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56 lines
1.7 KiB
Python
56 lines
1.7 KiB
Python
import random
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from tetris_shapes import ShapeI, ShapeJ, ShapeL, ShapeO, ShapeS, ShapeT, ShapeZ
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class Tetris:
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def __init__(self, root):
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self.root = root
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# Initialize the Tetris game
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def start_game(self):
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# Start the Tetris game
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def update(self):
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# Update the Tetris game state
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def draw(self):
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# Draw the Tetris game board and pieces
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def handle_keypress(self, event):
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# Handle keypress events
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class Board:
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def __init__(self):
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# Initialize the game board
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def is_valid_move(self, shape):
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# Check if a move is valid
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def place_shape(self, shape):
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# Place a shape on the board
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def clear_lines(self):
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# Clear completed lines
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def is_game_over(self):
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# Check if the game is over
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class Shape:
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def __init__(self):
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# Initialize the shape
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def rotate(self):
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# Rotate the shape
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def move_left(self):
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# Move the shape to the left
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def move_right(self):
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# Move the shape to the right
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def move_down(self):
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# Move the shape down
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def move_to_bottom(self):
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# Move the shape to the bottom
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def get_coordinates(self):
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# Get the coordinates of the shape
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def get_bounding_box(self):
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# Get the bounding box of the shape
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class ShapeI(Shape):
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# Implement the logic for the I shape
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class ShapeJ(Shape):
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# Implement the logic for the J shape
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class ShapeL(Shape):
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# Implement the logic for the L shape
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class ShapeO(Shape):
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# Implement the logic for the O shape
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class ShapeS(Shape):
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# Implement the logic for the S shape
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class ShapeT(Shape):
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# Implement the logic for the T shape
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class ShapeZ(Shape):
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# Implement the logic for the Z shape |