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64 lines
2.4 KiB
Python
64 lines
2.4 KiB
Python
'''
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This file contains the Game class that manages the game logic and user interface.
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'''
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import pygame
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from paddle import Paddle
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from ball import Ball
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class Game:
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def __init__(self):
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self.width = 800
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self.height = 400
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self.screen = pygame.display.set_mode((self.width, self.height))
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pygame.display.set_caption("PingPong Game")
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self.clock = pygame.time.Clock()
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self.running = True
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self.paddle1 = Paddle(20, self.height // 2)
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self.paddle2 = Paddle(self.width - 20, self.height // 2)
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self.ball = Ball(self.width // 2, self.height // 2)
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self.score1 = 0
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self.score2 = 0
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self.font = pygame.font.Font(None, 36)
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def handle_events(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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elif event.key == pygame.K_w:
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self.paddle1.move_up()
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elif event.key == pygame.K_s:
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self.paddle1.move_down()
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elif event.key == pygame.K_UP:
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self.paddle2.move_up()
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elif event.key == pygame.K_DOWN:
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self.paddle2.move_down()
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def update(self):
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self.paddle1.update()
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self.paddle2.update()
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self.ball.update(self.paddle1, self.paddle2)
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if self.ball.rect.left < 0:
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self.score2 += 1
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self.ball.reset()
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elif self.ball.rect.right > self.width:
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self.score1 += 1
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self.ball.reset()
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def draw(self):
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self.screen.fill((0, 0, 0))
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self.paddle1.draw(self.screen)
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self.paddle2.draw(self.screen)
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self.ball.draw(self.screen)
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score_text = self.font.render(f"Player 1: {self.score1} Player 2: {self.score2}", True, (255, 255, 255))
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self.screen.blit(score_text, (self.width // 2 - score_text.get_width() // 2, 10))
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pygame.display.flip()
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def run(self):
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while self.running:
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self.handle_events()
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self.update()
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self.draw()
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self.clock.tick(60)
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if self.score1 >= 5 or self.score2 >= 5:
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self.game_over()
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def game_over(self):
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self.running = False
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pygame.quit() |