ladybird/Userland/Libraries/LibWeb/HTML/Scripting/ClassicScript.cpp
Linus Groh f3117d46dc LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
2022-08-23 13:58:30 +01:00

160 lines
6.8 KiB
C++

/*
* Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibCore/ElapsedTimer.h>
#include <LibJS/Interpreter.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/DOM/DOMException.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
NonnullRefPtr<ClassicScript> ClassicScript::create(String filename, StringView source, EnvironmentSettingsObject& environment_settings_object, AK::URL base_url, size_t source_line_number, MutedErrors muted_errors)
{
// 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
// 2. If muted errors is true, then set baseURL to about:blank.
if (muted_errors == MutedErrors::Yes)
base_url = "about:blank"sv;
// 3. If scripting is disabled for settings, then set source to the empty string.
if (environment_settings_object.is_scripting_disabled())
source = ""sv;
// 4. Let script be a new classic script that this algorithm will subsequently initialize.
auto script = adopt_ref(*new ClassicScript(move(base_url), move(filename), environment_settings_object));
// 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
// 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
// FIXME: 7. Set script's fetch options to options.
// 8. Set script's muted errors to muted errors.
script->m_muted_errors = muted_errors;
// FIXME: 9. Set script's parse error and error to rethrow to null.
// NOTE: Error to rethrow was set to null in the construction of ClassicScript. We do not have parse error as it would currently go unused.
// 10. Let result be ParseScript(source, settings's Realm, script).
auto parse_timer = Core::ElapsedTimer::start_new();
auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script.ptr(), source_line_number);
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
// 11. If result is a list of errors, then:
if (result.is_error()) {
auto& parse_error = result.error().first();
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
// FIXME: 1. Set script's parse error and its error to rethrow to result[0].
// We do not have parse error as it would currently go unused.
script->m_error_to_rethrow = parse_error;
// 2. Return script.
return script;
}
// 12. Set script's record to result.
script->m_script_record = result.release_value();
// 13. Return script.
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
JS::Completion ClassicScript::run(RethrowErrors rethrow_errors)
{
auto& global_object = settings_object().global_object();
auto& vm = global_object.vm();
// 1. Let settings be the settings object of script.
auto& settings = settings_object();
// 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
if (settings.can_run_script() == RunScriptDecision::DoNotRun)
return JS::normal_completion({});
// 3. Prepare to run script given settings.
settings.prepare_to_run_script();
// 4. Let evaluationStatus be null.
JS::Completion evaluation_status;
// 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
if (m_error_to_rethrow.has_value()) {
evaluation_status = vm.throw_completion<JS::SyntaxError>(m_error_to_rethrow.value().to_string());
} else {
auto timer = Core::ElapsedTimer::start_new();
// 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
auto interpreter = JS::Interpreter::create_with_existing_realm(m_script_record->realm());
evaluation_status = interpreter->run(*m_script_record);
// FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
}
// 7. If evaluationStatus is an abrupt completion, then:
if (evaluation_status.is_abrupt()) {
// 1. If rethrow errors is true and script's muted errors is false, then:
if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
// 1. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 2. Rethrow evaluationStatus.[[Value]].
return JS::throw_completion(*evaluation_status.value());
}
// 2. If rethrow errors is true and script's muted errors is true, then:
if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
// 1. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 2. Throw a "NetworkError" DOMException.
return Bindings::throw_dom_exception_if_needed(global_object, [] {
return DOM::NetworkError::create("Script error.");
}).release_error();
}
// 3. Otherwise, rethrow errors is false. Perform the following steps:
VERIFY(rethrow_errors == RethrowErrors::No);
// 1. Report the exception given by evaluationStatus.[[Value]] for script.
report_exception(evaluation_status);
// 2. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 3. Return evaluationStatus.
return evaluation_status;
}
// 8. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 9. If evaluationStatus is a normal completion, then return evaluationStatus.
VERIFY(!evaluation_status.is_abrupt());
return evaluation_status;
// FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
// Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
}
ClassicScript::ClassicScript(AK::URL base_url, String filename, EnvironmentSettingsObject& environment_settings_object)
: Script(move(base_url), move(filename), environment_settings_object)
{
}
ClassicScript::~ClassicScript() = default;
}