noredink-ui/lib/CustomElement.js
2022-11-22 08:36:38 -06:00

214 lines
8.5 KiB
JavaScript

"use strict";
/**
* @module CustomElement
*/
/**
* Create a DOM Event without worrying about browser compatibility
*
* @param {string} eventName The name of the event to create
* @param {*} [detail] The optional details to attach to the event
* @return {Event} A valid Event instance that can be dispatched on a DOM node
* @example
* var event = CustomElement.makeEvent('change', { name: this._secretInput.value })
* this.dispatchEvent(event)
*/
exports.makeEvent = makeMakeEvent();
var makeClass = makeMakeClass();
function noOp() {}
/**
* Register a custom element using some straightforward and convenient configuration
*
* @param {Object} config
* @param {string} config.tagName The name of the tag for which to create a custom element. Must contain at least one `-` and must not have already been defined.
* @param {Object<string, Object>} config.properties Getters and setters for properties on the custom element that can be accessed and set with `Html.Attributes.property`. These should map a property name onto a `get` function that returns a value and a `set` function that applies a value from the only argument.
* @param {Object<string, function>} config.methods Functions that can be invoked by the custom element from anywhere. These methods are automatically bound to `this`.
* @param {function} config.initialize Method invoked during setup that can be used to initialize internal state. This function is called whenever a new instance of the element is created.
* @param {function} config.onConnect Method invoked whenever the element is inserted into the DOM.
* @param {function} config.onDisconnect Method invoked whenever the element is removed from the DOM.
* @param {function} config.onAttributeChange Method invoked whenever an observed attribute changes. Takes 3 arguments: the name of the attribute, the old value, and the new value.
* @param {string[]} config.observedAttributes List of attributes that are watched such that onAttributeChange will be invoked when they change.
* @example
* CustomElements.create({
* // This is where you specify the tag for your custom element. You would
* // use this custom element with `Html.node "my-custom-tag"`.
* tagName: 'my-cool-button',
*
* // Initialize any local variables for the element or do whatever else you
* // might do in a class constructor. Takes no arguments.
* // NOTE: the element is NOT in the DOM at this point.
* initialize: function() {
* this._hello = 'world'
* this._button = document.createElement('button')
* },
*
* // Let the custom element runtime know that you want to be notified of
* // changes to the `hello` attribute
* observedAttributes: ['hello'],
*
* // Do any updating when an attribute changes on the element. Note the
* // difference between attributes and properties of an element (see:
* // https://javascript.info/dom-attributes-and-properties). This is a
* // proxy for `attributeChangedCallback` (see:
* // https://developer.mozilla.org/en-US/docs/Web/Web_Components/Using_custom_elements#Using_the_lifecycle_callbacks).
* // Takes the name of the attribute that changed, the previous string value,
* // and the new string value.
* onAttributeChange: function(name, previous, next) {
* if (name === 'hello') this._hello = next
* },
*
* // Do any setup work after the element has been inserted into the DOM.
* // Takes no arguments. This is a proxy for `connectedCallback` (see:
* // https://developer.mozilla.org/en-US/docs/Web/Web_Components/Using_custom_elements#Using_the_lifecycle_callbacks)
* onConnect: function() {
* document.addEventListener('click', this._onDocClick)
* this._button.addEventListener('click', this._onButtonClick)
* this.appendChild(this._button)
* },
*
* // Do any teardown work after the element has been removed from the DOM.
* // Takes no arguments. This is a proxy for `disconnectedCallback` (see:
* // https://developer.mozilla.org/en-US/docs/Web/Web_Components/Using_custom_elements#Using_the_lifecycle_callbacks)
* onDisconnect: function() {
* document.removeEventListener('click', this._onDocClick)
* },
*
* // Set up properties. These allow you to expose data to Elm's virtual DOM.
* // You can use any value that can be encoded as a `Json.Encode.Value`.
* // You'll often want to implement updates to some visual detail of your element
* // from within the setter of a property that controls it. Handlers will be
* // automatically bound to the correct value of `@`, so you don't need to worry
* // about method context.
* properties: {
* hello: {
* get: function() {
* return this._hello
* },
* set: function(value) {
* this._hello = value
* this._button.textContent = value
* }
* }
* },
*
* // Set up methods that you can call from anywhere else in the configuration.
* // Methods will be automatically bound to the correct value of `@`, so you
* // don't need to worry about method context.
* methods: {
* _onDocClick: function() {
* alert('document clicked')
* },
* _onButtonClick: function() {
* alert('clicked on ' + this._hello + ' button')
* }
* }
* })
*/
exports.create = function create(config) {
if (customElements.get(config.tagName)) {
throw Error(
"Custom element with tag name " + config.tagName + " already exists."
);
}
var observedAttributes = config.observedAttributes || [];
var methods = config.methods || {};
var properties = config.properties || {};
var initialize = config.initialize || noOp;
var onConnect = config.onConnect || noOp;
var onDisconnect = config.onDisconnect || noOp;
var onAttributeChange = config.onAttributeChange || noOp;
var Class = makeClass();
for (var key in methods) {
if (!methods.hasOwnProperty(key)) continue;
Class.prototype[key] = methods[key];
}
Object.defineProperties(Class.prototype, properties);
Class.prototype.connectedCallback = onConnect;
Class.prototype.disconnectedCallback = onDisconnect;
Class.prototype.attributeChangedCallback = onAttributeChange;
if (Array.isArray(observedAttributes)) {
Object.defineProperty(Class, "observedAttributes", {
get: function () {
return observedAttributes;
},
});
}
Class.displayName = "<" + config.tagName + "> custom element";
customElements.define(config.tagName, Class);
};
/**
* Attempt to make an ES6 class using the Function constructor rather than
* ordinary class syntax. The string we pass to the Function constructor is
* static so there is no script injection risk. It allows us to catch
* syntax errors at runtime for older browsers that don't support class and
* fall back to an ES5 constructor function.
*/
function makeMakeClass() {
try {
return new Function(
[
"return class extends HTMLElement {",
" constructor() {",
" super()",
" for (var key in this) {",
" var value = this[key]",
" if (typeof value !== 'function') continue",
" this[key] = value.bind(this)",
" }",
" }",
"}",
].join("\n")
);
} catch (e) {
return function () {
function Class() {
// This is the best we can do to trick modern browsers into thinking this
// is a real, legitimate class constructor and not a plane old JS function.
var _this = HTMLElement.call(this) || this;
for (var key in _this) {
var value = _this[key];
if (typeof value !== "function") continue;
_this[key] = value.bind(_this);
}
return _this;
}
Class.prototype = Object.create(HTMLElement.prototype);
Class.prototype.constructor = Class;
return Class;
};
}
}
/**
* Return a function for making an event based on what the browser supports.
* IE11 doesn't support Event constructor, and uses the old Java-style
* methods instead
*/
function makeMakeEvent() {
try {
// if calling Event with new works, do it that way
var testEvent = new CustomEvent("myEvent", { detail: 1 });
return function makeEventNewStyle(type, detail) {
return new CustomEvent(type, { detail: detail });
};
} catch (_error) {
// if calling CustomEvent with new throws an error, do it the old way
return function makeEventOldStyle(type, detail) {
var event = document.createEvent("CustomEvent");
event.initCustomEvent(type, false, false, detail);
return event;
};
}
}