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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
38 lines
781 B
C++
38 lines
781 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <AK/Vector.h>
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#include <LibGUI/Shortcut.h>
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namespace GUI {
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String Shortcut::to_string() const
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{
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Vector<String, 8> parts;
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if (m_modifiers & Mod_Ctrl)
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parts.append("Ctrl");
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if (m_modifiers & Mod_Shift)
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parts.append("Shift");
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if (m_modifiers & Mod_Alt)
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parts.append("Alt");
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if (m_modifiers & Mod_Super)
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parts.append("Super");
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if (auto* key_name = key_code_to_string(m_key))
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parts.append(key_name);
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else
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parts.append("(Invalid)");
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StringBuilder builder;
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builder.join('+', parts);
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return builder.to_string();
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}
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}
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