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https://github.com/ProvableHQ/leo.git
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48a1f0590b
* Add assert statements to AST * Add support in passes * Add parser support * Add tyc support * Add support for assert statements in the remaining passes * Fix examples, tests, and regen expectations * Fmt * Regen expectations
126 lines
5.2 KiB
Plaintext
126 lines
5.2 KiB
Plaintext
program verify.aleo {
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// Returns the number of flipped bits.
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// E.g. 17870283321406128128u64, in binary 11111000 00000000 00000000 00000000 00000000 00000000 00000000 00000000,
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// returns 5u64;
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function bitcount(bits: u64) -> u64 {
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let r1: u64 = bits / 2u64;
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let r2: u64 = bits / 4u64;
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let r3: u64 = bits / 8u64;
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let r4: u64 = r1 & 8608480567731124087u64;
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let r5: u64 = r2 & 3689348814741910323u64;
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let r6: u64 = r3 & 1229782938247303441u64;
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let r7: u64 = bits - r4 - r5 - r6;
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let r8: u64 = r7 / 16u64;
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let r9: u64 = r7 + r8;
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let r10: u64 = r9 & 1085102592571150095u64;
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let r11: u64 = r10 % 255u64;
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return r11;
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}
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// Returns boolean of whether all the flipped bits in location are "adjacent". Horizontally, this means all flipped bits are
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// directly next to each other (111). Vertically, this means all flipped bits are separated by 7 unflipped bits
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// (10000000100000001).
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function adjacency_check(
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// The u64 representation of a ship's placement in an 8x8 grid.
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ship: u64,
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// The u64 representation of a ship's bitstring, either horizontally or vertically.
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// E.g. a ship of length 3's bit string horizontally would be: 000111 = 7u64. Vertically, the bit string would be:
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// 10000000100000001 = 65793u64.
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orientation: u64,
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) -> bool {
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// This may result in 0.
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let division: u64 = ship / orientation;
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// subtracting 1 from 0 will cause an underflow, so we should check for this edge case.
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let is_eq: bool = division == 0u64;
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// if the above division resulted in 0, we know the adjacency check should return false.
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// Setting to r4 to 3 (11) will guarantee failure here.
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let ternary: u64 = is_eq ? 3u64 : division;
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let subtraction: u64 = ternary - 1u64;
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let and: u64 = subtraction & ternary;
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let bits_are_adjacent: bool = and == 0u64;
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return bits_are_adjacent;
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}
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// Returns boolean of whether adjacent flipped bits don't split a row of size 8.
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// E.g. 111000000 has adjacent flipped bits but splits a row: 00000001 11000000
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function horizontal_check(
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// The u64 representation of a ship's placement in an 8x8 grid.
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ship: u64,
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// The u64 representation of a ship's bitstring horizontally.
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horizontal: u64,
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) -> bool {
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let remainder: u64 = ship % 255u64;
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// This may result in 0.
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let division: u64 = remainder / horizontal;
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// Subtracting 1 from 0 will cause an underflow.
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let is_eq: bool = division == 0u64;
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// Setting to 3 will guarantee failure.
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let ternary: u64 = is_eq ? 3u64 : division;
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let subtraction: u64 = ternary - 1u64;
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let and: u64 = subtraction & ternary;
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let bits_split_row: bool = and == 0u64;
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return bits_split_row;
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}
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// Returns `true` if the ship placement is valid.
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transition validate_ship(
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// The u64 representation of a ship's placement in an 8x8 grid.
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ship: u64,
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// The length of the placed ship.
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length: u64,
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// The u64 equivalent of a ship's horizontal bitstring representation.
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horizontal: u64,
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// The u64 equivalent of a ship's vertical bitstring representation.
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vertical: u64,
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) -> bool {
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// Check bitcount -- all other validations depend on the bitcount being correct.
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let num_bits: u64 = bitcount(ship);
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assert_eq(num_bits, length);
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// Check horizontal bits of ship.
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let is_adjacent: bool = adjacency_check(ship, horizontal); // True if bits are adjacent horizontally.
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let is_horizontal: bool = horizontal_check(ship, horizontal); // True if those horizontal bits are not split across rows.
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let valid_horizontal: bool = is_adjacent && is_horizontal; // True if bits are adjacent horizontally and not split across rows.
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// Check vertical bits of ship.
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let valid_vertical: bool = adjacency_check(ship, vertical); // True if bits are adjacent vertically.
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let ship_is_valid: bool = valid_horizontal || valid_vertical; // Ship is valid if it is vertically or horizontally valid.
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return ship_is_valid;
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}
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// Returns the u64 representation of all the ships' placements in an 8x8 grid. This function will fail
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// if any of the ship placements overlap each other.
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transition create_board(
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// The u64 representation of a carrier's placement in an 8x8 grid. Length = 5.
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carrier: u64,
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// The u64 representation of a battleship's placement in an 8x8 grid. Length = 4.
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battleship: u64,
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// The u64 representation of a cruiser's placement in an 8x8 grid. Length = 3.
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cruiser: u64,
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// The u64 representation of a destroyer's placement in an 8x8 grid. Length = 2.
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destroyer: u64,
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) -> u64 {
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// Bitwise combine the ship placements together
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let ships: u64 = carrier | battleship | cruiser | destroyer;
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let num_bits: u64 = bitcount(ships);
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assert_eq(num_bits, 14u64); // Given 4 individually-valid ships, a valid combination should yield exactly 14 flipped bits.
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return ships;
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}
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}
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