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boot/error: Use assets path
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@ -14,7 +14,7 @@ $color = $color.rjust(6, "0").rjust(8, "F").to_i(16)
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class UI
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# As this is not using BaseWindow, LVGUI::init isn't handled for us.
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LVGUI.init()
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LVGUI.init(assets_path: "boot-error/assets")
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def initialize()
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add_screen
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@ -108,13 +108,8 @@ class UI
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# Title elements
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def add_sad_phone()
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file = nil
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file = "/sad.svg" if File.exist?("/sad.svg")
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file = "sad.svg" if File.exist?("sad.svg")
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return unless file
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@sad_phone = LVGL::LVImage.new(@screen)
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@sad_phone.set_src("#{file}?height=#{@title_bar.get_height - 2 * padding}")
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@sad_phone.set_src("#{LVGL::Hacks.get_asset_path("sad.svg")}?height=#{@title_bar.get_height - 2 * padding}")
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@sad_phone.set_pos(2 * padding, padding)
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end
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