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679f831451
Previously, the timer started if you clicked within the game area, whether that was on a card or not. Now, we only start when you click on a card or otherwise attempt a move. As a bonus, we now immediately update the status bar time indicator on game start, instead of having to wait until 1 second has elapsed.
209 lines
7.1 KiB
C++
209 lines
7.1 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include <Games/Solitaire/SolitaireGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/Timer.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <unistd.h>
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int main(int argc, char** argv)
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{
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auto app = GUI::Application::construct(argc, argv);
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auto app_icon = GUI::Icon::default_icon("app-solitaire");
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auto config = Core::ConfigFile::get_for_app("Solitaire");
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if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(config->filename().characters(), "crw") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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auto window = GUI::Window::construct();
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window->set_title("Solitaire");
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auto mode = static_cast<Solitaire::Mode>(config->read_num_entry("Settings", "Mode", static_cast<int>(Solitaire::Mode::SingleCardDraw)));
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auto update_mode = [&](Solitaire::Mode new_mode) {
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mode = new_mode;
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config->write_num_entry("Settings", "Mode", static_cast<int>(mode));
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if (!config->sync())
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GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
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};
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auto high_score = [&]() {
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switch (mode) {
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case Solitaire::Mode::SingleCardDraw:
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return static_cast<u32>(config->read_num_entry("HighScores", "SingleCardDraw", 0));
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case Solitaire::Mode::ThreeCardDraw:
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return static_cast<u32>(config->read_num_entry("HighScores", "ThreeCardDraw", 0));
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default:
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VERIFY_NOT_REACHED();
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}
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};
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auto update_high_score = [&](u32 new_high_score) {
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switch (mode) {
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case Solitaire::Mode::SingleCardDraw:
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config->write_num_entry("HighScores", "SingleCardDraw", static_cast<int>(new_high_score));
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break;
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case Solitaire::Mode::ThreeCardDraw:
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config->write_num_entry("HighScores", "ThreeCardDraw", static_cast<int>(new_high_score));
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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if (!config->sync())
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GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
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};
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if (mode >= Solitaire::Mode::__Count)
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update_mode(Solitaire::Mode::SingleCardDraw);
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auto& widget = window->set_main_widget<GUI::Widget>();
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widget.load_from_gml(solitaire_gml);
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auto& game = *widget.find_descendant_of_type_named<Solitaire::Game>("game");
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game.set_focus(true);
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auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0");
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statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
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statusbar.set_text(2, "Time: 00:00:00");
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app->on_action_enter = [&](GUI::Action& action) {
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auto text = action.status_tip();
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if (text.is_empty())
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text = Gfx::parse_ampersand_string(action.text());
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statusbar.set_override_text(move(text));
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};
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app->on_action_leave = [&](GUI::Action&) {
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statusbar.set_override_text({});
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};
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game.on_score_update = [&](uint32_t score) {
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statusbar.set_text(0, String::formatted("Score: {}", score));
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};
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uint64_t seconds_elapsed = 0;
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auto timer = Core::Timer::create_repeating(1000, [&]() {
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++seconds_elapsed;
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uint64_t hours = seconds_elapsed / 3600;
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uint64_t minutes = (seconds_elapsed / 60) % 60;
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uint64_t seconds = seconds_elapsed % 60;
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statusbar.set_text(2, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds));
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});
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game.on_game_start = [&]() {
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seconds_elapsed = 0;
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timer->start();
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statusbar.set_text(2, "Time: 00:00:00");
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};
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game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) {
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if (timer->is_active())
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timer->stop();
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if (reason == Solitaire::GameOverReason::Victory) {
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if (seconds_elapsed >= 30) {
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uint32_t bonus = (20'000 / seconds_elapsed) * 35;
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statusbar.set_text(0, String::formatted("Score: {} (Bonus: {})", score, bonus));
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score += bonus;
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}
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if (score > high_score()) {
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update_high_score(score);
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statusbar.set_text(1, String::formatted("High Score: {}", score));
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}
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}
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statusbar.set_text(2, "Timer starts after your first move");
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};
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GUI::ActionGroup draw_setting_actions;
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draw_setting_actions.set_exclusive(true);
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auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) {
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update_mode(Solitaire::Mode::SingleCardDraw);
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statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
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game.setup(mode);
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});
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single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw);
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single_card_draw_action->set_status_tip("Draw one card at a time");
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draw_setting_actions.add_action(single_card_draw_action);
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auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) {
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update_mode(Solitaire::Mode::ThreeCardDraw);
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statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
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game.setup(mode);
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});
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three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw);
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three_card_draw_action->set_status_tip("Draw three cards at a time");
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draw_setting_actions.add_action(three_card_draw_action);
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auto menubar = GUI::Menubar::construct();
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auto& game_menu = menubar->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game.setup(mode);
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}));
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game_menu.add_separator();
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auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
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game.perform_undo();
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});
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undo_action->set_enabled(false);
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game_menu.add_action(undo_action);
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game_menu.add_separator();
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game_menu.add_action(single_card_draw_action);
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game_menu.add_action(three_card_draw_action);
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game_menu.add_separator();
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game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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auto& help_menu = menubar->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
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window->set_resizable(false);
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window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height());
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window->set_menubar(move(menubar));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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game.on_undo_availability_change = [&](bool undo_available) {
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undo_action->set_enabled(undo_available);
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};
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game.setup(mode);
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return app->exec();
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}
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