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86 lines
3.0 KiB
Python
86 lines
3.0 KiB
Python
'''
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This file contains the Game class for managing the gomoku game logic.
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'''
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class Game:
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def __init__(self):
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# Initialize game variables
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self.board = [[0] * 15 for _ in range(15)]
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self.current_player = 1
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self.game_over = False
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def make_move(self, row, col):
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# Check if the move is valid
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if self.board[row][col] != 0 or self.game_over:
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return
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# Place the player's stone on the board
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self.board[row][col] = self.current_player
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# Check for a winning move
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if self.check_win(row, col):
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self.game_over = True
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# Check if the game board is full and there is no winner
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elif self.is_board_full():
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self.game_over = True
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# Switch to the next player
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self.current_player = 3 - self.current_player
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def check_win(self, row, col):
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# Check for a winning move horizontally
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count = 1
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for i in range(1, 5):
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if col - i >= 0 and self.board[row][col - i] == self.current_player:
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count += 1
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else:
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break
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for i in range(1, 5):
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if col + i < 15 and self.board[row][col + i] == self.current_player:
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count += 1
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else:
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break
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if count >= 5:
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return True
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# Check for a winning move vertically
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count = 1
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for i in range(1, 5):
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if row - i >= 0 and self.board[row - i][col] == self.current_player:
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count += 1
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else:
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break
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for i in range(1, 5):
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if row + i < 15 and self.board[row + i][col] == self.current_player:
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count += 1
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else:
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break
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if count >= 5:
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return True
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# Check for a winning move diagonally (top-left to bottom-right)
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count = 1
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for i in range(1, 5):
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if row - i >= 0 and col - i >= 0 and self.board[row - i][col - i] == self.current_player:
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count += 1
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else:
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break
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for i in range(1, 5):
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if row + i < 15 and col + i < 15 and self.board[row + i][col + i] == self.current_player:
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count += 1
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else:
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break
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if count >= 5:
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return True
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# Check for a winning move diagonally (top-right to bottom-left)
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count = 1
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for i in range(1, 5):
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if row - i >= 0 and col + i < 15 and self.board[row - i][col + i] == self.current_player:
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count += 1
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else:
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break
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for i in range(1, 5):
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if row + i < 15 and col - i >= 0 and self.board[row + i][col - i] == self.current_player:
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count += 1
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else:
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break
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if count >= 5:
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return True
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return False
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def is_board_full(self):
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for row in self.board:
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if 0 in row:
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return False
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return True |