ladybird/Userland/Libraries/LibGL/GLTexture.cpp
2021-09-02 21:00:24 +04:30

59 lines
1.7 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GLContext.h"
#include <LibGL/GL/gl.h>
extern GL::GLContext* g_gl_context;
void glGenTextures(GLsizei n, GLuint* textures)
{
g_gl_context->gl_gen_textures(n, textures);
}
void glDeleteTextures(GLsizei n, const GLuint* textures)
{
g_gl_context->gl_delete_textures(n, textures);
}
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
{
g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
}
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
{
g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data);
}
void glBindTexture(GLenum target, GLuint texture)
{
g_gl_context->gl_bind_texture(target, texture);
}
// Note: This is an _extremely_ misleading API name. This sets the active
// texture unit, NOT the active texture itself...
void glActiveTexture(GLenum texture)
{
g_gl_context->gl_active_texture(texture);
}
void glTexParameteri(GLenum target, GLenum pname, GLint param)
{
g_gl_context->gl_tex_parameter(target, pname, param);
}
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
g_gl_context->gl_tex_parameter(target, pname, param);
}
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
g_gl_context->gl_tex_env(target, pname, param);
}