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baab0a5bef
This was only synchronous since WindowServer managed the ID allocation. Doing this on the client side instead allows us to make create_menu() an asynchronous IPC call, removing a bunch of IPC stalls during application startup.
158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/HashMap.h>
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#include <AK/IDAllocator.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuItem.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Bitmap.h>
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namespace GUI {
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static IDAllocator s_menu_id_allocator;
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static HashMap<int, Menu*>& all_menus()
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{
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static HashMap<int, Menu*>* map;
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if (!map)
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map = new HashMap<int, Menu*>();
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return *map;
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}
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Menu* Menu::from_menu_id(int menu_id)
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{
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auto it = all_menus().find(menu_id);
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if (it == all_menus().end())
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return nullptr;
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return (*it).value;
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}
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Menu::Menu(String name)
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: m_name(move(name))
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{
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}
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Menu::~Menu()
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{
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unrealize_menu();
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}
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void Menu::set_icon(const Gfx::Bitmap* icon)
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{
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m_icon = icon;
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}
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void Menu::add_action(NonnullRefPtr<Action> action)
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{
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m_items.append(make<MenuItem>(m_menu_id, move(action)));
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}
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Menu& Menu::add_submenu(const String& name)
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{
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auto submenu = Menu::construct(name);
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m_items.append(make<MenuItem>(m_menu_id, submenu));
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return submenu;
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}
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void Menu::add_separator()
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{
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m_items.append(make<MenuItem>(m_menu_id, MenuItem::Type::Separator));
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}
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void Menu::realize_if_needed(const RefPtr<Action>& default_action)
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{
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if (m_menu_id == -1 || m_last_default_action.ptr() != default_action)
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realize_menu(default_action);
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}
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void Menu::popup(const Gfx::IntPoint& screen_position, const RefPtr<Action>& default_action)
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{
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realize_if_needed(default_action);
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WindowServerConnection::the().async_popup_menu(m_menu_id, screen_position);
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}
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void Menu::dismiss()
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{
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if (m_menu_id == -1)
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return;
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WindowServerConnection::the().async_dismiss_menu(m_menu_id);
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}
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int Menu::realize_menu(RefPtr<Action> default_action)
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{
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unrealize_menu();
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m_menu_id = s_menu_id_allocator.allocate();
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WindowServerConnection::the().async_create_menu(m_menu_id, m_name);
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dbgln_if(MENU_DEBUG, "GUI::Menu::realize_menu(): New menu ID: {}", m_menu_id);
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VERIFY(m_menu_id > 0);
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for (size_t i = 0; i < m_items.size(); ++i) {
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auto& item = m_items[i];
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item.set_menu_id({}, m_menu_id);
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item.set_identifier({}, i);
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if (item.type() == MenuItem::Type::Separator) {
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WindowServerConnection::the().async_add_menu_separator(m_menu_id);
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continue;
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}
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if (item.type() == MenuItem::Type::Submenu) {
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auto& submenu = *item.submenu();
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submenu.realize_if_needed(default_action);
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auto icon = submenu.icon() ? submenu.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
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WindowServerConnection::the().async_add_menu_item(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, false, "", icon, false);
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continue;
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}
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if (item.type() == MenuItem::Type::Action) {
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auto& action = *item.action();
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auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_string() : String();
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bool exclusive = action.group() && action.group()->is_exclusive() && action.is_checkable();
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bool is_default = (default_action.ptr() == &action);
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auto icon = action.icon() ? action.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
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WindowServerConnection::the().async_add_menu_item(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, is_default, shortcut_text, icon, exclusive);
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}
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}
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all_menus().set(m_menu_id, this);
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m_last_default_action = default_action;
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return m_menu_id;
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}
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void Menu::unrealize_menu()
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{
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if (m_menu_id == -1)
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return;
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all_menus().remove(m_menu_id);
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WindowServerConnection::the().async_destroy_menu(m_menu_id);
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m_menu_id = -1;
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}
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void Menu::realize_menu_if_needed()
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{
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if (menu_id() == -1)
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realize_menu();
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}
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Action* Menu::action_at(size_t index)
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{
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if (index >= m_items.size())
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return nullptr;
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return m_items[index].action();
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}
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void Menu::visibility_did_change(Badge<WindowServerConnection>, bool visible)
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{
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if (m_visible == visible)
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return;
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m_visible = visible;
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if (on_visibility_change)
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on_visibility_change(visible);
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}
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}
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