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More examples
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@ -416,7 +416,6 @@ impl ParserContext<'_> {
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/// and function definition.
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fn parse_function(&mut self) -> Result<(Identifier, Function)> {
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// TODO: Handle dangling annotations.
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// TODO: Handle duplicate annotations.
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// Parse annotations, if they exist.
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let mut annotations = Vec::new();
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while self.look_ahead(0, |t| &t.token) == &Token::At {
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@ -1,10 +1,13 @@
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// This function takes as input a field `a` and calls several core functions.
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// Core functions are built-in to the Leo language and call handwritten, optimized circuits in the AVM.
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// To call a core function, use the correct capitalized identifier followed by two colons
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// and then the function name. Example: `Pedersen64::hash()`.
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transition main(a: field) -> field {
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program core.aleo {
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// This function takes as input a field `a` and calls several core functions.
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// Core functions are built-in to the Leo language and call handwritten, optimized circuits in the AVM.
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// To call a core function, use the correct capitalized identifier followed by two colons
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// and then the function name. Example: `Pedersen64::hash()`.
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transition main(a: field) -> field {
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let b: field = BHP256::hash(a);
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let c: field = Poseidon2::hash(b);
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let d: field = BHP256::commit(c, 1scalar);
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return d;
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}
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}
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@ -1,7 +1,8 @@
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// This function takes a group coordinate as input `a` and performs several operations which should output the `0group`.
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// Note that the operations can be called as associated functions on the `a` variable.
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program groups.aleo {
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// This function takes a group coordinate as input `a` and performs several operations which should output the `0group`.
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// Note that the operations can be called as associated functions on the `a` variable.
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transition main(a: group) -> group {
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transition main(a: group) -> group {
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// unary
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let e: group = a.double(); // 2a
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let g: group = e.neg(); // -2a
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@ -10,4 +11,6 @@ transition main(a: group) -> group {
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let j: group = (a * 2scalar).add(g);
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return j;
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}
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}
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@ -1,17 +1,18 @@
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// The 'ntzdebruijn' main function.
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// From Hacker's Delight 2nd ed. figure 5-26
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transition main(public x: u32) -> u8 {
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program ntzdebrujin.aleo {
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// The 'ntzdebruijn' main function.
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// From Hacker's Delight 2nd ed. figure 5-26
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transition main(public x: u32) -> u8 {
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if x == 0u32 {return 32u8;}
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// 0x04D7651F = 81224991
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x = (x & 0u32.sub_wrapped(x)).mul_wrapped(81224991u32);
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let i: u32 = x >> 27u8;
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return deBruijnTableLookup(i);
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}
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}
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// { 0, 1, 2,24, 3,19, 6,25, 22, 4,20,10,16, 7,12,26,
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// 31,23,18, 5,21, 9,15,11, 30,17, 8,14,29,13,28,27};
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// { 0, 1, 2,24, 3,19, 6,25, 22, 4,20,10,16, 7,12,26,
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// 31,23,18, 5,21, 9,15,11, 30,17, 8,14,29,13,28,27};
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function deBruijnTableLookup(i: u32) -> u8 {
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function deBruijnTableLookup(i: u32) -> u8 {
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if i == 0u32 {return 0u8;} else
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if i == 1u32 {return 1u8;} else
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@ -49,4 +50,5 @@ function deBruijnTableLookup(i: u32) -> u8 {
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if i == 30u32 {return 28u8;} else
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if i == 31u32 {return 27u8;} else
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{return 0u8;} // unused
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}
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}
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@ -1,6 +1,7 @@
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// The 'ntzgaudet' main function.
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// From Hacker's Delight 2nd ed. figure 5-24
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transition main(public x: u32) -> u8 {
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program ntzgaudet.aleo {
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// The 'ntzgaudet' main function.
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// From Hacker's Delight 2nd ed. figure 5-24
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transition main(public x: u32) -> u8 {
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let y: u32 = x & 0u32.sub_wrapped(x); // Isolate rightmost 1-bit
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let bz: u8 = (y != 0u32) ? 0u8 : 1u8;
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// 0x0000FFFF = 65535
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@ -14,4 +15,5 @@ transition main(public x: u32) -> u8 {
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// 0x55555555 = 1431655765
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let b0: u8 = (y & 1431655765u32 != 0u32) ? 0u8 : 1u8;
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return bz + b4 + b3 + b2 + b1 + b0;
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}
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}
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@ -1,6 +1,7 @@
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// The 'ntzloops' main function.
