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https://github.com/NixOS/mobile-nixos.git
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6cd2985bc1
The splash is now an application that should be started and forked from. Once started, it will listen for messages on a ZeroMQ socket reporting progress. The current protocol is extremely simple, reporting (optional) label, and reporting a progress amount. Additionally, it responds to a string commant ("quit") to quit as needed.
171 lines
4.5 KiB
Ruby
171 lines
4.5 KiB
Ruby
module Kernel
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alias_method :_exit, :exit
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# mruby-at_exit seems to not be complete :/
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# Let's instead hijack exit...
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def exit(*args)
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# Restore the console at exit.
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VTConsole.map_console(1)
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_exit(*args)
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end
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end
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class UI
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attr_reader :screen
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attr_reader :progress_bar
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# As this is not using BaseWindow, LVGUI::init isn't handled for us.
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LVGUI.init()
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def initialize()
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add_screen
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# Biggest of horizontal or vertical; a percent.
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@unit = ([@screen.get_width, @screen.get_height].max * 0.01).ceil
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add_logo
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add_progress_bar
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add_label
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add_cover # last
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end
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def add_label()
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@label = LVGL::LVLabel.new(@screen)
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@label.get_style(LVGL::LABEL_STYLE::MAIN).dup.tap do |style|
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@label.set_style(LVGL::LABEL_STYLE::MAIN, style)
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style.text_color = 0xFFFFFFFF
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end
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@label.set_long_mode(LVGL::LABEL_LONG::BREAK)
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@label.set_align(LVGL::LABEL_ALIGN::CENTER)
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@label.set_width(@screen.get_width * 0.9)
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@label.set_pos(*center(@label, 0, 5*@unit))
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@label.set_text("")
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end
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def add_logo()
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# Try to find the logo, but don't fail if there isn't one.
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file = nil
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file = "/etc/logo.svg" if File.exist?("/etc/logo.svg")
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file = "./logo.svg" if File.exist?("./logo.svg")
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return unless file
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if @screen.get_height > @screen.get_width
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# 80% of the width
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LVGL::Hacks::LVNanoSVG.resize_next_width((@screen.get_width * 0.8).to_i)
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else
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# 15% of the height
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LVGL::Hacks::LVNanoSVG.resize_next_height((@screen.get_height * 0.15).to_i)
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end
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@logo = LVGL::LVImage.new(@screen)
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@logo.set_src(file)
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# Position the logo
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@logo.set_pos(*center(@logo, 0, -@logo.get_height))
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end
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def add_progress_bar()
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@progress_bar = ProgressBar.new(@screen)
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@progress_bar.set_height(3 * @unit)
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@progress_bar.set_width(@screen.get_width * 0.7)
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@progress_bar.set_pos(*center(@progress_bar))
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end
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def add_screen()
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@screen = LVGL::LVContainer.new()
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@screen.get_style(LVGL::CONT_STYLE::MAIN).dup.tap do |style|
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@screen.set_style(LVGL::CONT_STYLE::MAIN, style)
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# Background for the splash, assumed black.
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style.body_main_color = 0xFF000000
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style.body_grad_color = 0xFF000000
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end
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end
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# Used to handle fade-in/fade-out
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# This is because opacity handles multiple overlaid objects wrong.
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def add_cover()
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@cover = LVGL::LVObject.new(@screen)
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# Make it so we can use the opacity to fade in/out
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@cover.set_opa_scale_enable(1)
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@cover.set_width(@screen.get_width())
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@cover.set_height(@screen.get_height())
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@cover.get_style().dup.tap do |style|
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@cover.set_style(style)
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# Background for the splash, assumed black.
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style.body_main_color = 0xFF000000
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style.body_grad_color = 0xFF000000
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# Some themes will add a border to LVObject.
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style.body_border_width = 0
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end
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end
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def set_progress(amount)
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progress_bar.progress = amount
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end
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def set_label(text)
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@label.set_text(text)
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end
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# Fade-in animation
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# Note that this looks like inverted logic because it is!
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# We're actually fading-out the cover!
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def fade_in()
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LVGL::LVAnim.new().tap do |anim|
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anim.set_exec_cb(@cover, :lv_obj_set_opa_scale)
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anim.set_time(FADE_LENGTH, 0)
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anim.set_values(255, 0)
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anim.set_path_cb(LVGL::LVAnim::Path::EASE_OUT)
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# Launch the animation
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anim.create()
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end
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end
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# Fade-out animation
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# Note that this looks like inverted logic because it is!
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# We're actually fading-in the cover!
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def fade_out()
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LVGL::LVAnim.new().tap do |anim|
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anim.set_exec_cb(@cover, :lv_obj_set_opa_scale)
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anim.set_time(FADE_LENGTH, PROGRESS_UPDATE_LENGTH)
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anim.set_values(0, 255)
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anim.set_path_cb(LVGL::LVAnim::Path::EASE_IN)
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# Launch the animation
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anim.create()
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end
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end
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def quit!()
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fade_out()
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set_progress(100)
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# TODO: Callback on a timer or on the fade_out animation end.
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# Though we **do** want to stop processing from the queue.
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# This is not a callback yet because we don't have an ergonomic way to
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# produce those callbacks for LVGL yet.
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exit_timestamp = Time.now + FADE_LENGTH/1000.0 + PROGRESS_UPDATE_LENGTH/1000.0 + 0.1
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LVGUI.main_loop do
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if Time.now > exit_timestamp
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sleep(2) if LVGL::Introspection.simulator?
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exit(0)
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end
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end
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# (end TODO)
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end
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private
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def center(el, x = 0, y = 0)
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[
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@screen.get_width / 2 - el.get_width / 2 + x,
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@screen.get_height / 2 - el.get_height / 2 + y,
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]
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end
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end
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