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6d5a54690e
Now connect() will return immediately. Later on, when the socket is actually connected, it will call GSocket::on_connected from the event loop. :^)
20 lines
377 B
C++
20 lines
377 B
C++
#include <LibGUI/GTCPSocket.h>
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#include <sys/socket.h>
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GTCPSocket::GTCPSocket(GObject* parent)
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: GSocket(GSocket::Type::TCP, parent)
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{
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int fd = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);
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if (fd < 0) {
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set_error(fd);
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} else {
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set_fd(fd);
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set_mode(GIODevice::ReadWrite);
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set_error(0);
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}
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}
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GTCPSocket::~GTCPSocket()
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{
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}
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