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1422bd45eb
The Window object is part of the HTML spec. :^) https://html.spec.whatwg.org/multipage/window-object.html
340 lines
13 KiB
C++
340 lines
13 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibWeb/Bindings/EventTargetWrapper.h>
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#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
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#include <LibWeb/Bindings/EventWrapper.h>
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#include <LibWeb/Bindings/EventWrapperFactory.h>
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#include <LibWeb/Bindings/IDLAbstractOperations.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/AbortSignal.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/DOM/IDLEventListener.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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namespace Web::DOM {
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// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
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// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
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static EventTarget* retarget(EventTarget* left, EventTarget* right)
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{
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for (;;) {
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if (!is<Node>(left))
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return left;
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auto* left_node = verify_cast<Node>(left);
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auto& left_root = left_node->root();
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if (!is<ShadowRoot>(left_root))
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return left;
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if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
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return left;
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auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
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left = left_shadow_root.host();
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
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bool EventDispatcher::inner_invoke(Event& event, Vector<NonnullRefPtr<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
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{
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// 1. Let found be false.
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bool found = false;
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// 2. For each listener in listeners, whose removed is false:
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for (auto& listener : listeners) {
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if (listener->removed)
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continue;
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// 1. If event’s type attribute value is not listener’s type, then continue.
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if (event.type() != listener->type)
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continue;
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// 2. Set found to true.
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found = true;
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// 3. If phase is "capturing" and listener’s capture is false, then continue.
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if (phase == Event::Phase::CapturingPhase && !listener->capture)
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continue;
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// 4. If phase is "bubbling" and listener’s capture is true, then continue.
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if (phase == Event::Phase::BubblingPhase && listener->capture)
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continue;
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// 5. If listener’s once is true, then remove listener from event’s currentTarget attribute value’s event listener list.
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if (listener->once)
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event.current_target()->remove_from_event_listener_list(listener);
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// 6. Let global be listener callback’s associated Realm’s global object.
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auto& callback = listener->callback->callback();
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auto& global = callback.callback.cell()->global_object();
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// 7. Let currentEvent be undefined.
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RefPtr<Event> current_event;
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// 8. If global is a Window object, then:
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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// 1. Set currentEvent to global’s current event.
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current_event = window_impl.current_event();
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// 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
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if (!invocation_target_in_shadow_tree)
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window_impl.set_current_event(&event);
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}
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// 9. If listener’s passive is true, then set event’s in passive listener flag.
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if (listener->passive)
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event.set_in_passive_listener(true);
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// 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value. If this throws an exception, then:
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// FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
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auto* this_value = Bindings::wrap(global, *event.current_target());
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auto* wrapped_event = Bindings::wrap(global, event);
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auto result = Bindings::IDL::call_user_object_operation(callback, "handleEvent", this_value, wrapped_event);
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// If this throws an exception, then:
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if (result.is_error()) {
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// 1. Report the exception.
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HTML::report_exception(result);
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// FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
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}
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// 11. Unset event’s in passive listener flag.
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event.set_in_passive_listener(false);
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// 12. If global is a Window object, then set global’s current event to currentEvent.
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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window_impl.set_current_event(current_event);
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}
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// 13. If event’s stop immediate propagation flag is set, then return found.
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if (event.should_stop_immediate_propagation())
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return found;
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}
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// 3. Return found.
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return found;
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-invoke
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void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
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{
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auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
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return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(last_valid_shadow_adjusted_target.has_value());
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event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
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event.set_related_target(struct_.related_target);
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event.set_touch_target_list(struct_.touch_target_list);
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if (event.should_stop_propagation())
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return;
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event.set_current_target(struct_.invocation_target);
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// NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
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auto listeners = event.current_target()->event_listener_list();
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bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
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bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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if (!found && event.is_trusted()) {
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auto original_event_type = event.type();
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if (event.type() == "animationend")
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event.set_type("webkitAnimationEnd");
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else if (event.type() == "animationiteration")
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event.set_type("webkitAnimationIteration");
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else if (event.type() == "animationstart")
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event.set_type("webkitAnimationStart");
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else if (event.type() == "transitionend")
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event.set_type("webkitTransitionEnd");
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else
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return;
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inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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event.set_type(original_event_type);
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-dispatch
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bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
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{
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event->set_dispatched(true);
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RefPtr<EventTarget> target_override;
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if (!legacy_target_override) {
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target_override = target;
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} else {
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// NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
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target_override = verify_cast<HTML::Window>(*target).associated_document();
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}
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RefPtr<EventTarget> activation_target;
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RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
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bool clear_targets = false;
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if (related_target != target || event->related_target() == target) {
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Event::TouchTargetList touch_targets;
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, target));
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}
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event->append_to_path(*target, target_override, related_target, touch_targets, false);
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bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
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if (is_activation_event && target->activation_behavior)
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activation_target = target;
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// FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
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bool slot_in_closed_tree = false;
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auto* parent = target->get_parent(event);
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while (parent) {
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// FIXME: If slottable is non-null:
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// FIXME: If parent is a slottable and is assigned, then set slottable to parent.
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related_target = retarget(event->related_target(), parent);
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touch_targets.clear();
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, parent));
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}
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if (is<HTML::Window>(parent)
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|| (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
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if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
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activation_target = parent;
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event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
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} else if (related_target == parent) {
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parent = nullptr;
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} else {
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target = *parent;
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if (is_activation_event && !activation_target && target->activation_behavior)
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activation_target = target;
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event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
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}
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if (parent) {
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parent = parent->get_parent(event);
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}
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slot_in_closed_tree = false;
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}
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auto clear_targets_struct = event->path().last_matching([](auto& entry) {
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return !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(clear_targets_struct.has_value());
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if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
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auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
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if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
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auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
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if (is<ShadowRoot>(related_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets) {
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for (auto touch_target : clear_targets_struct.value().touch_target_list) {
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if (is<Node>(*touch_target.ptr())) {
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auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
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if (is<ShadowRoot>(touch_target_node.root())) {
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clear_targets = true;
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break;
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}
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}
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}
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}
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if (activation_target)
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activation_target->legacy_pre_activation_behavior();
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for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
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auto& entry = event->path().at(i);
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if (entry.shadow_adjusted_target)
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event->set_phase(Event::Phase::AtTarget);
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else
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event->set_phase(Event::Phase::CapturingPhase);
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invoke(entry, event, Event::Phase::CapturingPhase);
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}
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for (auto& entry : event->path()) {
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if (entry.shadow_adjusted_target) {
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event->set_phase(Event::Phase::AtTarget);
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} else {
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if (!event->bubbles())
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continue;
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event->set_phase(Event::Phase::BubblingPhase);
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}
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invoke(entry, event, Event::Phase::BubblingPhase);
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}
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}
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event->set_phase(Event::Phase::None);
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event->set_current_target(nullptr);
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event->clear_path();
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event->set_dispatched(false);
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event->set_stop_propagation(false);
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event->set_stop_immediate_propagation(false);
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if (clear_targets) {
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event->set_target(nullptr);
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event->set_related_target(nullptr);
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event->clear_touch_target_list();
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}
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if (activation_target) {
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if (!event->cancelled()) {
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// NOTE: Since activation_target is set, it will have activation behavior.
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activation_target->activation_behavior(event);
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} else {
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activation_target->legacy_cancelled_activation_behavior();
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}
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}
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return !event->cancelled();
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}
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}
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