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36 lines
937 B
C++
36 lines
937 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
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{
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g_gl_context->gl_vertex_pointer(size, type, stride, pointer);
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}
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void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
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{
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g_gl_context->gl_color_pointer(size, type, stride, pointer);
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}
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void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
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{
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g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer);
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}
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void glDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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g_gl_context->gl_draw_arrays(mode, first, count);
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}
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void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
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{
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g_gl_context->gl_draw_elements(mode, count, type, indices);
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}
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