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// From Hacker's Delight 2nd ed. figure 5-23
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transition main(public x: u32) -> u8 {
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program ntzloops.aleo {
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// The 'ntzloops' main function.
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// From Hacker's Delight 2nd ed. figure 5-23
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transition main(public x: u32) -> u8 {
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x = !x & x.sub_wrapped(1u32);
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let n: u8 = 0u8;
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for i:u8 in 0u8..32u8 {
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@ -10,4 +11,5 @@ transition main(public x: u32) -> u8 {
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}
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}
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return n;
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}
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}
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@ -1,6 +1,7 @@
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// The 'ntzmasks' main function.
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// From Hacker's Delight 2nd ed. figure 5-20
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transition main(public x: u32) -> u8 {
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program ntzmasks.aleo {
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// The 'ntzmasks' main function.
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// From Hacker's Delight 2nd ed. figure 5-20
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transition main(public x: u32) -> u8 {
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if (x == 0u32) {return 32u8;}
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let n: u8 = 1u8;
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// x >>= 16u8 wasn't working, and I don't want to use
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@ -12,4 +13,5 @@ transition main(public x: u32) -> u8 {
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// can't do `return n - (x & 1u32);` because no typecasts, so:
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if ((x & 1u32) == 1u32) {n -= 1u8;}
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return n;
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}
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}
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@ -1,17 +1,18 @@
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// The 'ntzreisers' main function.
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// From Hacker's Delight 2nd ed. figure 5-27
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transition main(public x: u32) -> u8 {
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program ntzreisers.aleo {
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// The 'ntzreisers' main function.
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// From Hacker's Delight 2nd ed. figure 5-27
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transition main(public x: u32) -> u8 {
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x = (x & 0u32.sub_wrapped(x)).rem_wrapped(37u32);
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return reisersTableLookup(x);
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}
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}
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// There are 37 entries here
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// {32, 0, 1, 26, 2, 23, 27,
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// u, 3, 16, 24, 30, 28, 11, u, 13, 4,
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// 7, 17, u, 25, 22, 31, 15, 29, 10, 12,
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// 6, u, 21, 14, 9, 5, 20, 8, 19, 18};
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// There are 37 entries here
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// {32, 0, 1, 26, 2, 23, 27,
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// u, 3, 16, 24, 30, 28, 11, u, 13, 4,
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// 7, 17, u, 25, 22, 31, 15, 29, 10, 12,
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// 6, u, 21, 14, 9, 5, 20, 8, 19, 18};
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function reisersTableLookup(i: u32) -> u8 {
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function reisersTableLookup(i: u32) -> u8 {
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if i == 0u32 {return 32u8;} else
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if i == 1u32 {return 0u8;} else
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@ -55,4 +56,5 @@ function reisersTableLookup(i: u32) -> u8 {
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if i == 36u32 {return 18u8;} else
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{return 0u8;} // unused
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}
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}
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@ -1,19 +1,20 @@
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// The 'nztseals' main function.
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// From Hacker's Delight 2nd ed. figure 5-25
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transition main(public x: u32) -> u8 {
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program ntzseals.aleo {
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// The 'nztseals' main function.
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// From Hacker's Delight 2nd ed. figure 5-25
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transition main(public x: u32) -> u8 {
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// 0x0450FBAF = 72416175
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x = (x & 0u32.sub_wrapped(x)).mul_wrapped(72416175u32);
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return sealsTableLookup(x >> 26u8);
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}
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}
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// Right now we do not have any structure that allows
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// computable indexing, so simulate that with a function.
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// {32, 0, 1,12, 2, 6, u,13, 3, u, 7, u, u, u, u,14,
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// 10, 4, u, u, 8, u, u,25, u, u, u, u, u,21,27,15,
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// 31,11, 5, u, u, u, u, u, 9, u, u,24, u, u,20,26,
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// 30, u, u, u, u,23, u,19, 29, u,22,18,28,17,16, u};
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// Right now we do not have any structure that allows
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// computable indexing, so simulate that with a function.
