git-bug/api/graphql/resolvers/bug.go
Michael Muré 2ab6381a94
Reorganize the webUI and API code
Included in the changes:
- create a new /api root package to hold all API code, migrate /graphql in there
- git API handlers all use the cache instead of the repo directly
- git API handlers are now tested
- git API handlers now require a "repo" mux parameter
- lots of untangling of API/handlers/middleware
- less code in commands/webui.go
2020-06-27 23:03:05 +02:00

191 lines
5.1 KiB
Go

package resolvers
import (
"context"
"github.com/MichaelMure/git-bug/api/graphql/connections"
"github.com/MichaelMure/git-bug/api/graphql/graph"
"github.com/MichaelMure/git-bug/api/graphql/models"
"github.com/MichaelMure/git-bug/bug"
)
var _ graph.BugResolver = &bugResolver{}
type bugResolver struct{}
func (bugResolver) ID(_ context.Context, obj models.BugWrapper) (string, error) {
return obj.Id().String(), nil
}
func (bugResolver) HumanID(_ context.Context, obj models.BugWrapper) (string, error) {
return obj.Id().Human(), nil
}
func (bugResolver) Status(_ context.Context, obj models.BugWrapper) (models.Status, error) {
return convertStatus(obj.Status())
}
func (bugResolver) Comments(_ context.Context, obj models.BugWrapper, after *string, before *string, first *int, last *int) (*models.CommentConnection, error) {
input := models.ConnectionInput{
Before: before,
After: after,
First: first,
Last: last,
}
edger := func(comment bug.Comment, offset int) connections.Edge {
return models.CommentEdge{
Node: &comment,
Cursor: connections.OffsetToCursor(offset),
}
}
conMaker := func(edges []*models.CommentEdge, nodes []bug.Comment, info *models.PageInfo, totalCount int) (*models.CommentConnection, error) {
var commentNodes []*bug.Comment
for _, c := range nodes {
commentNodes = append(commentNodes, &c)
}
return &models.CommentConnection{
Edges: edges,
Nodes: commentNodes,
PageInfo: info,
TotalCount: totalCount,
}, nil
}
comments, err := obj.Comments()
if err != nil {
return nil, err
}
return connections.CommentCon(comments, edger, conMaker, input)
}
func (bugResolver) Operations(_ context.Context, obj models.BugWrapper, after *string, before *string, first *int, last *int) (*models.OperationConnection, error) {
input := models.ConnectionInput{
Before: before,
After: after,
First: first,
Last: last,
}
edger := func(op bug.Operation, offset int) connections.Edge {
return models.OperationEdge{
Node: op,
Cursor: connections.OffsetToCursor(offset),
}
}
conMaker := func(edges []*models.OperationEdge, nodes []bug.Operation, info *models.PageInfo, totalCount int) (*models.OperationConnection, error) {
return &models.OperationConnection{
Edges: edges,
Nodes: nodes,
PageInfo: info,
TotalCount: totalCount,
}, nil
}
ops, err := obj.Operations()
if err != nil {
return nil, err
}
return connections.OperationCon(ops, edger, conMaker, input)
}
func (bugResolver) Timeline(_ context.Context, obj models.BugWrapper, after *string, before *string, first *int, last *int) (*models.TimelineItemConnection, error) {
input := models.ConnectionInput{
Before: before,
After: after,
First: first,
Last: last,
}
edger := func(op bug.TimelineItem, offset int) connections.Edge {
return models.TimelineItemEdge{
Node: op,
Cursor: connections.OffsetToCursor(offset),
}
}
conMaker := func(edges []*models.TimelineItemEdge, nodes []bug.TimelineItem, info *models.PageInfo, totalCount int) (*models.TimelineItemConnection, error) {
return &models.TimelineItemConnection{
Edges: edges,
Nodes: nodes,
PageInfo: info,
TotalCount: totalCount,
}, nil
}
timeline, err := obj.Timeline()
if err != nil {
return nil, err
}
return connections.TimelineItemCon(timeline, edger, conMaker, input)
}
func (bugResolver) Actors(_ context.Context, obj models.BugWrapper, after *string, before *string, first *int, last *int) (*models.IdentityConnection, error) {
input := models.ConnectionInput{
Before: before,
After: after,
First: first,
Last: last,
}
edger := func(actor models.IdentityWrapper, offset int) connections.Edge {
return models.IdentityEdge{
Node: actor,
Cursor: connections.OffsetToCursor(offset),
}
}
conMaker := func(edges []*models.IdentityEdge, nodes []models.IdentityWrapper, info *models.PageInfo, totalCount int) (*models.IdentityConnection, error) {
return &models.IdentityConnection{
Edges: edges,
Nodes: nodes,
PageInfo: info,
TotalCount: totalCount,
}, nil
}
actors, err := obj.Actors()
if err != nil {
return nil, err
}
return connections.IdentityCon(actors, edger, conMaker, input)
}
func (bugResolver) Participants(_ context.Context, obj models.BugWrapper, after *string, before *string, first *int, last *int) (*models.IdentityConnection, error) {
input := models.ConnectionInput{
Before: before,
After: after,
First: first,
Last: last,
}
edger := func(participant models.IdentityWrapper, offset int) connections.Edge {
return models.IdentityEdge{
Node: participant,
Cursor: connections.OffsetToCursor(offset),
}
}
conMaker := func(edges []*models.IdentityEdge, nodes []models.IdentityWrapper, info *models.PageInfo, totalCount int) (*models.IdentityConnection, error) {
return &models.IdentityConnection{
Edges: edges,
Nodes: nodes,
PageInfo: info,
TotalCount: totalCount,
}, nil
}
participants, err := obj.Participants()
if err != nil {
return nil, err
}
return connections.IdentityCon(participants, edger, conMaker, input)
}