leo/examples/battleship/build/imports/move.aleo
Collin Chin d44457fc32
[Feature] Implement leo execute (#2491)
* bump snarkvm rev

* update default gitignore

* impl leo execute

* bump snarkvm 0.14.5

* modify examples wip

* update run.sh examples

* impl env file

* clippy warning

* fix auction example

* fix auction example env

* generate new private key for new env - tests failing due to env not found err

* commit error changes

* Fix tests; clippy

* Get examples working

* leo build checks that build dir is well formed; clippy

* Clean up

* Update examples/README.md

Co-authored-by: d0cd <pranavsaig@gmail.com>
Signed-off-by: Collin Chin <16715212+collinc97@users.noreply.github.com>

* do not commit .avm files

* use snarkvm commands

---------

Signed-off-by: Collin Chin <16715212+collinc97@users.noreply.github.com>
Co-authored-by: Pranav Gaddamadugu <pranav@aleo.org>
Co-authored-by: d0cd <pranavsaig@gmail.com>
2023-07-19 18:04:09 -07:00

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program move.aleo;
record move:
owner as address.private;
incoming_fire_coordinate as u64.private;
player_1 as address.private;
player_2 as address.private;
prev_hit_or_miss as u64.private;
function create_move:
input r0 as move.record;
input r1 as u64.private;
input r2 as u64.private;
is.eq r0.player_1 r0.owner into r3;
ternary r3 r0.player_2 r0.player_1 into r4;
cast r4 r1 r0.player_2 r0.player_1 r2 into r5 as move.record;
output r5 as move.record;
function start_game:
input r0 as address.private;
cast r0 0u64 self.caller r0 0u64 into r1 as move.record;
output r1 as move.record;