ladybird/Userland/Libraries/LibGUI/Application.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

112 lines
3.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Shortcut.h>
#include <LibGUI/Widget.h>
#include <LibGfx/Point.h>
namespace GUI {
class Application : public Core::Object {
C_OBJECT(Application);
public:
static Application* the();
~Application();
int exec();
void quit(int = 0);
Action* action_for_key_event(const KeyEvent&);
void register_global_shortcut_action(Badge<Action>, Action&);
void unregister_global_shortcut_action(Badge<Action>, Action&);
void show_tooltip(String, const Widget* tooltip_source_widget);
void hide_tooltip();
Widget* tooltip_source_widget() { return m_tooltip_source_widget; };
bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
void set_quit_when_last_window_deleted(bool b) { m_quit_when_last_window_deleted = b; }
void did_create_window(Badge<Window>);
void did_delete_last_window(Badge<Window>);
const String& invoked_as() const { return m_invoked_as; }
const Vector<String>& args() const { return m_args; }
Gfx::Palette palette() const;
void set_palette(const Gfx::Palette&);
void set_system_palette(Core::AnonymousBuffer&);
bool focus_debugging_enabled() const { return m_focus_debugging_enabled; }
bool dnd_debugging_enabled() const { return m_dnd_debugging_enabled; }
Core::EventLoop& event_loop() { return *m_event_loop; }
Window* active_window() { return m_active_window; }
const Window* active_window() const { return m_active_window; }
void window_did_become_active(Badge<Window>, Window&);
void window_did_become_inactive(Badge<Window>, Window&);
Widget* drag_hovered_widget() { return m_drag_hovered_widget.ptr(); }
const Widget* drag_hovered_widget() const { return m_drag_hovered_widget.ptr(); }
Widget* pending_drop_widget() { return m_pending_drop_widget.ptr(); }
const Widget* pending_drop_widget() const { return m_pending_drop_widget.ptr(); }
void set_drag_hovered_widget(Badge<Window>, Widget* widget, const Gfx::IntPoint& position = {}, Vector<String> mime_types = {})
{
set_drag_hovered_widget_impl(widget, position, move(mime_types));
}
void notify_drag_cancelled(Badge<WindowServerConnection>);
Function<void(Action&)> on_action_enter;
Function<void(Action&)> on_action_leave;
private:
Application(int argc, char** argv);
virtual void event(Core::Event&) override;
void tooltip_show_timer_did_fire();
void tooltip_hide_timer_did_fire();
void set_drag_hovered_widget_impl(Widget*, const Gfx::IntPoint& = {}, Vector<String> = {});
void set_pending_drop_widget(Widget*);
OwnPtr<Core::EventLoop> m_event_loop;
RefPtr<Gfx::PaletteImpl> m_palette;
RefPtr<Gfx::PaletteImpl> m_system_palette;
HashMap<Shortcut, Action*> m_global_shortcut_actions;
class TooltipWindow;
RefPtr<Core::Timer> m_tooltip_show_timer;
RefPtr<Core::Timer> m_tooltip_hide_timer;
RefPtr<TooltipWindow> m_tooltip_window;
RefPtr<Widget> m_tooltip_source_widget;
WeakPtr<Window> m_active_window;
bool m_quit_when_last_window_deleted { true };
bool m_focus_debugging_enabled { false };
bool m_dnd_debugging_enabled { false };
String m_invoked_as;
Vector<String> m_args;
WeakPtr<Widget> m_drag_hovered_widget;
WeakPtr<Widget> m_pending_drop_widget;
};
}