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fix readme
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README.md
78
README.md
@ -173,90 +173,12 @@ circuit Point {
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return self.x + self.y
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}
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}
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<<<<<<< HEAD
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```
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## Testing
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Use the `test` keyword to add tests to a leo program. Tests must have 0 function inputs and 0 function returns.
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```js
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function main(a: u32) -> u32 {
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return a
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}
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test function expect_pass() {
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let a = 1u32;
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let res = main(a);
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assert_eq!(res, 1u32);
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}
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test function expect_fail() {
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assert_eq!(1u8, 0u8);
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}
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```
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## Logging
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Leo supports `console.log`, `console.debug`, and `console.error` logging macros.
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The first argument a macro receives is a format string. This must be a string literal. The power of the formatting string is in the `{}`s contained.
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Additional parameters passed to a macro replace the `{}`s within the formatting string in the order given.
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#### `console.log(`
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Logs the formatted string to the console.
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```js
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function main(a: u32) {
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console.log("a is {}", a);
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}
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```
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#### `console.debug`
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Enabled by specifying the `-d` flag after a Leo command.
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```js
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function main(a: u32) {
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console.debug("a is {}", a);
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}
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```
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#### `console.error`
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Prints the error to console.
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```js
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function main(a: u32) {
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error!("a is {}", a);
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}
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```
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# Leo Inputs
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Private inputs for a Leo program are specified in the `inputs/` directory. The syntax for an input file is a limited subset of the Leo program syntax. The default inputs file is `inputs/inputs.leo`.
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## Sections
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A Leo input file is made up of sections. Sections are defined by a section header in brackets followed by one or more input definitions.
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Section headers specify the target file which must have a main function with matching input names and types.
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`inputs/inputs.leo`
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```rust
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[main] // <- section header
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a: u32 = 1;
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b: u32 = 2;
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```
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`src/main.leo`
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=======
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function main() {
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let mut p = Point::new();
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p.x = 4u32;
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p.y = 6u32;
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>>>>>>> e1c0fbf9f6941183347b24cae9c1a539efcbf481
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let sum = p.add();
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