffer (which always malloc() their storage) for
IPC message encoding, we now use a Vector<u8, 1024>, which means that
messages smaller than 1 KB avoid heap allocation entirely.
2019-12-30 02:41:45 +01:00

96 lines
2.2 KiB
C++

#pragma once
#include <LibIPC/IMessage.h>
class IEncoder {
public:
explicit IEncoder(IMessageBuffer& buffer)
: m_buffer(buffer)
{
}
IEncoder& operator<<(bool value)
{
return *this << (u8)value;
}
IEncoder& operator<<(u8 value)
{
m_buffer.append(value);
return *this;
}
IEncoder& operator<<(u16 value)
{
m_buffer.ensure_capacity(m_buffer.size() + 2);
m_buffer.unchecked_append((u8)value);
m_buffer.unchecked_append((u8)(value >> 8));
return *this;
}
IEncoder& operator<<(u32 value)
{
m_buffer.ensure_capacity(m_buffer.size() + 4);
m_buffer.unchecked_append((u8)value);
m_buffer.unchecked_append((u8)(value >> 8));
m_buffer.unchecked_append((u8)(value >> 16));
m_buffer.unchecked_append((u8)(value >> 24));
return *this;
}
IEncoder& operator<<(i8 value)
{
m_buffer.append((u8)value);
return *this;
}
IEncoder& operator<<(i16 value)
{
m_buffer.ensure_capacity(m_buffer.size() + 2);
m_buffer.unchecked_append((u8)value);
m_buffer.unchecked_append((u8)(value >> 8));
return *this;
}
IEncoder& operator<<(i32 value)
{
m_buffer.ensure_capacity(m_buffer.size() + 4);
m_buffer.unchecked_append((u8)value);
m_buffer.unchecked_append((u8)(value >> 8));
m_buffer.unchecked_append((u8)(value >> 16));
m_buffer.unchecked_append((u8)(value >> 24));
return *this;
}
#ifdef __serenity__
IEncoder& operator<<(size_t value)
{
return *this << (u32)value;
}
#endif
IEncoder& operator<<(float value)
{
union bits {
float as_float;
u32 as_u32;
} u;
u.as_float = value;
return *this << u.as_u32;
}
IEncoder& operator<<(const char* value)
{
return *this << StringView(value);
}
IEncoder& operator<<(const StringView& value)
{
m_buffer.append((const u8*)value.characters_without_null_termination(), value.length());
return *this;
}
private:
IMessageBuffer& m_buffer;
};