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30 lines
706 B
C++
30 lines
706 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/SIMD.h>
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#include <LibGPU/SamplerConfig.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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class Sampler final {
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public:
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Vector4<AK::SIMD::f32x4> sample_2d(Vector2<AK::SIMD::f32x4> const& uv) const;
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void set_config(GPU::SamplerConfig const& config) { m_config = config; }
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GPU::SamplerConfig const& config() const { return m_config; }
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private:
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Vector4<AK::SIMD::f32x4> sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, GPU::TextureFilter) const;
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GPU::SamplerConfig m_config;
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};
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}
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