mirror of
https://github.com/NixOS/mobile-nixos.git
synced 2024-12-17 13:10:29 +03:00
108 lines
3.3 KiB
Ruby
108 lines
3.3 KiB
Ruby
# File with boot selection
|
|
SELECTIONS = "/run/boot/selection.json"
|
|
|
|
# Runs and prints a command. Probably.
|
|
def run(*cmd)
|
|
$stderr.puts " $ " + cmd.join(" ")
|
|
system(*cmd) unless LVGL::Introspection.simulator?
|
|
end
|
|
|
|
module BootGUI
|
|
class MainWindow < LVGUI::BaseWindow
|
|
include LVGUI::ButtonPalette
|
|
|
|
# Add the logo to the view.
|
|
def logo()
|
|
# Try to find the logo, but don't fail if there isn't one.
|
|
file = nil
|
|
file = "/etc/logo.svg" if File.exist?("/etc/logo.svg")
|
|
file = "./logo.svg" if File.exist?("./logo.svg")
|
|
return unless file
|
|
|
|
if @container.get_height > @container.get_width
|
|
LVGL::Hacks::LVNanoSVG.resize_next_width((@container.get_width_fit * 0.8).to_i)
|
|
else
|
|
# Detecting the available space where the layout will stretch into is
|
|
# apparently hard with lvgl, thus we rely on the vertical resolution.
|
|
# Meh, that's not *so* bad.
|
|
# While it's a crude approximation, for layouting it's fine.
|
|
LVGL::Hacks::LVNanoSVG.resize_next_height((@container.get_height * 0.15).to_i)
|
|
end
|
|
|
|
@logo = LVGL::LVImage.new(@container)
|
|
@logo.set_src(file)
|
|
end
|
|
|
|
def initialize()
|
|
super()
|
|
|
|
# Add the logo
|
|
logo
|
|
|
|
# An explanatory label
|
|
LVGL::LVLabel.new(@container).tap do |label|
|
|
label.set_long_mode(LVGL::LABEL_LONG::BREAK)
|
|
label.set_text(%Q{Your device booted in recovery mode.})
|
|
label.set_align(LVGL::LABEL_ALIGN::CENTER)
|
|
label.set_width(@container.get_width_fit)
|
|
end
|
|
|
|
# Our buttons palette!
|
|
add_buttons([
|
|
["Generations #{LVGL::Symbols::RIGHT}", ->() { GenerationsWindow.instance.present }],
|
|
["Reboot to bootloader", ->() { run("reboot bootloader") }],
|
|
["Reboot to recovery", ->() { run("reboot recovery") }],
|
|
["Reboot to system", ->() { run("reboot") }],
|
|
["Power off", ->() { run("poweroff") }],
|
|
])
|
|
end
|
|
end
|
|
|
|
# Shows the list of generations to boot into.
|
|
class GenerationsWindow < LVGUI::BaseWindow
|
|
include LVGUI::ButtonPalette
|
|
|
|
def initialize()
|
|
super()
|
|
LVGUI::BackButton.new(@toolbar, MainWindow.instance)
|
|
# Refresh the scrolling container, since we added to the toolbar.
|
|
@container.refresh
|
|
|
|
if File.exist?(::SELECTIONS)
|
|
JSON.parse(File.read(::SELECTIONS)).each do |selection|
|
|
add_button(selection["name"]) do
|
|
File.open("/run/boot/choice", "w") do |file|
|
|
file.write(selection["id"])
|
|
end
|
|
|
|
# Put back the console on the framebuffer
|
|
VTConsole.map_console(1)
|
|
exit 0
|
|
end
|
|
end
|
|
else
|
|
LVGL::LVLabel.new(@container).tap do |label|
|
|
text = "No generations could be found.\n\n"
|
|
|
|
if LVGL::Introspection.simulator?
|
|
text += "This is normal in the simulator."
|
|
else
|
|
text += "This is anormal, and may be a sign of things being wrong."
|
|
end
|
|
|
|
label.set_long_mode(LVGL::LABEL_LONG::BREAK)
|
|
label.set_text(text)
|
|
label.set_align(LVGL::LABEL_ALIGN::CENTER)
|
|
label.set_width(@container.get_width_fit)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
# We need to start somewhere...
|
|
BootGUI::MainWindow.instance.present
|
|
|
|
# And keep the GUI active.
|
|
LVGUI.main_loop
|