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// {32, 0, 1,12, 2, 6, u,13, 3, u, 7, u, u, u, u,14,
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// 10, 4, u, u, 8, u, u,25, u, u, u, u, u,21,27,15,
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// 31,11, 5, u, u, u, u, u, 9, u, u,24, u, u,20,26,
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// 30, u, u, u, u,23, u,19, 29, u,22,18,28,17,16, u};
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function sealsTableLookup(i: u32) -> u8 {
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function sealsTableLookup(i: u32) -> u8 {
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if i == 0u32 {return 32u8;} else
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if i == 1u32 {return 0u8;} else
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@ -87,4 +88,5 @@ function sealsTableLookup(i: u32) -> u8 {
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if i == 62u32 {return 16u8;} else
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if i == 63u32 {return 0u8;} else // unused
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{return 0u8;} // unused
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}
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}
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@ -1,7 +1,8 @@
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// The 'ntzsearchtree' main function.
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// From Hacker's Delight 2nd ed. figure 5-22,
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// expanded to a 32-bit version.
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transition main(public x: u32) -> u8 {
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program ntzsearchtree.aleo {
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// The 'ntzsearchtree' main function.
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// From Hacker's Delight 2nd ed. figure 5-22,
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// expanded to a 32-bit version.
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transition main(public x: u32) -> u8 {
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if (x & 65535u32 != 0u32) {
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if (x & 255u32 != 0u32) {
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if (x & 15u32 != 0u32) {
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@ -71,4 +72,5 @@ transition main(public x: u32) -> u8 {
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else {
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if (x != 0u32) {return 31u8;}
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else {return 32u8;} } } } } }
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}
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}
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// The 'ntzsmallvals' main function.
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// From Hacker's Delight 2nd ed. figure 5-21
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transition main(public x: u32) -> u8 {
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program ntzsmallvals.aleo {
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// The 'ntzsmallvals' main function.
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// From Hacker's Delight 2nd ed. figure 5-21
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transition main(public x: u32) -> u8 {
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if (x == 0u32) {return 32u8;}
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let n: u8 = 31u8;
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let y: u32 = x.shl_wrapped(16u8); if (y != 0u32) {n = n - 16u8; x = y;}
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@ -9,4 +10,5 @@ transition main(public x: u32) -> u8 {
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y = x.shl_wrapped(2u8); if (y != 0u32) {n = n - 2u8; x = y;}
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y = x.shl_wrapped(1u8); if (y != 0u32) {n = n - 1u8;}
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return n;
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}
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}
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// The 'helloworld' main function.
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transition main(public a: u32, b: u32) -> u32 {
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program helloworld.aleo {
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// The 'helloworld' main function.
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transition main(public a: u32, b: u32) -> u32 {
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return a + b;
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}
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}
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// This function calculates the interest accrued
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// over ten iterations for some `capital` and `rate`.
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transition fixed_iteration_interest(capital: u32, public rate: u32) -> u32 {
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program interest.aleo {
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// This function calculates the interest accrued
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// over ten iterations for some `capital` and `rate`.
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transition fixed_iteration_interest(capital: u32, public rate: u32) -> u32 {
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let amount: u32 = capital;
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// Accrue for exactly 10 iterations.
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@ -9,12 +10,12 @@ transition fixed_iteration_interest(capital: u32, public rate: u32) -> u32 {
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amount += (amount * rate) / 100u32;
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}
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return amount;
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}
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}
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// This function calculates the interest accrued
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// over a variable number of iterations (max 50) for some `capital` and `rate`.
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transition bounded_iteration_interest(capital: u32,
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// This function calculates the interest accrued
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// over a variable number of iterations (max 50) for some `capital` and `rate`.
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transition bounded_iteration_interest(capital: u32,
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public rate: u32,
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iterations: u8) -> u32 {
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console.assert(iterations <= 50u8);
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@ -32,4 +33,5 @@ transition bounded_iteration_interest(capital: u32,
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}
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}
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return amount;
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}
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}
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// This example demonstrates the definition and initialization of a "struct" in Leo.
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// The "Message" struct.
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struct Message {
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program message.aleo {
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// The "Message" struct.
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struct Message {
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// A struct member named "first" with type "field".
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first: field,
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// A struct member named "second" with type "field".
