Added Dialog Page

This commit is contained in:
Lucas Payr 2021-06-08 16:23:38 +02:00
parent 1564af7e66
commit 5982c7b81e
3 changed files with 234 additions and 3 deletions

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@ -2,6 +2,8 @@ module Main exposing (main)
import Element import Element
import Page.Button import Page.Button
import Page.Dialog
import Page.Icon
import Page.Item import Page.Item
import Page.Layout import Page.Layout
import Page.Modal import Page.Modal
@ -14,7 +16,6 @@ import Page.SortTable
import Page.Switch import Page.Switch
import Page.Tab import Page.Tab
import Page.TextInput import Page.TextInput
import Page.Icon
import UIExplorer import UIExplorer
@ -33,6 +34,7 @@ pages =
|> UIExplorer.nextPage "Modal" Page.Modal.page |> UIExplorer.nextPage "Modal" Page.Modal.page
|> UIExplorer.nextPage "Layout" Page.Layout.page |> UIExplorer.nextPage "Layout" Page.Layout.page
|> UIExplorer.nextPage "Icon" Page.Icon.page |> UIExplorer.nextPage "Icon" Page.Icon.page
|> UIExplorer.nextPage "Dialog" Page.Dialog.page
main = main =

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@ -0,0 +1,214 @@
module Page.Dialog exposing (page)
{-| This is an example Page. If you want to add your own pages, simple copy and modify this one.
-}
import Browser
import Element exposing (Element)
import Element.Background as Background
import FeatherIcons
import Material.Icons as MaterialIcons
import Material.Icons.Types exposing (Coloring(..))
import Page
import UIExplorer.Story as Story exposing (StorySelectorModel, StorySelectorMsg)
import UIExplorer.Tile as Tile exposing (Context, Tile, TileMsg)
import Widget exposing (ButtonStyle, DialogStyle)
import Widget.Customize as Customize
import Widget.Icon as Icon
import Widget.Material as Material
import Widget.Material.Color as MaterialColor
import Widget.Material.Typography as Typography
{-| The title of this page
-}
title : String
title =
"Dialog"
{-| The description. I've taken this description directly from the [Material-UI-Specification](https://material.io/components/buttons)
-}
description : String
description =
"Dialogs inform users about a task and can contain critical information, require decisions, or involve multiple tasks."
{-| List of view functions. Essentially, anything that takes a Button as input.
-}
viewFunctions =
let
viewDialog style text titleString accept dismiss { palette } () =
"Placeholder Text"
|> Element.text
|> Element.el
([ Element.height <| Element.px 200
, Element.width <| Element.fill
]
++ (Widget.dialog (style palette)
{ text = text
, title = titleString
, accept = accept
, dismiss = dismiss
}
|> List.singleton
|> Widget.singleModal
)
)
|> Page.viewTile "Widget.dialog"
in
[ viewDialog ]
|> List.foldl Story.addTile
Story.initStaticTiles
{-| Let's you play around with the options.
Note that the order of these stories must follow the order of the arguments from the view functions.
-}
book : Tile.Group ( StorySelectorModel, () ) (TileMsg StorySelectorMsg ()) ()
book =
Story.book (Just "Options")
viewFunctions
--Adding a option for different styles.
|> Story.addStory
(Story.optionListStory "Style"
( "Alert Dialog", Material.alertDialog )
[]
)
--Changing the text of the label
|> Story.addStory
(Story.textStory "Text"
"If an accept button is given then the window can only be closed manually. Else it can be closed by pressing somewhere outside of it."
)
|> Story.addStory
(Story.boolStory "With title"
( Just "Title"
, Nothing
)
True
)
--Should an event be triggered when pressing the button?
|> Story.addStory
(Story.boolStory "With accept button"
( Just
{ text = "Ok"
, onPress = Just ()
}
, Nothing
)
True
)
|> Story.addStory
(Story.boolStory "Dismissible"
( Just
{ text = "Dismiss"
, onPress = Just ()
}
, Nothing
)
True
)
|> Story.build
{- This next section is essentially just a normal Elm program. -}
--------------------------------------------------------------------------------
-- Interactive Demonstration
--------------------------------------------------------------------------------
type Model
= IsOpen Bool
type Msg
= OpenDialog Bool
init : ( Model, Cmd Msg )
init =
( IsOpen True
, Cmd.none
)
update : Msg -> Model -> ( Model, Cmd Msg )
update msg _ =
case msg of
OpenDialog bool ->
( IsOpen bool
, Cmd.none
)
subscriptions : Model -> Sub Msg
subscriptions _ =
Sub.none
{-| You can remove the msgMapper. But by doing so, make sure to also change `msg` to `Msg` in the line below.
-}
view : Context -> Model -> Element Msg
view { palette } (IsOpen isOpen) =
Widget.button (Material.containedButton palette)
{ text = "Show Dialog"
, icon = MaterialIcons.visibility |> Icon.elmMaterialIcons Color
, onPress =
OpenDialog True
|> Just
}
|> Element.el
([ Element.height <| Element.minimum 200 <| Element.fill
, Element.width <| Element.minimum 400 <| Element.fill
]
++ (if isOpen then
{ text = "This is a dialog window"
, title = Just "Dialog"
, accept =
Just
{ text = "Ok"
, onPress =
Just <|
OpenDialog False
}
, dismiss =
Just
{ text = "Dismiss"
, onPress =
Just <|
OpenDialog False
}
}
|> Widget.dialog (Material.alertDialog palette)
|> List.singleton
|> Widget.singleModal
else
[]
)
)
--------------------------------------------------------------------------------
-- DO NOT MODIFY ANYTHING AFTER THIS LINE
--------------------------------------------------------------------------------
demo : Tile Model Msg ()
demo =
{ init = always init
, update = update
, view = Page.demo view
, subscriptions = subscriptions
}
page =
Page.create
{ title = title
, description = description
, book = book
, demo = demo
}

View File

@ -23,10 +23,25 @@ alertDialog palette =
] ]
, content = , content =
{ title = { title =
{ contentText = Typography.h6 ++ [ Element.paddingXY 24 20 ] { contentText =
Typography.h6
++ [ Element.paddingEach
{ top = 20
, right = 24
, bottom = 0
, left = 24
}
]
} }
, text = , text =
{ contentText = [ Element.paddingXY 24 0 ] { contentText =
[ Element.paddingEach
{ top = 20
, right = 24
, bottom = 0
, left = 24
}
]
} }
, buttons = , buttons =
{ elementRow = { elementRow =