noredink-ui/styleguide-app/Examples/TextInput.elm

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module Examples.TextInput exposing (Msg, State, example)
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{-|
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@docs Msg, State, example
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-}
import Accessibility.Styled as Html exposing (..)
import Category exposing (Category(..))
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import Css exposing (..)
import Debug.Control as Control exposing (Control)
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import Dict exposing (Dict)
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import Example exposing (Example)
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import Html.Styled.Attributes exposing (css)
import KeyboardSupport exposing (Direction(..), Key(..))
import Nri.Ui.Colors.V1 as Colors
import Nri.Ui.Heading.V2 as Heading
import Nri.Ui.Message.V3 as Message
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import Nri.Ui.TextInput.V7 as TextInput
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{-| -}
type Msg
= SetTextInput Id String
| SetNumberInput (Maybe Int)
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| SetFloatInput (Maybe Float)
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| SetPassword String
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| SetSearchTerm String
| UpdateControl (Control ExampleConfig)
| HitEnter
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{-| -}
type alias State =
{ numberInputValue : Maybe Int
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, floatInputValue : Maybe Float
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, stringInputValues : Dict Id String
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, passwordInputValue : String
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, searchInputValue : String
, control : Control ExampleConfig
, enterCount : Int
}
type alias ExampleConfig =
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{ label : String
, maybePlaceholderAttribute : Maybe (TextInput.Attribute Msg)
, maybeErrorAttribute1 : Maybe (TextInput.Attribute Msg)
, maybeErrorAttribute2 : Maybe (TextInput.Attribute Msg)
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, maybeShowLabelAttribute : Maybe (TextInput.Attribute Msg)
, maybeDisabledAttribute : Maybe (TextInput.Attribute Msg)
, maybeLoadingAttribute : Maybe (TextInput.Attribute Msg)
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, noMarginAttribute : TextInput.Attribute Msg
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, onBlur : Bool
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, onReset : Bool
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}
{-| -}
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example : Example State Msg
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example =
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{ name = "TextInput"
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, version = 7
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, categories = [ Inputs ]
, keyboardSupport = []
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, state = init
, update = update
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, subscriptions = \_ -> Sub.none
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, view =
\state ->
let
exampleConfig =
Control.currentValue state.control
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attributes { setField, onBlur, onReset, onEnter } =
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List.filterMap identity
[ exampleConfig.maybeErrorAttribute1
, exampleConfig.maybeErrorAttribute2
, exampleConfig.maybePlaceholderAttribute
, exampleConfig.maybeShowLabelAttribute
, exampleConfig.maybeDisabledAttribute
, exampleConfig.maybeLoadingAttribute
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, Just exampleConfig.noMarginAttribute
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, if exampleConfig.onBlur then
Just (TextInput.onBlur (setField onBlur))
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else
Nothing
, if exampleConfig.onReset then
Just (TextInput.onReset (setField onReset))
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else
Nothing
, Just <| TextInput.onEnter onEnter
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]
in
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[ Control.view UpdateControl state.control
|> Html.fromUnstyled
, Html.div
[ css
[ property "display" "grid"
, property "grid-template-columns" "auto 1fr"
, property "grid-gap" "10px"
]
]
[ Heading.h3 [] [ text "TextInput.text" ]
, TextInput.view (exampleConfig.label ++ " (text)")
(TextInput.text (SetTextInput 1))
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(attributes
{ setField = SetTextInput 1
, onBlur = "Blurred!!!"
, onReset = ""
, onEnter = HitEnter
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}
)
(Maybe.withDefault "" <| Dict.get 1 state.stringInputValues)
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, Heading.h3 [] [ text "TextInput.number" ]
, TextInput.view (exampleConfig.label ++ " (number)")
(TextInput.number SetNumberInput)
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(TextInput.id "hey-this-is-a-test-id"
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:: attributes
{ setField = SetNumberInput
, onBlur = Just 10000000
, onReset = Nothing
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, onEnter = HitEnter
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}
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)
state.numberInputValue
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, Heading.h3 [] [ text "TextInput.float" ]
, TextInput.view (exampleConfig.label ++ " (float)")
(TextInput.float SetFloatInput)
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(attributes
{ setField = SetFloatInput
, onBlur = Just 1.00000001
, onReset = Nothing
, onEnter = HitEnter
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}
)
state.floatInputValue
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, Heading.h3 [] [ text "TextInput.password" ]
, TextInput.view (exampleConfig.label ++ " (password)")
(TextInput.password SetPassword)
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(attributes
{ setField = SetPassword
, onBlur = "Blurred!!!"