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second: field,
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}
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}
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// The "main" function of this Leo program takes a "Message" struct type as input.
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// To see how to input variable "m" is passed in open up `inputs/message.in`.
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transition main(m: Message) -> field {
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// The "main" function of this Leo program takes a "Message" struct type as input.
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// To see how to input variable "m" is passed in open up `inputs/message.in`.
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transition main(m: Message) -> field {
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// 1. Define the "Message" type.
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// 2. Use brackets `{ }` to enclose the struct members.
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@ -23,4 +23,5 @@ transition main(m: Message) -> field {
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// Access the members of a struct with dot syntax.
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// `struct_name.member`
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return m1.first + m1.second;
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}
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}
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// This example demonstrates an example of a minting and transferring a token in Leo.
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// The `Token` record datatype.
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record Token {
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program simple_token.aleo {
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// The `Token` record datatype.
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record Token {
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// The token owner.
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owner: address,
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// The Aleo balance (in gates).
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gates: u64,
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// The token amount.
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amount: u64,
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}
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}
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// The `mint` function initializes a new record with the
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// specified number of tokens assigned to the specified receiver.
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transition mint(owner: address, amount: u64) -> Token {
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// The `mint` function initializes a new record with the
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// specified number of tokens assigned to the specified receiver.
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transition mint(owner: address, amount: u64) -> Token {
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return Token {
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owner: owner,
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gates: 0u64,
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amount: amount,
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};
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}
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}
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// The `transfer` function sends the specified number of tokens
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// to the receiver from the provided token record.
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transition transfer(token: Token, to: address, amount: u64) -> (Token, Token) {
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// The `transfer` function sends the specified number of tokens
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// to the receiver from the provided token record.
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transition transfer(token: Token, to: address, amount: u64) -> (Token, Token) {
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// Checks the given token record has sufficient balance.
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// This `sub` operation is safe, and the proof will fail
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@ -46,4 +46,5 @@ transition transfer(token: Token, to: address, amount: u64) -> (Token, Token) {
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// Output the sender's change record and the receiver's record.
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return (remaining, transferred);
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}
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}
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// A row in a tic tac toe board.
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// - `c1` : The first entry in the row.
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// - `c2` : The second entry in the row.
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// - `c3` : The third entry in the row.
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// A valid entry is either 0, 1, or 2, where 0 is empty, 1 corresponds to player 1, and 2 corresponds to player 2.
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// Any other values are invalid.
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struct Row {
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program tictactoe.aleo {
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// A row in a tic tac toe board.
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// - `c1` : The first entry in the row.
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// - `c2` : The second entry in the row.
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// - `c3` : The third entry in the row.
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// A valid entry is either 0, 1, or 2, where 0 is empty, 1 corresponds to player 1, and 2 corresponds to player 2.
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// Any other values are invalid.
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struct Row {
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c1: u8,
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c2: u8,
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c3: u8
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}
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}
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// A tic tac toe board.
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// - `r1` : The first row in the board.
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// - `r2` : The second row in the board.
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// - `r3` : The third row in the board.
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struct Board {
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// A tic tac toe board.
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// - `r1` : The first row in the board.
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// - `r2` : The second row in the board.
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// - `r3` : The third row in the board.
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struct Board {
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r1: Row,
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r2: Row,
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r3: Row,
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}
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}
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// Returns an empty board.
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transition new() -> Board {
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// Returns an empty board.
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transition new() -> Board {
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return Board {
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r1: Row { c1: 0u8, c2: 0u8, c3: 0u8 },
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r2: Row { c1: 0u8, c2: 0u8, c3: 0u8 },
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r3: Row { c1: 0u8, c2: 0u8, c3: 0u8 },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Returns `true` if there exists a row, column, or diagonal with all entries occupied by the same player.
|
||||
// - `b` : A tic tac toe board.
|
||||
// - `p` : A number corresponding to a player.
|
||||
function check_for_win(b: Board, p: u8) -> bool {
|
||||
// Returns `true` if there exists a row, column, or diagonal with all entries occupied by the same player.
|
||||
// - `b` : A tic tac toe board.
|
||||
// - `p` : A number corresponding to a player.
