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Fixed visual bug with chips #70
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@ -97,6 +97,7 @@ button style { onPress, text, icon } =
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else
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style.content.content.icon.otherwise
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)
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, Element.text text |> Element.el style.content.content.text.contentText
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, Element.text text
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|> Element.el style.content.content.text.contentText
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]
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}
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@ -6,7 +6,7 @@ import Element.Border as Border
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import Element.Font as Font
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import Internal.Button exposing (ButtonStyle)
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import Internal.Material.Button as Button
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import Internal.Material.Palette exposing (Palette)
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import Internal.Material.Palette as Palette exposing (Palette)
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import Widget.Material.Color as MaterialColor
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@ -22,22 +22,22 @@ chip palette =
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}
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, Border.rounded <| 16
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, Element.mouseDown <|
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[ palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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[ palette
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|> Palette.lightGray
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|> MaterialColor.withShade palette.on.surface MaterialColor.buttonPressedOpacity
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|> MaterialColor.fromColor
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|> Background.color
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]
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, Element.focused <|
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[ palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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[ palette
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|> Palette.lightGray
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|> MaterialColor.withShade palette.on.surface MaterialColor.buttonFocusOpacity
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|> MaterialColor.fromColor
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|> Background.color
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]
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, Element.mouseOver <|
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[ palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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[ palette
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|> Palette.lightGray
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|> MaterialColor.withShade palette.on.surface MaterialColor.buttonHoverOpacity
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|> MaterialColor.fromColor
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|> Background.color
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@ -45,8 +45,8 @@ chip palette =
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]
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, ifDisabled =
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(Button.baseButton palette |> .ifDisabled)
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++ (palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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++ (palette
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|> Palette.lightGray
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|> MaterialColor.withShade palette.on.surface MaterialColor.buttonDisabledOpacity
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|> MaterialColor.textAndBackground
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)
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@ -55,62 +55,65 @@ chip palette =
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, Element.focused []
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]
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, ifActive =
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[ palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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[ palette
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|> Palette.lightGray
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|> MaterialColor.withShade palette.on.surface MaterialColor.buttonSelectedOpacity
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|> MaterialColor.fromColor
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|> Background.color
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, palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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, palette
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|> Palette.lightGray
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|> MaterialColor.accessibleTextColor
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|> MaterialColor.fromColor
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|> Font.color
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, Border.shadow <| MaterialColor.shadow 4
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]
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, otherwise =
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[ palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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[ palette
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|> Palette.lightGray
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|> MaterialColor.fromColor
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|> Background.color
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, palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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, palette
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|> Palette.lightGray
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|> MaterialColor.accessibleTextColor
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|> MaterialColor.fromColor
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|> Font.color
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]
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, content =
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{ elementRow = [ Element.spacing 0, Element.centerY ]
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, content =
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{ text =
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{ contentText =
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[ Element.paddingEach
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{ elementRow =
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[ Element.spacing 8
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, Element.paddingEach
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{ top = 0
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, right = 0
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, bottom = 0
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, left = 8
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}
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, Element.centerY
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]
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, content =
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{ text =
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{ contentText =
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[]
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}
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, icon =
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{ ifActive =
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{ size = 18
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, color =
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palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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palette
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|> Palette.lightGray
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|> MaterialColor.accessibleTextColor
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}
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, ifDisabled =
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{ size = 18
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, color =
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palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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palette
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|> Palette.lightGray
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|> MaterialColor.accessibleTextColor
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}
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, otherwise =
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{ size = 18
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, color =
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palette.on.surface
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|> MaterialColor.scaleOpacity 0.12
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palette
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|> Palette.lightGray
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|> MaterialColor.accessibleTextColor
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}
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}
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@ -76,6 +76,9 @@ toggleButton style ( selected, b ) =
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++ (if b.onPress == Nothing then
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style.ifDisabled
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else if selected then
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style.ifActive
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else
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style.otherwise
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)
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