ladybird/Userland/Libraries/LibDebug/DebugSession.h
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30

351 lines
12 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteString.h>
#include <AK/Demangle.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <LibCore/MappedFile.h>
#include <LibDebug/DebugInfo.h>
#include <LibDebug/ProcessInspector.h>
#include <signal.h>
#include <stdio.h>
#include <sys/arch/regs.h>
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <unistd.h>
namespace Debug {
class DebugSession : public ProcessInspector {
public:
static OwnPtr<DebugSession> exec_and_attach(ByteString const& command, ByteString source_root = {}, Function<ErrorOr<void>()> setup_child = {}, Function<void(float)> on_initialization_progress = {});
static OwnPtr<DebugSession> attach(pid_t pid, ByteString source_root = {}, Function<void(float)> on_initialization_progress = {});
virtual ~DebugSession() override;
// ^Debug::ProcessInspector
virtual bool poke(FlatPtr address, FlatPtr data) override;
virtual Optional<FlatPtr> peek(FlatPtr address) const override;
virtual PtraceRegisters get_registers() const override;
virtual void set_registers(PtraceRegisters const&) override;
virtual void for_each_loaded_library(Function<IterationDecision(LoadedLibrary const&)>) const override;
int pid() const { return m_debuggee_pid; }
bool poke_debug(u32 register_index, FlatPtr data) const;
Optional<FlatPtr> peek_debug(u32 register_index) const;
enum class BreakPointState {
Enabled,
Disabled,
};
struct BreakPoint {
FlatPtr address { 0 };
FlatPtr original_first_word { 0 };
BreakPointState state { BreakPointState::Disabled };
};
struct InsertBreakpointAtSymbolResult {
ByteString library_name;
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(ByteString const& symbol_name);
struct InsertBreakpointAtSourcePositionResult {
ByteString library_name;
ByteString filename;
size_t line_number { 0 };
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(ByteString const& filename, size_t line_number);
bool insert_breakpoint(FlatPtr address);
bool disable_breakpoint(FlatPtr address);
bool enable_breakpoint(FlatPtr address);
bool remove_breakpoint(FlatPtr address);
bool breakpoint_exists(FlatPtr address) const;
struct WatchPoint {
FlatPtr address { 0 };
u32 debug_register_index { 0 };
u32 ebp { 0 };
};
bool insert_watchpoint(FlatPtr address, u32 ebp);
bool remove_watchpoint(FlatPtr address);
bool disable_watchpoint(FlatPtr address);
bool watchpoint_exists(FlatPtr address) const;
void dump_breakpoints()
{
for (auto addr : m_breakpoints.keys()) {
dbgln("{}", addr);
}
}
enum class ContinueType {
FreeRun,
Syscall,
};
void continue_debuggee(ContinueType type = ContinueType::FreeRun);
void stop_debuggee();
// Returns the wstatus result of waitpid()
int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
// Returns the new eip
FlatPtr single_step();
void detach();
enum DesiredInitialDebugeeState {
Running,
Stopped
};
template<typename Callback>
void run(DesiredInitialDebugeeState, Callback);
enum DebugDecision {
Continue,
SingleStep,
ContinueBreakAtSyscall,
Detach,
Kill,
};
enum DebugBreakReason {
Breakpoint,
Syscall,
Exited,
};
private:
explicit DebugSession(pid_t, ByteString source_root, Function<void(float)> on_initialization_progress = {});
// x86 breakpoint instruction "int3"
static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
ErrorOr<void> update_loaded_libs();
int m_debuggee_pid { -1 };
ByteString m_source_root;
bool m_is_debuggee_dead { false };
HashMap<FlatPtr, BreakPoint> m_breakpoints;
HashMap<FlatPtr, WatchPoint> m_watchpoints;
// Maps from library name to LoadedLibrary object
HashMap<ByteString, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
Function<void(float)> m_on_initialization_progress;
};
template<typename Callback>
void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
{
enum class State {
FirstIteration,
FreeRun,
Syscall,
ConsecutiveBreakpoint,
SingleStep,
};
State state { State::FirstIteration };
auto do_continue_and_wait = [&]() {
int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
// FIXME: This check actually only checks whether the debuggee
// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
if (WSTOPSIG(wstatus) != SIGTRAP && WSTOPSIG(wstatus) != SIGSTOP) {
callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
m_is_debuggee_dead = true;
return true;
}
return false;
};
for (;;) {
if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
if (do_continue_and_wait())
break;
}
if (state == State::FirstIteration)
state = State::FreeRun;
auto regs = get_registers();
