RxSwift/RxCocoa/iOS/UIGestureRecognizer+Rx.swift

82 lines
2.0 KiB
Swift

//
// UIGestureRecognizer+Rx.swift
// Touches
//
// Created by Carlos García on 10/6/15.
// Copyright (c) 2015 Krunoslav Zaher. All rights reserved.
//
#if os(iOS) || os(tvOS)
import UIKit
#if !RX_NO_MODULE
import RxSwift
#endif
// This should be only used from `MainScheduler`
class GestureTarget: RxTarget {
typealias Callback = (UIGestureRecognizer) -> Void
let selector = Selector("eventHandler:")
weak var gestureRecognizer: UIGestureRecognizer?
var callback: Callback?
init(_ gestureRecognizer: UIGestureRecognizer, callback: Callback) {
self.gestureRecognizer = gestureRecognizer
self.callback = callback
super.init()
gestureRecognizer.addTarget(self, action: selector)
let method = self.methodForSelector(selector)
if method == nil {
fatalError("Can't find method")
}
}
func eventHandler(sender: UIGestureRecognizer!) {
if let callback = self.callback, gestureRecognizer = self.gestureRecognizer {
callback(gestureRecognizer)
}
}
override func dispose() {
super.dispose()
self.gestureRecognizer?.removeTarget(self, action: self.selector)
self.callback = nil
}
}
extension UIGestureRecognizer {
/**
Reactive wrapper for gesture recognizer events.
*/
public var rx_event: ControlEvent<UIGestureRecognizer> {
let source: Observable<UIGestureRecognizer> = create { [weak self] observer in
MainScheduler.ensureExecutingOnScheduler()
guard let control = self else {
observer.on(.Completed)
return NopDisposable.instance
}
let observer = GestureTarget(control) {
control in
observer.on(.Next(control))
}
return observer
}.takeUntil(rx_deallocated)
return ControlEvent(events: source)
}
}
#endif