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e2e7c4d574
In a bunch of cases, this actually ends up simplifying the code as to_number will handle something such as: ``` Optional<I> opt; if constexpr (IsSigned<I>) opt = view.to_int<I>(); else opt = view.to_uint<I>(); ``` For us. The main goal here however is to have a single generic number conversion API between all of the String classes.
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Button.h>
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#include <LibGUI/SpinBox.h>
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#include <LibGUI/TextBox.h>
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REGISTER_WIDGET(GUI, SpinBox)
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namespace GUI {
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SpinBox::SpinBox()
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{
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set_min_size({ SpecialDimension::Shrink });
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set_preferred_size({ SpecialDimension::OpportunisticGrow, SpecialDimension::Shrink });
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m_editor = add<TextBox>();
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m_editor->set_text("0"sv);
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m_editor->on_change = [this, weak_this = make_weak_ptr()] {
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if (!weak_this)
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return;
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auto value = m_editor->text().to_number<unsigned>();
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if (!value.has_value() && m_editor->text().length() > 0)
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m_editor->do_delete();
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};
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m_editor->on_focusout = [this] {
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set_value_from_current_text();
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};
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m_editor->on_up_pressed = [this] {
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set_value(m_value + 1);
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};
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m_editor->on_down_pressed = [this] {
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set_value(m_value - 1);
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};
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m_editor->on_return_pressed = [this] {
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set_value_from_current_text();
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if (on_return_pressed)
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on_return_pressed();
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};
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m_increment_button = add<Button>();
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m_increment_button->set_button_style(Gfx::ButtonStyle::ThickCap);
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m_increment_button->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png"sv).release_value_but_fixme_should_propagate_errors());
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m_increment_button->set_focus_policy(GUI::FocusPolicy::NoFocus);
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m_increment_button->on_click = [this](auto) { set_value(m_value + 1); };
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m_increment_button->set_auto_repeat_interval(150);
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m_decrement_button = add<Button>();
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m_decrement_button->set_button_style(Gfx::ButtonStyle::ThickCap);
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m_decrement_button->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png"sv).release_value_but_fixme_should_propagate_errors());
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m_decrement_button->set_focus_policy(GUI::FocusPolicy::NoFocus);
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m_decrement_button->on_click = [this](auto) { set_value(m_value - 1); };
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m_decrement_button->set_auto_repeat_interval(150);
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REGISTER_INT_PROPERTY("min", min, set_min);
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REGISTER_INT_PROPERTY("max", max, set_max);
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}
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void SpinBox::set_value(int value, AllowCallback allow_callback)
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{
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value = clamp(value, m_min, m_max);
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m_editor->set_text(ByteString::number(value));
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if (m_value == value)
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return;
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m_value = value;
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m_increment_button->set_enabled(m_value < m_max);
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m_decrement_button->set_enabled(m_value > m_min);
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update();
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if (on_change && allow_callback == AllowCallback::Yes)
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on_change(value);
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}
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void SpinBox::set_value_from_current_text()
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{
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if (m_editor->text().is_empty())
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return;
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auto value = m_editor->text().to_number<int>();
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if (value.has_value())
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set_value(value.value());
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else
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set_value(min());
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}
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void SpinBox::set_text(StringView text, AllowCallback allow_callback)
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{
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m_editor->set_text(text, allow_callback);
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}
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void SpinBox::set_range(int min, int max, AllowCallback allow_callback)
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{
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VERIFY(min <= max);
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if (m_min == min && m_max == max)
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return;
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m_min = min;
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m_max = max;
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int old_value = m_value;
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m_value = clamp(m_value, m_min, m_max);
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if (m_value != old_value) {
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m_editor->set_text(ByteString::number(m_value));
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if (on_change && allow_callback == AllowCallback::Yes)
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on_change(m_value);
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}
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m_increment_button->set_enabled(m_value < m_max);
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m_decrement_button->set_enabled(m_value > m_min);
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update();
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}
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void SpinBox::mousewheel_event(MouseEvent& event)
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{
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auto wheel_delta = event.wheel_delta_y() / abs(event.wheel_delta_y());
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if (event.modifiers() == KeyModifier::Mod_Ctrl)
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wheel_delta *= 6;
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set_value(m_value - wheel_delta);
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event.accept();
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}
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void SpinBox::resize_event(ResizeEvent& event)
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{
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int frame_thickness = m_editor->frame_thickness();
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int button_height = (event.size().height() / 2) - frame_thickness;
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int button_width = 15;
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m_increment_button->set_relative_rect(width() - button_width - frame_thickness, frame_thickness, button_width, button_height);
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m_decrement_button->set_relative_rect(width() - button_width - frame_thickness, frame_thickness + button_height, button_width, button_height);
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m_editor->set_relative_rect(0, 0, width(), height());
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}
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Optional<UISize> SpinBox::calculated_min_size() const
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{
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auto constexpr button_width = 15;
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auto width = m_editor->effective_min_size().width().as_int() + button_width;
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auto height = m_editor->effective_min_size().height().as_int();
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return UISize { width, height };
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}
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}
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