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535113bac4
This allows applications to get additional information, such as name or icons, for each launch handler.
78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
/*
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* Copyright (c) 2020, Nicholas Hollett <niax@niax.co.uk>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ClientConnection.h"
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#include "Launcher.h"
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#include <AK/HashMap.h>
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#include <AK/URL.h>
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#include <LaunchServer/LaunchClientEndpoint.h>
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namespace LaunchServer {
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id)
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: IPC::ClientConnection<LaunchServerEndpoint>(*this, move(client_socket), client_id)
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{
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s_connections.set(client_id, *this);
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}
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ClientConnection::~ClientConnection()
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{
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}
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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}
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OwnPtr<Messages::LaunchServer::GreetResponse> ClientConnection::handle(const Messages::LaunchServer::Greet&)
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{
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return make<Messages::LaunchServer::GreetResponse>(client_id());
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}
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OwnPtr<Messages::LaunchServer::OpenURLResponse> ClientConnection::handle(const Messages::LaunchServer::OpenURL& request)
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{
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URL url(request.url());
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auto result = Launcher::the().open_url(url, request.handler_name());
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return make<Messages::LaunchServer::OpenURLResponse>(result);
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}
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OwnPtr<Messages::LaunchServer::GetHandlersForURLResponse> ClientConnection::handle(const Messages::LaunchServer::GetHandlersForURL& request)
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{
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URL url(request.url());
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auto result = Launcher::the().handlers_for_url(url);
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return make<Messages::LaunchServer::GetHandlersForURLResponse>(result);
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}
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OwnPtr<Messages::LaunchServer::GetHandlersWithDetailsForURLResponse> ClientConnection::handle(const Messages::LaunchServer::GetHandlersWithDetailsForURL& request)
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{
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URL url(request.url());
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auto result = Launcher::the().handlers_with_details_for_url(url);
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return make<Messages::LaunchServer::GetHandlersWithDetailsForURLResponse>(result);
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}
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}
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