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f52e66ceda
I need somewhere to centralize the knowledge about the different widget types available. And VBProperty represents a property key/value of arbitrary type (it uses a GVariant for the value.)
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#pragma once
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#include <SharedGraphics/Rect.h>
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#include <AK/Retainable.h>
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#include <AK/Retained.h>
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#include <AK/Weakable.h>
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#include <AK/HashMap.h>
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#include <AK/Function.h>
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#include "VBWidgetType.h"
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class GPainter;
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class GWidget;
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class VBForm;
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class VBProperty;
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enum class Direction { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft };
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template<typename Callback>
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inline void for_each_direction(Callback callback)
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{
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callback(Direction::Left);
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callback(Direction::UpLeft);
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callback(Direction::Up);
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callback(Direction::UpRight);
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callback(Direction::Right);
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callback(Direction::DownRight);
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callback(Direction::Down);
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callback(Direction::DownLeft);
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}
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class VBWidget : public Retainable<VBWidget>, public Weakable<VBWidget> {
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public:
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static Retained<VBWidget> create(VBWidgetType type, VBForm& form) { return adopt(*new VBWidget(type, form)); }
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~VBWidget();
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bool is_selected() const;
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Rect rect() const;
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void set_rect(const Rect&);
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Rect grabber_rect(Direction) const;
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Direction grabber_at(const Point&) const;
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GWidget* gwidget() { return m_gwidget; }
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const VBProperty* property_by_name(const String&) const;
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VBProperty* property_by_name(const String&);
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void for_each_property(Function<void(VBProperty&)>);
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protected:
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VBWidget(VBWidgetType, VBForm&);
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private:
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VBWidgetType m_type { VBWidgetType::None };
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VBForm& m_form;
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GWidget* m_gwidget { nullptr };
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HashMap<String, OwnPtr<VBProperty>> m_properties;
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};
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