..
Buffer
LibGL: Add simple implementation of buffer objects
2022-11-26 09:38:13 +01:00
GL
LibGL: Implement GL_BLEND_DST
and GL_BLEND_SRC
2023-01-03 19:49:31 -05:00
Shaders
Everywhere: Convert known short-strings to the infallible String factory
2023-01-20 14:24:12 -05:00
Tex
LibGL: Implement GL_TEXTURE_ENV_COLOR
2023-01-01 23:33:26 +01:00
Buffer.cpp
LibGL: Make GLsizeiptr
signed
2023-01-03 18:11:37 +01:00
ClipPlane.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
CMakeLists.txt
LibGL: Generate the API wrappers
2022-12-20 10:42:31 +01:00
ContextParameter.cpp
LibGL: Implement GL_BLEND_DST
and GL_BLEND_SRC
2023-01-03 19:49:31 -05:00
GLAPI.json
LibGL: Stop unnecessarily casting to float
2023-01-01 23:33:50 +01:00
GLContext.cpp
LibGL: Stop unnecessarily casting to float
2023-01-01 23:33:50 +01:00
GLContext.h
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
Image.cpp
LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d
2022-09-11 22:37:07 +01:00
Image.h
LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
2022-08-27 12:28:05 +02:00
Lighting.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
List.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
Matrix.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
NameAllocator.cpp
LibGL: Remove Texture note leftovers from the NameAllocator class
2022-12-17 22:39:09 -07:00
NameAllocator.h
LibGL: Refactor TextureNameAllocator to a more general NameAllocator
2022-11-26 09:38:13 +01:00
Shader.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
Stencil.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
Texture.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00
Vertex.cpp
LibGL: Move AK/Debug.h include to where it is used
2023-01-02 20:27:20 -05:00