#if ARCH(X86_64)
FlatPtr current_instruction = regs.rip;
#elif ARCH(AARCH64)
FlatPtr current_instruction;
TODO_AARCH64();
#elif ARCH(RISCV64)
FlatPtr current_instruction;
TODO_RISCV64();
#else
# error Unknown architecture
#endif
auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
// Tripped a watchpoint
auto watchpoint_index = debug_status.value() & 0b1111;
Optional<WatchPoint> watchpoint {};
for (auto wp : m_watchpoints) {
if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
continue;
watchpoint = wp.value;
break;
}
if (watchpoint.has_value()) {
auto required_ebp = watchpoint.value().ebp;
auto found_ebp = false;
#if ARCH(X86_64)
FlatPtr current_ebp = regs.rbp;
#elif ARCH(AARCH64)
FlatPtr current_ebp;
TODO_AARCH64();
#elif ARCH(RISCV64)
FlatPtr current_ebp;
TODO_RISCV64();
#else
# error Unknown architecture
#endif
do {
if (current_ebp == required_ebp) {
found_ebp = true;
break;
}
auto return_address = peek(current_ebp + sizeof(FlatPtr));
auto next_ebp = peek(current_ebp);
VERIFY(return_address.has_value());
VERIFY(next_ebp.has_value());
current_instruction = return_address.value();
current_ebp = next_ebp.value();
} while (current_ebp && current_instruction);
if (!found_ebp) {
dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
remove_watchpoint(watchpoint.value().address);
continue;
}
}
}
Optional<BreakPoint> current_breakpoint;
if (state == State::FreeRun || state == State::Syscall) {
current_breakpoint = m_breakpoints.get(current_instruction - 1);
if (current_breakpoint.has_value())
state = State::FreeRun;
} else {
current_breakpoint = m_breakpoints.get(current_instruction);
}
if (current_breakpoint.has_value()) {
// We want to make the breakpoint transparent to the user of the debugger.
// To achieve this, we perform two rollbacks:
// 1. Set regs.eip to point at the actual address of the instruction we broke on.
// regs.eip currently points to one byte after the address of the original instruction,
// because the cpu has just executed the INT3 we patched into the instruction.
// 2. We restore the original first byte of the instruction,
// because it was patched with INT3.
auto breakpoint_addr = bit_cast<FlatPtr>(current_breakpoint.value().address);
#if ARCH(X86_64)
regs.rip = breakpoint_addr;
#elif ARCH(AARCH64)
(void)breakpoint_addr;
TODO_AARCH64();
#elif ARCH(RISCV64)
(void)breakpoint_addr;
TODO_RISCV64();
#else
# error Unknown architecture
#endif
set_registers(regs);
disable_breakpoint(current_breakpoint.value().address);
}
DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
DebugDecision decision = callback(reason, regs);
if (reason == DebugBreakReason::Syscall) {
// skip the exit from the syscall
if (do_continue_and_wait())
break;
}
if (decision == DebugDecision::Continue) {
state = State::FreeRun;
} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
state = State::Syscall;
}
bool did_single_step = false;
// Re-enable the breakpoint if it wasn't removed by the user
if (current_breakpoint.has_value()) {
auto current_breakpoint_address = bit_cast<FlatPtr>(current_breakpoint.value().address);
if (m_breakpoints.contains(current_breakpoint_address)) {
// The current breakpoint was removed to make it transparent to the user.
// We now want to re-enable it - the code execution flow could hit it again.
// To re-enable the breakpoint, we first perform a single step and execute the
// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
// If the user manually inserted a breakpoint at the current instruction,
// we need to disable that breakpoint because we want to singlestep over that
// instruction (we re-enable it again later anyways).
if (m_breakpoints.contains(current_breakpoint_address) && m_breakpoints.get(current_breakpoint_address).value().state == BreakPointState::Enabled) {
disable_breakpoint(current_breakpoint.value().address);
}
auto stopped_address = single_step();
enable_breakpoint(current_breakpoint.value().address);
did_single_step = true;
// If there is another breakpoint after the current one,
// Then we are already on it (because of single_step)
auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
if (breakpoint_at_next_instruction.has_value()
&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
state = State::ConsecutiveBreakpoint;
}
}
}
if (decision == DebugDecision::SingleStep) {
state = State::SingleStep;
}
if (decision == DebugDecision::Detach) {
detach();
break;
}
if (decision == DebugDecision::Kill) {
kill(m_debuggee_pid, SIGTERM);
break;
}
if (state == State::SingleStep && !did_single_step) {
single_step();
}
}
}
}