leo/examples/battleship/imports/verify.leo
d0cd 48a1f0590b
Rename console.assert* to assert*. (#2205)
* Add assert statements to AST

* Add support in passes

* Add parser support

* Add tyc support

* Add support for assert statements in the remaining passes

* Fix examples, tests, and regen expectations

* Fmt

* Regen expectations
2022-12-06 21:56:48 -08:00

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program verify.aleo {
// Returns the number of flipped bits.
// E.g. 17870283321406128128u64, in binary 11111000 00000000 00000000 00000000 00000000 00000000 00000000 00000000,
// returns 5u64;
function bitcount(bits: u64) -> u64 {
let r1: u64 = bits / 2u64;
let r2: u64 = bits / 4u64;
let r3: u64 = bits / 8u64;
let r4: u64 = r1 & 8608480567731124087u64;
let r5: u64 = r2 & 3689348814741910323u64;
let r6: u64 = r3 & 1229782938247303441u64;
let r7: u64 = bits - r4 - r5 - r6;
let r8: u64 = r7 / 16u64;
let r9: u64 = r7 + r8;
let r10: u64 = r9 & 1085102592571150095u64;
let r11: u64 = r10 % 255u64;
return r11;
}
// Returns boolean of whether all the flipped bits in location are "adjacent". Horizontally, this means all flipped bits are
// directly next to each other (111). Vertically, this means all flipped bits are separated by 7 unflipped bits
// (10000000100000001).
function adjacency_check(
// The u64 representation of a ship's placement in an 8x8 grid.
ship: u64,
// The u64 representation of a ship's bitstring, either horizontally or vertically.
// E.g. a ship of length 3's bit string horizontally would be: 000111 = 7u64. Vertically, the bit string would be:
// 10000000100000001 = 65793u64.
orientation: u64,
) -> bool {
// This may result in 0.
let division: u64 = ship / orientation;
// subtracting 1 from 0 will cause an underflow, so we should check for this edge case.
let is_eq: bool = division == 0u64;
// if the above division resulted in 0, we know the adjacency check should return false.
// Setting to r4 to 3 (11) will guarantee failure here.
let ternary: u64 = is_eq ? 3u64 : division;
let subtraction: u64 = ternary - 1u64;
let and: u64 = subtraction & ternary;
let bits_are_adjacent: bool = and == 0u64;
return bits_are_adjacent;
}
// Returns boolean of whether adjacent flipped bits don't split a row of size 8.
// E.g. 111000000 has adjacent flipped bits but splits a row: 00000001 11000000
function horizontal_check(
// The u64 representation of a ship's placement in an 8x8 grid.
ship: u64,
// The u64 representation of a ship's bitstring horizontally.
horizontal: u64,
) -> bool {
let remainder: u64 = ship % 255u64;
// This may result in 0.
let division: u64 = remainder / horizontal;
// Subtracting 1 from 0 will cause an underflow.
let is_eq: bool = division == 0u64;
// Setting to 3 will guarantee failure.
let ternary: u64 = is_eq ? 3u64 : division;
let subtraction: u64 = ternary - 1u64;
let and: u64 = subtraction & ternary;
let bits_split_row: bool = and == 0u64;
return bits_split_row;
}
// Returns `true` if the ship placement is valid.
transition validate_ship(
// The u64 representation of a ship's placement in an 8x8 grid.
ship: u64,
// The length of the placed ship.
length: u64,
// The u64 equivalent of a ship's horizontal bitstring representation.
horizontal: u64,
// The u64 equivalent of a ship's vertical bitstring representation.
vertical: u64,
) -> bool {
// Check bitcount -- all other validations depend on the bitcount being correct.
let num_bits: u64 = bitcount(ship);
assert_eq(num_bits, length);
// Check horizontal bits of ship.
let is_adjacent: bool = adjacency_check(ship, horizontal); // True if bits are adjacent horizontally.
let is_horizontal: bool = horizontal_check(ship, horizontal); // True if those horizontal bits are not split across rows.
let valid_horizontal: bool = is_adjacent && is_horizontal; // True if bits are adjacent horizontally and not split across rows.
// Check vertical bits of ship.
let valid_vertical: bool = adjacency_check(ship, vertical); // True if bits are adjacent vertically.
let ship_is_valid: bool = valid_horizontal || valid_vertical; // Ship is valid if it is vertically or horizontally valid.
return ship_is_valid;
}
// Returns the u64 representation of all the ships' placements in an 8x8 grid. This function will fail
// if any of the ship placements overlap each other.
transition create_board(
// The u64 representation of a carrier's placement in an 8x8 grid. Length = 5.
carrier: u64,
// The u64 representation of a battleship's placement in an 8x8 grid. Length = 4.
battleship: u64,
// The u64 representation of a cruiser's placement in an 8x8 grid. Length = 3.
cruiser: u64,
// The u64 representation of a destroyer's placement in an 8x8 grid. Length = 2.
destroyer: u64,
) -> u64 {
// Bitwise combine the ship placements together
let ships: u64 = carrier | battleship | cruiser | destroyer;
let num_bits: u64 = bitcount(ships);
assert_eq(num_bits, 14u64); // Given 4 individually-valid ships, a valid combination should yield exactly 14 flipped bits.
return ships;
}
}