ladybird/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
Andreas Kling 3dc5f467a8 LibJS: Always allocate ExecutionContext objects on the malloc heap
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
2023-11-29 09:48:18 +01:00

80 lines
2.7 KiB
C++

/*
* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/ShadowRealmConstructor.h>
namespace JS {
JS_DEFINE_ALLOCATOR(ShadowRealmConstructor);
// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
: NativeFunction(realm.vm().names.ShadowRealm.as_string(), realm.intrinsics().function_prototype())
{
}
void ShadowRealmConstructor::initialize(Realm& realm)
{
auto& vm = this->vm();
Base::initialize(realm);
// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<Value> ShadowRealmConstructor::call()
{
auto& vm = this->vm();
// 1. If NewTarget is undefined, throw a TypeError exception.
return vm.throw_completion<TypeError>(ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<NonnullGCPtr<Object>> ShadowRealmConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
// 3. Let realmRec be CreateRealm().
auto realm = MUST_OR_THROW_OOM(Realm::create(vm));
// 5. Let context be a new execution context.
auto context = ExecutionContext::create(vm.heap());
// 6. Set the Function of context to null.
context->function = nullptr;
// 7. Set the Realm of context to realmRec.
context->realm = realm;
// 8. Set the ScriptOrModule of context to null.
// Note: This is already the default value.
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
// 4. Set O.[[ShadowRealm]] to realmRec.
// 9. Set O.[[ExecutionContext]] to context.
auto object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
realm->set_global_object(nullptr, nullptr);
// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
auto& global_object = set_default_global_bindings(object->shadow_realm());
// FIXME: 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
global_object.initialize(object->shadow_realm());
// 13. Return O.
return object;
}
}