ladybird/Userland/Services/WindowServer/Screen.h
Tom dbb9f891fb WindowServer: Re-use existing Screen instances and improve fallbacks
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.

Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
2021-07-21 00:06:58 +02:00

225 lines
6.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ScreenLayout.h"
#include <AK/NonnullRefPtrVector.h>
#include <AK/OwnPtr.h>
#include <Kernel/API/KeyCode.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Color.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
struct MousePacket;
namespace WindowServer {
constexpr double mouse_accel_max = 3.5;
constexpr double mouse_accel_min = 0.5;
constexpr unsigned scroll_step_size_min = 1;
// Most people will probably have 4 screens or less
constexpr size_t default_screen_count = 4;
// We currently only support 2 scale factors: 1x and 2x
constexpr size_t default_scale_factors_in_use_count = 2;
class Screen;
class ScreenInput {
public:
static ScreenInput& the();
Screen& cursor_location_screen();
const Screen& cursor_location_screen() const;
unsigned mouse_button_state() const { return m_mouse_button_state; }
double acceleration_factor() const { return m_acceleration_factor; }
void set_acceleration_factor(double);
unsigned scroll_step_size() const { return m_scroll_step_size; }
void set_scroll_step_size(unsigned);
void on_receive_mouse_data(const MousePacket&);
void on_receive_keyboard_data(::KeyEvent);
Gfx::IntPoint cursor_location() const { return m_cursor_location; }
void set_cursor_location(const Gfx::IntPoint point) { m_cursor_location = point; }
private:
Gfx::IntPoint m_cursor_location;
unsigned m_mouse_button_state { 0 };
unsigned m_modifiers { 0 };
double m_acceleration_factor { 1.0 };
unsigned m_scroll_step_size { 1 };
};
struct CompositorScreenData;
struct ScreenFBData;
class Screen : public RefCounted<Screen> {
public:
template<typename... Args>
static Screen* create(Args&&... args)
{
auto screen = adopt_ref(*new Screen(forward<Args>(args)...));
if (!screen->is_opened())
return nullptr;
auto* screen_ptr = screen.ptr();
s_screens.append(move(screen));
update_indices();
update_bounding_rect();
if (!s_main_screen)
s_main_screen = screen_ptr;
screen_ptr->init();
return screen_ptr;
}
~Screen();
static bool apply_layout(ScreenLayout&&, String&);
static const ScreenLayout& layout() { return s_layout; }
static Screen& main()
{
VERIFY(s_main_screen);
return *s_main_screen;
}
static Screen& closest_to_rect(const Gfx::IntRect&);
static Screen& closest_to_location(const Gfx::IntPoint&);
static Screen* find_by_index(size_t index)
{
if (index >= s_screens.size())
return nullptr;
return &s_screens[index];
}
static Vector<Gfx::IntRect, 4> rects()
{
Vector<Gfx::IntRect, 4> rects;
for (auto& screen : s_screens)
rects.append(screen.rect());
return rects;
}
static Screen* find_by_location(const Gfx::IntPoint& point)
{
for (auto& screen : s_screens) {
if (screen.rect().contains(point))
return &screen;
}
return nullptr;
}
static const Gfx::IntRect& bounding_rect() { return s_bounding_screens_rect; }
static size_t count() { return s_screens.size(); }
size_t index() const { return m_index; }
template<typename F>
static IterationDecision for_each(F f)
{
for (auto& screen : s_screens) {
IterationDecision decision = f(screen);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
template<typename F>
static IterationDecision for_each_scale_factor_in_use(F f)
{
for (auto& scale_factor : s_scale_factors_in_use) {
IterationDecision decision = f(scale_factor);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
void make_main_screen() { s_main_screen = this; }
bool is_main_screen() const { return s_main_screen == this; }
bool can_set_buffer() { return m_can_set_buffer; }
void set_buffer(int index);
size_t buffer_offset(int index) const;
int physical_width() const { return width() * scale_factor(); }
int physical_height() const { return height() * scale_factor(); }
size_t pitch() const { return m_pitch; }
int width() const { return m_virtual_rect.width(); }
int height() const { return m_virtual_rect.height(); }
int scale_factor() const { return screen_layout_info().scale_factor; }
Gfx::RGBA32* scanline(int buffer_index, int y);
Gfx::IntSize physical_size() const { return { physical_width(), physical_height() }; }
Gfx::IntSize size() const { return { m_virtual_rect.width(), m_virtual_rect.height() }; }
Gfx::IntRect rect() const { return m_virtual_rect; }
bool can_device_flush_buffers() const { return m_can_device_flush_buffers; }
void queue_flush_display_rect(Gfx::IntRect const& rect);
void flush_display(int buffer_index);
void flush_display_front_buffer(int front_buffer_index, Gfx::IntRect&);
CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }
private:
Screen(size_t);
bool open_device();
void close_device();
void init();
void scale_factor_changed();
bool set_resolution(bool initial);
void constrain_pending_flush_rects();
static void update_indices()
{
for (size_t i = 0; i < s_screens.size(); i++)
s_screens[i].m_index = i;
}
static void update_bounding_rect();
static void update_scale_factors_in_use();
bool is_opened() const { return m_framebuffer_fd >= 0; }
void set_index(size_t index) { m_index = index; }
void update_virtual_rect();
ScreenLayout::Screen& screen_layout_info() { return s_layout.screens[m_index]; }
ScreenLayout::Screen const& screen_layout_info() const { return s_layout.screens[m_index]; }
static NonnullRefPtrVector<Screen, default_screen_count> s_screens;
static Screen* s_main_screen;
static Gfx::IntRect s_bounding_screens_rect;
static ScreenLayout s_layout;
static Vector<int, default_scale_factors_in_use_count> s_scale_factors_in_use;
size_t m_index { 0 };
size_t m_size_in_bytes { 0 };
size_t m_back_buffer_offset { 0 };
Gfx::RGBA32* m_framebuffer { nullptr };
bool m_can_set_buffer { false };
bool m_can_device_flush_buffers { true }; // If the device can't do it we revert to false
int m_pitch { 0 };
Gfx::IntRect m_virtual_rect;
int m_framebuffer_fd { -1 };
NonnullOwnPtr<ScreenFBData> m_framebuffer_data;
NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
};
inline Gfx::RGBA32* Screen::scanline(int buffer_index, int y)
{
return reinterpret_cast<Gfx::RGBA32*>(((u8*)m_framebuffer) + buffer_offset(buffer_index) + (y * m_pitch));
}
}