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Make the progress bar throttle effective after an initial delay.
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@ -48,6 +48,8 @@ pub enum Mode {
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/// The minimum duration between two progress bar redraw (to avoid flickering).
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const UPDATE_INTERVAL: Duration = Duration::from_millis(100);
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/// The minimum duration for the progress bar to be throttle (some delay to let the UI stabilize)
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const FIRST_THROTTLE: Duration = Duration::from_millis(16);
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impl ParProgress {
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/// Creates a new instance.
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@ -56,7 +58,7 @@ impl ParProgress {
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max_running_displayed,
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mode,
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color,
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throttle: Throttle::new(UPDATE_INTERVAL),
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throttle: Throttle::new(UPDATE_INTERVAL, FIRST_THROTTLE),
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}
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}
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@ -155,18 +157,24 @@ impl Mode {
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/// just putting stuff onto the terminal. We also want to avoid flickering by not drawing anything
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/// that goes away too quickly.
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struct Throttle {
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/// Creation time of the progress.
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start: Instant,
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/// Last time the progress bar has be refreshed on the terminal.
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last_update: Option<Instant>,
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/// Refresh interval
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interval: Duration,
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/// First interval of non throttle to let the UI initialize
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first_throttle: Duration,
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}
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impl Throttle {
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/// Creates a new instances.
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fn new(interval: Duration) -> Self {
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fn new(interval: Duration, first_throttle: Duration) -> Self {
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Throttle {
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start: Instant::now(),
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last_update: None,
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interval,
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first_throttle,
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}
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}
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@ -179,6 +187,9 @@ impl Throttle {
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}
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fn update(&mut self) {
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if self.start.elapsed() < self.first_throttle {
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return;
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}
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self.last_update = Some(Instant::now());
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}
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