|
||||
function check_for_win(b: Board, p: u8) -> bool {
|
||||
return
|
||||
(b.r1.c1 == p && b.r1.c2 == p && b.r1.c3 == p) || // row 1
|
||||
(b.r2.c1 == p && b.r2.c2 == p && b.r2.c3 == p) || // row 2
|
||||
@ -42,18 +43,18 @@ function check_for_win(b: Board, p: u8) -> bool {
|
||||
(b.r1.c3 == p && b.r2.c3 == p && b.r3.c3 == p) || // column 3
|
||||
(b.r1.c1 == p && b.r2.c2 == p && b.r3.c3 == p) || // diagonal
|
||||
(b.r1.c3 == p && b.r2.c2 == p && b.r3.c1 == p); // other diagonal
|
||||
}
|
||||
}
|
||||
|
||||
// Returns an updated tic tac toe board with a move made by a player.
|
||||
// Returns a `u8` corresponding to the player who won the game, or 0 if no one has won yet.
|
||||
// - `player` : A number corresponding to a player.
|
||||
// - `row` : The row of the move.
|
||||
// - `col` : The column of the move.
|
||||
// - `board` : A tic tac toe board.
|
||||
// Assumes that `player` is either 1 or 2.
|
||||
// Assumes that `row` and `col` are valid indices into the board.
|
||||
// If an entry is already occupied, the move is invalid and the board is returned unchanged.
|
||||
transition make_move(player: u8, row: u8, col: u8, board: Board) -> (Board, u8) {
|
||||
// Returns an updated tic tac toe board with a move made by a player.
|
||||
// Returns a `u8` corresponding to the player who won the game, or 0 if no one has won yet.
|
||||
// - `player` : A number corresponding to a player.
|
||||
// - `row` : The row of the move.
|
||||
// - `col` : The column of the move.
|
||||
// - `board` : A tic tac toe board.
|
||||
// Assumes that `player` is either 1 or 2.
|
||||
// Assumes that `row` and `col` are valid indices into the board.
|
||||
// If an entry is already occupied, the move is invalid and the board is returned unchanged.
|
||||
transition make_move(player: u8, row: u8, col: u8, board: Board) -> (Board, u8) {
|
||||
// Check that inputs are valid.
|
||||
console.assert(player == 1u8 || player == 2u8);
|
||||
console.assert(1u8 <= row && row <= 3u8);
|
||||
@ -106,4 +107,5 @@ transition make_move(player: u8, row: u8, col: u8, board: Board) -> (Board, u8)
|
||||
} else {
|
||||
return (updated, 0u8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// This function calculates the number of powers of two ("twoadicity")
|
||||
// in the prime factorization of the input number `n`.
|
||||
transition main(public n: field) -> u8 {
|
||||
program twoadicity.aleo {
|
||||
// This function calculates the number of powers of two ("twoadicity")
|
||||
// in the prime factorization of the input number `n`.
|
||||
transition main(public n: field) -> u8 {
|
||||
let remaining_n: field = n;
|
||||
let powers_of_two: u8 = 0u8;
|
||||
// Since field ints are 253 bits or fewer, any number in the field
|
||||
@ -12,15 +13,16 @@ transition main(public n: field) -> u8 {
|
||||
}
|
||||
}
|
||||
return powers_of_two;
|
||||
}
|
||||
}
|
||||
|
||||
/* We define the is_even predicate on fields as follows.
|
||||
/* We define the is_even predicate on fields as follows.
|
||||
If n is even and nonzero, clearly n/2 < n.
|
||||
If n is odd, n-p is a field-equivalent negative number that is even, and
|
||||
(n-p)/2 is a field-equivalent negative number closer to 0, greater than n-p.
|
||||
If we add p to both of these negative numbers, we have
|
||||
n/2 = (n-p)/2 + p = (n+p)/2 is greater than n and still less than p.
|
||||
*/
|
||||
function is_even_and_nonzero (n: field) -> bool {
|
||||
*/
|
||||
function is_even_and_nonzero (n: field) -> bool {
|
||||
return n / 2field < n;
|
||||
}
|
||||
}
|
||||
|
@ -1,39 +1,39 @@
|
||||
// The 'vote.leo' program.
