ChatDev/WareHouse/Tetris_zhuoyundu_20240115181403/tetris.py
2024-01-15 18:42:36 +08:00

56 lines
1.7 KiB
Python

import random
from tetris_shapes import ShapeI, ShapeJ, ShapeL, ShapeO, ShapeS, ShapeT, ShapeZ
class Tetris:
def __init__(self, root):
self.root = root
# Initialize the Tetris game
def start_game(self):
# Start the Tetris game
def update(self):
# Update the Tetris game state
def draw(self):
# Draw the Tetris game board and pieces
def handle_keypress(self, event):
# Handle keypress events
class Board:
def __init__(self):
# Initialize the game board
def is_valid_move(self, shape):
# Check if a move is valid
def place_shape(self, shape):
# Place a shape on the board
def clear_lines(self):
# Clear completed lines
def is_game_over(self):
# Check if the game is over
class Shape:
def __init__(self):
# Initialize the shape
def rotate(self):
# Rotate the shape
def move_left(self):
# Move the shape to the left
def move_right(self):
# Move the shape to the right
def move_down(self):
# Move the shape down
def move_to_bottom(self):
# Move the shape to the bottom
def get_coordinates(self):
# Get the coordinates of the shape
def get_bounding_box(self):
# Get the bounding box of the shape
class ShapeI(Shape):
# Implement the logic for the I shape
class ShapeJ(Shape):
# Implement the logic for the J shape
class ShapeL(Shape):
# Implement the logic for the L shape
class ShapeO(Shape):
# Implement the logic for the O shape
class ShapeS(Shape):
# Implement the logic for the S shape
class ShapeT(Shape):
# Implement the logic for the T shape
class ShapeZ(Shape):
# Implement the logic for the Z shape