ChatDev/WareHouse/trippy_avoid_game_DefaultOrganization_20231006224623/circle.py
2023-10-06 23:14:23 -07:00

40 lines
1.9 KiB
Python

'''
This file defines the Circle class, which represents the randomly sized circles flying around the screen.
'''
import pygame
import random
class Circle(pygame.sprite.Sprite):
def __init__(self, screen_width, screen_height):
super().__init__()
self.radius = random.randint(10, 30)
self.image = pygame.Surface((self.radius * 2, self.radius * 2), pygame.SRCALPHA)
pygame.draw.circle(self.image, (255, 0, 0), (self.radius, self.radius), self.radius)
self.rect = self.image.get_rect()
# Determine the initial position of the circle on the outside edge
side = random.randint(0, 3)
if side == 0: # Top edge
self.rect.centerx = random.randint(0, screen_width)
self.rect.centery = -self.radius
elif side == 1: # Right edge
self.rect.centerx = screen_width + self.radius
self.rect.centery = random.randint(0, screen_height)
elif side == 2: # Bottom edge
self.rect.centerx = random.randint(0, screen_width)
self.rect.centery = screen_height + self.radius
else: # Left edge
self.rect.centerx = -self.radius
self.rect.centery = random.randint(0, screen_height)
# Determine the initial velocity of the circle
self.velocity_x = random.randint(-5, 5)
self.velocity_y = random.randint(-5, 5)
def update(self, screen_width, screen_height):
self.rect.centerx += self.velocity_x
self.rect.centery += self.velocity_y
# Check if the circle has reached the edge of the screen
if self.rect.right < 0 or self.rect.left > screen_width or self.rect.bottom < 0 or self.rect.top > screen_height:
self.kill()
@staticmethod
def spawn(circles, screen_width, screen_height):
if len(circles) < 10: # Limit the number of circles on the screen
circle = Circle(screen_width, screen_height)
circles.add(circle)