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c997ee7b9d
That makes it easier to extend to other special frame formats.
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/ImageFormats/ImageDecoder.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/VectorGraphic.h>
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namespace Gfx {
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// Current recommended SVG to TVG conversion (without installing tools)
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// (FIXME: Implement our own converter!)
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// 1. (Optional) Convert strokes to fills
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// * Only round joins/linecaps exist in TVG, so for other stroke kinds converting
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// them to fills (that still beziers etc, so are scalable) works better.
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// * This site can do that: https://iconly.io/tools/svg-convert-stroke-to-fill
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// 2. Scale your SVG's width/height to large size (e.g. 1024x?)
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// * Current converters deal poorly with small values in paths.
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// * This site can do that: https://www.iloveimg.com/resize-image/resize-svg
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// (or just edit the viewbox if it has one).
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// 3. Convert the SVG to a TVG
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// * This site can do that: https://svg-to-tvg-server.fly.dev/
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// Decoder from the "Tiny Vector Graphics" format (v1.0).
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// https://tinyvg.tech/download/specification.pdf
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struct TinyVGHeader;
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class TinyVGDecodedImageData final : public VectorGraphic {
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public:
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using Style = Variant<Color, NonnullRefPtr<SVGGradientPaintStyle>>;
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struct DrawCommand {
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Path path;
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Optional<Style> fill {};
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Optional<Style> stroke {};
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float stroke_width { 0.0f };
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};
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virtual IntSize intrinsic_size() const override
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{
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return m_size;
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}
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virtual void draw_transformed(Painter&, AffineTransform) const override;
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ReadonlySpan<DrawCommand> draw_commands() const
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{
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return m_draw_commands;
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}
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static ErrorOr<NonnullRefPtr<TinyVGDecodedImageData>> decode(Stream& stream);
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static ErrorOr<NonnullRefPtr<TinyVGDecodedImageData>> decode(Stream& stream, TinyVGHeader const& header);
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private:
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TinyVGDecodedImageData(IntSize size, Vector<DrawCommand> draw_commands)
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: m_size(size)
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, m_draw_commands(move(draw_commands))
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{
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}
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IntSize m_size;
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Vector<DrawCommand> m_draw_commands;
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};
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struct TinyVGLoadingContext;
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class TinyVGImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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static bool sniff(ReadonlyBytes);
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static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
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virtual IntSize size() override;
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index, Optional<IntSize> ideal_size = {}) override;
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virtual NaturalFrameFormat natural_frame_format() const override { return NaturalFrameFormat::Vector; }
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virtual ErrorOr<VectorImageFrameDescriptor> vector_frame(size_t index) override;
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virtual ~TinyVGImageDecoderPlugin() override = default;
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private:
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TinyVGImageDecoderPlugin(ReadonlyBytes);
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NonnullOwnPtr<TinyVGLoadingContext> m_context;
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};
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}
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