ladybird/Userland/Games/Spider/Game.cpp
2021-12-24 05:49:52 -08:00

409 lines
11 KiB
C++

/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <AK/Random.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>
REGISTER_WIDGET(Spider, Game);
namespace Spider {
static constexpr uint8_t new_game_animation_delay = 2;
static constexpr uint8_t draw_animation_delay = 2;
static constexpr int s_timer_interval_ms = 1000 / 60;
Game::Game()
{
m_stacks.append(adopt_ref(*new CardStack({ 10, Game::height - Card::height - 10 }, CardStack::Type::Waste)));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - Card::width - 10, Game::height - Card::height - 10 }, CardStack::Type::Stock)));
for (int i = 0; i < 10; i++) {
m_stacks.append(adopt_ref(*new CardStack({ 10 + i * (Card::width + 10), 10 }, CardStack::Type::Normal)));
}
}
Game::~Game()
{
}
void Game::setup(Mode mode)
{
if (m_new_game_animation)
stop_timer();
m_mode = mode;
if (on_game_end)
on_game_end(GameOverReason::NewGame, m_score);
for (auto& stack : m_stacks)
stack.clear();
m_new_game_animation_pile = 0;
m_score = 500;
update_score(0);
NonnullRefPtrVector<Card> deck;
deck.ensure_capacity(Card::card_count * 2);
for (int i = 0; i < Card::card_count; ++i) {
switch (m_mode) {
case Mode::SingleSuit:
for (int j = 0; j < 8; j++) {
deck.append(Card::construct(Card::Type::Spades, i));
}
break;
case Mode::TwoSuit:
for (int j = 0; j < 4; j++) {
deck.append(Card::construct(Card::Type::Spades, i));
deck.append(Card::construct(Card::Type::Hearts, i));
}
break;
default:
VERIFY_NOT_REACHED();
break;
}
}
m_new_deck.clear_with_capacity();
m_new_deck.ensure_capacity(deck.size());
while (!deck.is_empty())
m_new_deck.append(deck.take(get_random_uniform(deck.size())));
m_focused_stack = nullptr;
m_focused_cards.clear();
m_new_game_animation = true;
start_timer(s_timer_interval_ms);
update();
}
void Game::start_timer_if_necessary()
{
if (on_game_start && m_waiting_for_new_game) {
on_game_start();
m_waiting_for_new_game = false;
}
}
void Game::update_score(int delta)
{
m_score = max(static_cast<int>(m_score) + delta, 0);
if (on_score_update)
on_score_update(m_score);
}
void Game::draw_cards()
{
// draw a single card from the stock for each pile
auto& stock_pile = stack(Stock);
if (stock_pile.is_empty())
return;
update_score(-1);
m_draw_animation = true;
start_timer(s_timer_interval_ms);
}
void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
{
for (auto& stack : m_stacks) {
if (intersecting_card.rect().intersects(stack.bounding_box()))
update(stack.bounding_box());
}
update(intersecting_card.rect());
}
void Game::ensure_top_card_is_visible(NonnullRefPtr<CardStack> stack)
{
if (stack->is_empty())
return;
auto& top_card = stack->peek();
if (top_card.is_upside_down()) {
top_card.set_upside_down(false);
update(top_card.rect());
}
}
void Game::detect_full_stacks()
{
auto& completed_stack = stack(Completed);
for (auto pile : piles) {
auto& current_pile = stack(pile);
bool started = false;
uint8_t last_value;
Color color;
for (size_t i = current_pile.stack().size(); i > 0; i--) {
auto& card = current_pile.stack().at(i - 1);
if (card.is_upside_down())
break;
if (!started) {
if (card.value() != 0) {
break;
}
started = true;
color = card.color();
} else if (card.value() != last_value + 1 || card.color() != color) {
break;
} else if (card.value() == Card::card_count - 1) {
// we have a full set
auto original_current_rect = current_pile.bounding_box();
for (size_t j = 0; j < Card::card_count; j++) {
completed_stack.push(current_pile.pop());
}
update(original_current_rect);
update(completed_stack.bounding_box());
ensure_top_card_is_visible(current_pile);
update_score(101);
}
last_value = card.value();
}
}
detect_victory();
}
void Game::detect_victory()
{
for (auto pile : piles) {
auto& current_pile = stack(pile);
if (!current_pile.is_empty())
return;
}
if (on_game_end)
on_game_end(GameOverReason::Victory, m_score);
}
void Game::paint_event(GUI::PaintEvent& event)
{
static Gfx::Color s_background_color = palette().color(background_role());
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards)
focused_card.clear(painter, s_background_color);
}
for (auto& stack : m_stacks) {
stack.draw(painter, s_background_color);
}
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards) {
focused_card.draw(painter);
