We try to avoid breaking changes and the associated major version bumps in this package. The reason for that is to avoid the following scenario:
```
|
x 4.6.0: Adding RadioButton widget
|
x 5.0.0: Breaking change in the TextArea widget
|
x 5.0.1: Styling fix in the Checkbox widget
|
```
Suppose you just released version `5.0.1`, a small styling fix in the checkbox widget, for a story you're working on. If the project you're working in currently pulls in `noredink-ui` at version `4.x`, then getting to your styling fix means pulling in a new major version of `noredink-ui`. This breaks all `TextArea` widgets across the project, so those will need to be fixed before you can do anything else, potentially a big effort.
To prevent these big Yaks from suddenly showing up in seemingly trivial tasks we prefer to avoid breaking changes in the package. Instead when we need to make a breaking change in a widget, we create a new module for it `Nri.Ui.MyWidget.VX`. Similarly, when we build custom elements in JavaScript we create a file `lib/MyWidget/VX.js` and define a custom element `nri-mywidget-vX`.
- If you feel confident upgrading pre-existing usages of the widget, switch over to it everywhere!
- If the new version introduces big changes and you'd rather keep the old one around for now, rename `Nri.SomeModule` to `Nri.DEPRECATEDSomeModule` in the monolith and start using `Nri.Ui.SomeModule.V1` where you need it
- When touching code that uses a widget, prefer upgrading to the latest version
- If you introduce a new version of a widget, please consider taking the time to upgrade all previous usages
- If for some reason this isn't feasible, create a story in your team's backlog so that you can prioritize it separately without disrupting your current work
- You can delete an old version of a widget when there are no usages left
If you'd like to test your widget in the monolith before publishing, run `script/test-elm-package.py ../path_to_this_repo` from the monolith's directory.