, onReset = ""
, onEnter = HitEnter
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}
)
state.passwordInputValue
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, Heading.h3 [] [ text "TextInput.email" ]
, TextInput.view (exampleConfig.label ++ " (email)")
(TextInput.email (SetTextInput 2))
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(attributes
{ setField = SetTextInput 2
, onBlur = "Blurred!!!"
, onReset = ""
, onEnter = HitEnter
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}
)
(Maybe.withDefault "" <| Dict.get 2 state.stringInputValues)
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, Heading.h3 [] [ Html.text "TextInput.writing" ]
, TextInput.view (exampleConfig.label ++ " (writing)")
(TextInput.text (SetTextInput 4))
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(TextInput.writing
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:: attributes
{ setField = SetTextInput 4
, onBlur = "Blurred!!!"
, onReset = ""
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, onEnter = HitEnter
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}
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)
(Maybe.withDefault "" <| Dict.get 4 state.stringInputValues)
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, Heading.h3 [] [ Html.text "TextInput.search" ]
, TextInput.view (exampleConfig.label ++ " (search)")
(TextInput.search SetSearchTerm)
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(attributes
{ setField = SetSearchTerm
, onBlur = "Blurred!!!"
, onReset = ""
, onEnter = HitEnter
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}
)
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state.searchInputValue
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, Heading.h3 [] [ text "TextInput.css" ]
, TextInput.view (exampleConfig.label ++ " (custom CSS)")
(TextInput.text (SetTextInput 8))
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(TextInput.css [ Css.backgroundColor Colors.azure ]
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:: attributes
{ setField = SetTextInput 8
, onBlur = "Blurred!!!"
, onReset = ""
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, onEnter = HitEnter
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}
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)
(Maybe.withDefault "" <| Dict.get 8 state.stringInputValues)
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, Message.view
[ Message.tiny
, Message.tip
, Message.plaintext <| "Hit enter " ++ String.fromInt state.enterCount ++ " times"
]
]
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]
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}
{-| -}
init : State
init =
{ numberInputValue = Nothing
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, floatInputValue = Nothing
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, stringInputValues = Dict.empty
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, passwordInputValue = ""
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, searchInputValue = ""
, control =
Control.record ExampleConfig
|> Control.field "label" (Control.string "Assignment name")
|> Control.field "TextInput.placeholder"
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(Control.maybe True <|
Control.map TextInput.placeholder <|
Control.string "Learning with commas"
)
|> Control.field "TextInput.hiddenLabel"
(Control.maybe False (Control.value TextInput.hiddenLabel))
|> Control.field "TextInput.errorIf"
(Control.maybe False (Control.map TextInput.errorIf <| Control.bool True))
|> Control.field "TextInput.errorMessage"
(Control.maybe False (Control.map TextInput.errorMessage <| Control.maybe True <| Control.string "The statement must be true."))
|> Control.field "TextInput.disabled"
(Control.maybe False (Control.value TextInput.disabled))
|> Control.field "TextInput.loading"
(Control.maybe False (Control.value TextInput.loading))
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|> Control.field "TextInput.noMargin"
(Control.map TextInput.noMargin (Control.bool False))
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|> Control.field "TextInput.onBlur"
(Control.bool False)
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|> Control.field "TextInput.onReset"
(Control.bool False)
, enterCount = 0
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}
{-| -}
update : Msg -> State -> ( State, Cmd Msg )
update msg state =
case msg of
SetTextInput id textInputValue ->
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( { state | stringInputValues = Dict.insert id textInputValue state.stringInputValues }, Cmd.none )
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SetNumberInput numberInputValue ->
( { state | numberInputValue = numberInputValue }, Cmd.none )
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SetFloatInput floatInputValue ->
( { state | floatInputValue = floatInputValue }, Cmd.none )
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SetPassword password ->
( { state | passwordInputValue = password }, Cmd.none )
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SetSearchTerm searchInputValue ->
( { state | searchInputValue = searchInputValue }, Cmd.none )
UpdateControl newControl ->
( { state | control = newControl }, Cmd.none )
HitEnter ->
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( { state | enterCount = state.enterCount + 1 }, Cmd.none )
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-- INTERNAL
type alias Id =
Int