focused_card.save_old_position();
}
}
if (!m_mouse_down) {
if (!m_focused_cards.is_empty()) {
for (auto& card : m_focused_cards)
card.set_moving(false);
m_focused_cards.clear();
}
if (m_focused_stack) {
m_focused_stack->set_focused(false);
m_focused_stack = nullptr;
}
}
}
void Game::mousedown_event(GUI::MouseEvent& event)
{
GUI::Frame::mousedown_event(event);
if (m_new_game_animation || m_draw_animation)
return;
auto click_location = event.position();
for (auto& to_check : m_stacks) {
if (to_check.type() == CardStack::Type::Waste)
continue;
if (to_check.bounding_box().contains(click_location)) {
if (to_check.type() == CardStack::Type::Stock) {
start_timer_if_necessary();
draw_cards();
} else if (!to_check.is_empty()) {
auto& top_card = to_check.peek();
if (top_card.is_upside_down()) {
if (top_card.rect().contains(click_location)) {
top_card.set_upside_down(false);
start_timer_if_necessary();
update(top_card.rect());
}
} else if (m_focused_cards.is_empty()) {
to_check.add_all_grabbed_cards(click_location, m_focused_cards, Cards::CardStack::Same);
m_mouse_down_location = click_location;
if (m_focused_stack)
m_focused_stack->set_focused(false);
to_check.set_focused(true);
m_focused_stack = &to_check;
m_mouse_down = true;
start_timer_if_necessary();
}
}
break;
}
}
}
void Game::mouseup_event(GUI::MouseEvent& event)
{
GUI::Frame::mouseup_event(event);
if (!m_focused_stack || m_focused_cards.is_empty() || m_new_game_animation || m_draw_animation)
return;
bool rebound = true;
for (auto& stack : m_stacks) {
if (stack.is_focused())
continue;
for (auto& focused_card : m_focused_cards) {
if (stack.bounding_box().intersects(focused_card.rect())) {
if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::Any)) {
for (auto& to_intersect : m_focused_cards) {
mark_intersecting_stacks_dirty(to_intersect);
stack.push(to_intersect);
(void)m_focused_stack->pop();
}
update_score(-1);
update(m_focused_stack->bounding_box());
update(stack.bounding_box());
detect_full_stacks();
ensure_top_card_is_visible(*m_focused_stack);
rebound = false;
break;
}
}
}
}
if (rebound) {
for (auto& to_intersect : m_focused_cards)
mark_intersecting_stacks_dirty(to_intersect);
m_focused_stack->rebound_cards();
update(m_focused_stack->bounding_box());
}
m_mouse_down = false;
}
void Game::mousemove_event(GUI::MouseEvent& event)
{
GUI::Frame::mousemove_event(event);
if (!m_mouse_down || m_new_game_animation || m_draw_animation)
return;
auto click_location = event.position();
int dx = click_location.dx_relative_to(m_mouse_down_location);
int dy = click_location.dy_relative_to(m_mouse_down_location);
for (auto& to_intersect : m_focused_cards) {
mark_intersecting_stacks_dirty(to_intersect);
to_intersect.rect().translate_by(dx, dy);
update(to_intersect.rect());
}
m_mouse_down_location = click_location;
}
void Game::timer_event(Core::TimerEvent&)
{
if (m_new_game_animation) {
if (m_new_game_animation_delay < new_game_animation_delay) {
++m_new_game_animation_delay;
} else {
m_new_game_animation_delay = 0;
auto& current_pile = stack(piles.at(m_new_game_animation_pile));
// for first 4 piles, draw 6 cards
// for last 6 piles, draw 5 cards
size_t cards_to_draw = m_new_game_animation_pile < 4 ? 6 : 5;
if (current_pile.count() < (cards_to_draw - 1)) {
auto card = m_new_deck.take_last();
card->set_upside_down(true);
current_pile.push(card);
} else {
current_pile.push(m_new_deck.take_last());
++m_new_game_animation_pile;
}
update(current_pile.bounding_box());
if (m_new_game_animation_pile == piles.size()) {
VERIFY(m_new_deck.size() == 50);
auto& stock_pile = stack(Stock);
while (!m_new_deck.is_empty())
stock_pile.push(m_new_deck.take_last());
update(stock_pile.bounding_box());
m_new_game_animation = false;
m_waiting_for_new_game = true;
stop_timer();
}
}
} else if (m_draw_animation) {
if (m_draw_animation_delay < draw_animation_delay) {
++m_draw_animation_delay;
} else {
auto& stock_pile = stack(Stock);
auto& current_pile = stack(piles.at(m_draw_animation_pile));
auto card = stock_pile.pop();
card->set_upside_down(false);
current_pile.push(card);
update(current_pile.bounding_box());
++m_draw_animation_pile;
if (m_draw_animation_pile == piles.size()) {
update(stock_pile.bounding_box());
detect_full_stacks();
m_draw_animation = false;
m_draw_animation_delay = 0;
m_draw_animation_pile = 0;
stop_timer();
}
}
}
}
}