Fix label select scrolling

This also sort of breaks the focus-on-add mechanism, but I can't think
of a good way to implement it.
This commit is contained in:
Luke Adams 2018-10-16 15:27:07 -06:00
parent 803fc6a8d0
commit 4cb43815d0

View File

@ -5,7 +5,6 @@ import (
"github.com/jroimartin/gocui"
"github.com/MichaelMure/git-bug/bug"
"github.com/MichaelMure/git-bug/cache"
"github.com/MichaelMure/git-bug/util/colors"
)
const labelSelectView = "labelSelectView"
const labelSelectInstructionsView = "labelSelectInstructionsView"
@ -101,21 +100,9 @@ func (ls *labelSelect) layout(g *gocui.Gui) error {
}
width += 10
x0 := 1
y0 := 2 - ls.scroll
y0 := 0 - ls.scroll
v, err := g.SetView("labelTitleView", x0, 0, x0 + width, 2)
if err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Frame = false
}
ls.childViews = append(ls.childViews, "labelTitleView")
v.Clear()
fmt.Fprint(v, " ", colors.Bold("Add Labels"))
v, err = g.SetView(labelSelectView, x0, 2, x0+width, maxY-2)
v, err := g.SetView(labelSelectView, x0, 0, x0+width, maxY-2)
if err != nil {
if err != gocui.ErrUnknownView {
return err
@ -151,7 +138,7 @@ func (ls *labelSelect) layout(g *gocui.Gui) error {
v.BgColor = gocui.ColorBlue
}
v.Clear()
fmt.Fprint(v, "[q] Save and close [↓↑,jk] Nav [a] Add item")
fmt.Fprint(v, "[q] Save and close [↓↑,jk] Nav [a] Add item", " - ", ls.scroll, " - ", ls.selected)
if _, err = g.SetViewOnTop(labelSelectInstructionsView); err != nil {
return err
}
@ -242,32 +229,20 @@ func (ls *labelSelect) addItem(g *gocui.Gui, v *gocui.View) error {
ls.labelSelect[i] = true
ls.selected = i
if err := ls.focusView(g); err != nil {
panic(err)
}
g.Update(func(gui *gocui.Gui) error {
return nil
return ls.focusView(g)
})
return
}
}
// Add new label, make it selected, and move frame
// Add new label, make it selected, and focus
ls.labels = append(ls.labels, bug.Label(input))
ls.labelSelect = append(ls.labelSelect, true)
ls.selected = len(ls.labels) - 1
if err := ls.layout(g); err != nil {
panic(err)
}
if err := ls.focusView(g); err != nil {
panic(err)
}
g.Update(func(gui *gocui.Gui) error {
g.Update(func(g *gocui.Gui) error {
return nil
})
}()