|
||||
|
||||
// Proposal details
|
||||
struct ProposalInfo {
|
||||
program vote.aleo {
|
||||
// Proposal details
|
||||
struct ProposalInfo {
|
||||
title: field,
|
||||
content: field,
|
||||
proposer: address,
|
||||
}
|
||||
}
|
||||
|
||||
// Proposal record records proposal info publicly
|
||||
record Proposal {
|
||||
// Proposal record records proposal info publicly
|
||||
record Proposal {
|
||||
owner: address,
|
||||
gates: u64,
|
||||
id: field,
|
||||
info: ProposalInfo,
|
||||
}
|
||||
}
|
||||
|
||||
// Save proposal info in public storage.
|
||||
mapping proposals: field => ProposalInfo;
|
||||
// Save proposal info in public storage.
|
||||
mapping proposals: field => ProposalInfo;
|
||||
|
||||
// Privacy tickets to vote
|
||||
record Ticket {
|
||||
// Privacy tickets to vote
|
||||
record Ticket {
|
||||
owner: address,
|
||||
gates: u64,
|
||||
pid: field,
|
||||
}
|
||||
}
|
||||
|
||||
// Count the total tickets issued for each proposal
|
||||
mapping tickets: field => u64;
|
||||
// Count the total tickets issued for each proposal
|
||||
mapping tickets: field => u64;
|
||||
|
||||
mapping agree_votes: field => u64;
|
||||
mapping agree_votes: field => u64;
|
||||
|
||||
mapping disagree_votes: field => u64;
|
||||
mapping disagree_votes: field => u64;
|
||||
|
||||
// Propose a new proposal to vote on.
|
||||
transition propose(public info: ProposalInfo) -> Proposal {
|
||||
// Propose a new proposal to vote on.
|
||||
transition propose(public info: ProposalInfo) -> Proposal {
|
||||
// Authenticate proposer.
|
||||
console.assert_eq(self.caller, info.proposer);
|
||||
|
||||
@ -50,17 +50,17 @@ transition propose(public info: ProposalInfo) -> Proposal {
|
||||
id,
|
||||
info,
|
||||
};
|
||||
}
|
||||
// Create a new proposal in the "tickets" mapping.
|
||||
finalize propose(public id: field) {
|
||||
}
|
||||
// Create a new proposal in the "tickets" mapping.
|
||||
finalize propose(public id: field) {
|
||||
increment(tickets, id, 0u64);
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new ticket to vote with.
|
||||
transition new_ticket(
|
||||
// Create a new ticket to vote with.
|
||||
transition new_ticket(
|
||||
public pid: field,
|
||||
public voter: address,
|
||||
) -> Ticket {
|
||||
) -> Ticket {
|
||||
// Finalize the proposal id for the ticket.
|
||||
async finalize(pid);
|
||||
|
||||
@ -69,28 +69,29 @@ transition new_ticket(
|
||||
gates: 0u64,
|
||||
pid,
|
||||
};
|
||||
}
|
||||
// Create a new ticket on a proposal in the "tickets" mapping.
|
||||
finalize new_ticket(public pid: field) {
|
||||
}
|
||||
// Create a new ticket on a proposal in the "tickets" mapping.
|
||||
finalize new_ticket(public pid: field) {
|
||||
increment(tickets, pid, 1u64);
|
||||
}
|
||||
}
|
||||
|
||||
// Vote privately to agree with a proposal.
|
||||
transition agree(ticket: Ticket) {
|
||||
// Vote privately to agree with a proposal.
|
||||
transition agree(ticket: Ticket) {
|
||||
// Finalize this vote.
|
||||
async finalize(ticket.pid);
|
||||
}
|
||||
finalize agree(public pid: field) {
|
||||
}
|
||||
finalize agree(public pid: field) {
|
||||
// Publicly increment the number of agree votes.
|
||||
increment(agree_votes, pid, 1u64);
|
||||
}
|
||||
}
|
||||
|
||||
// Vote privately to disagree with a proposal.
|
||||
transition disagree(ticket: Ticket) {
|
||||
// Vote privately to disagree with a proposal.
|
||||
transition disagree(ticket: Ticket) {
|
||||
// Finalize this vote.
|
||||
async finalize(ticket.pid);
|
||||
}
|
||||
finalize disagree(pid: field) {
|
||||
}
|
||||
finalize disagree(pid: field) {
|
||||
// Publicly increment the number of disagree votes.
|
||||
increment(disagree_votes, pid, 1u64);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user