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https://github.com/OpenBMB/ChatDev.git
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103 lines
3.9 KiB
Python
103 lines
3.9 KiB
Python
'''
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Game Logic
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'''
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import random
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class Game:
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def __init__(self):
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self.grid = [[0] * 10 for _ in range(10)]
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self.add_random_tile()
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self.add_random_tile()
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def add_random_tile(self):
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empty_spots = []
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for row in range(10):
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for col in range(10):
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if self.grid[row][col] == 0:
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empty_spots.append((row, col))
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if empty_spots:
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row, col = random.choice(empty_spots)
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self.grid[row][col] = random.choice([2, 4])
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def move_up(self):
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self.move_tiles("up")
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self.merge_tiles("up")
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self.move_tiles("up")
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self.add_random_tile()
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def move_down(self):
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self.move_tiles("down")
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self.merge_tiles("down")
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self.move_tiles("down")
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self.add_random_tile()
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def move_left(self):
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self.move_tiles("left")
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self.merge_tiles("left")
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self.move_tiles("left")
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self.add_random_tile()
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def move_right(self):
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self.move_tiles("right")
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self.merge_tiles("right")
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self.move_tiles("right")
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self.add_random_tile()
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def move_tiles(self, direction):
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if direction == "up":
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for col in range(10):
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for row in range(1, 10):
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if self.grid[row][col] != 0:
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self.move_tile(row, col, -1, 0)
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elif direction == "down":
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for col in range(10):
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for row in range(8, -1, -1):
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if self.grid[row][col] != 0:
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self.move_tile(row, col, 1, 0)
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elif direction == "left":
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for row in range(10):
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for col in range(1, 10):
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if self.grid[row][col] != 0:
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self.move_tile(row, col, 0, -1)
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elif direction == "right":
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for row in range(10):
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for col in range(8, -1, -1):
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if self.grid[row][col] != 0:
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self.move_tile(row, col, 0, 1)
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def move_tile(self, row, col, row_offset, col_offset):
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value = self.grid[row][col]
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self.grid[row][col] = 0
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while 0 <= row + row_offset < 10 and 0 <= col + col_offset < 10 and self.grid[row + row_offset][col + col_offset] == 0:
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row += row_offset
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col += col_offset
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self.grid[row][col] = value
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def merge_tiles(self, direction):
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if direction == "up":
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for col in range(10):
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for row in range(1, 10):
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if self.grid[row][col] == self.grid[row - 1][col]:
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self.grid[row - 1][col] *= 2
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self.grid[row][col] = 0
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elif direction == "down":
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for col in range(10):
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for row in range(8, -1, -1):
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if self.grid[row][col] == self.grid[row + 1][col]:
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self.grid[row + 1][col] *= 2
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self.grid[row][col] = 0
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elif direction == "left":
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for row in range(10):
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for col in range(1, 10):
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if self.grid[row][col] == self.grid[row][col - 1]:
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self.grid[row][col - 1] *= 2
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self.grid[row][col] = 0
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elif direction == "right":
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for row in range(10):
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for col in range(8, -1, -1):
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if self.grid[row][col] == self.grid[row][col + 1]:
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self.grid[row][col + 1] *= 2
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self.grid[row][col] = 0
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def is_game_over(self):
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for row in range(10):
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for col in range(10):
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if self.grid[row][col] == 2048:
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return True
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if self.grid[row][col] == 0:
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return False
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if row < 9 and self.grid[row][col] == self.grid[row + 1][col]:
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return False
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if col < 9 and self.grid[row][col] == self.grid[row][col + 1]:
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return False
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return True |