Ghost/core/shared/data/fixtures/001.js

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/*global module */
module.exports = {
posts: [
{
"title": "Ghost: from fiction to function",
"slug": "ghost-from-fiction-to-function",
"content": "Three days ago I released a <a title=\"Ghost\" href=\"http:\/\/john.onolan.org\/ghost\/\">concept page<\/a> for a lite version of WordPress that I've been thinking about for a long time, called Ghost. I think it's fair to say that I didn't quite anticipate how strong the reaction would be - and I've hardly had time to catch my breath in the last 72 hours.\n\nThe response was overwhelming, and overwhelmingly positive. In the first 6 hours my site got 35,000 page views after hitting the number 1 slot on <a href=\"http:\/\/news.ycombinator.com\/item?id=4743245\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/news.ycombinator.com']);\">Hacker News<\/a>.&nbsp;As of right now, the traffic count is just over <a href=\"http:\/\/john.onolan.org\/wp-content\/uploads\/2012\/11\/Screen-Shot-2012-11-09-at-17.51.21.png\" rel=\"lightbox\" class=\"cboxElement\">91,000 page views<\/a>&nbsp;- and Ghost has been featured all over the place. Notable mentions so far include Christina Warren from Mashable, who <a href=\"http:\/\/christina.is\/\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/christina.is']);\">wrote about it<\/a>. Michael Carney from PandoDaily <a href=\"http:\/\/pandodaily.com\/2012\/11\/07\/wordpress-guru-designs-a-concept-blogging-platform-that-doesnt-suck-gets-rave-reviews\/\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/pandodaily.com']);\">interviewed me about it<\/a>. Someone even <a href=\"http:\/\/www.voicens.com\/web\/?p=4425\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/www.voicens.com']);\">wrote about it in Chinese<\/a>. That's pretty cool.\n\n\nThe feedback has been amazing, and while it's impossible to reply to all of the messages individually, I'm getting to as many of them as I can and I want to thank each and every one of you who took the time to send me a message or share the concept because you liked it. Now that the initial storm has died down a bit, I wanted to take some time to answer some of the more common questions and talk about what's next.\n<h2>FAQ - Continued...<\/h2>\n\nThe most common question, bizarrely:\n<h5><em><strong>Oh my god, why is that whole page made of images? What's wrong with you? \/\/ I can't take you seriously \/\/ Don't you know anything about the web? \/\/ You are literally Satan re-incarnate.<\/strong><\/em><\/h5>\n\nThis was really the only negativity I got in response to the post, and it surprised me. I put together the concept page as... just that... a concept. It was a way for me to get the ideas out of my head and \"down on paper\" - or so to speak. I used photoshop as a <em>tool<\/em> to write down my idea with text and images. If I used a sketchbook as a <em>tool&nbsp;<\/em>to create images and handwritten notes, then uploaded scans of it, I doubt anyone would complain. The concept page was never supposed to be a finished product because I had no idea if there would be any interest in it. I had no motivation to waste hours coding a custom layout for something might only ever be read by a few people and then forgotten.\n\nHardware manufacturers make hundreds of foam cutout prototypes of products before they build one with working buttons and screens. I'm aware of all the usability problems with a web page made of images, and equally, foam cutouts without buttons or screens aren't particularly user friendly either. They're not supposed to be.\n\nLet's move on.\n<h5><em><strong>What? Why no comments? I need comments.<\/strong><\/em><\/h5>\n\nBecause comments add a layer of complexity that is beyond the core focus of this platform, which is publishing. Again, that's not to say you couldn't have any comments. This could easily be added with a dedicated plugin where you own the data or (as mentioned) there are third party providers such as Disqus, IntenseDebate, Livefyre and Facebook who all have great platforms. The point of this isn't to say \"you can't have comments\" - it's to say \"comments aren't on by default\". It's about simpli
"content_html": "<p>Three days ago I released a <a title=\"Ghost\" href=\"http:\/\/john.onolan.org\/ghost\/\">concept page<\/a> for a lite version of WordPress that I've been thinking about for a long time, called Ghost. I think it's fair to say that I didn't quite anticipate how strong the reaction would be - and I've hardly had time to catch my breath in the last 72 hours.<\/p>\n<p>The response was overwhelming, and overwhelmingly positive. In the first 6 hours my site got 35,000 page views after hitting the number 1 slot on <a href=\"http:\/\/news.ycombinator.com\/item?id=4743245\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/news.ycombinator.com']);\">Hacker News<\/a>.&nbsp;As of right now, the traffic count is just over <a href=\"http:\/\/john.onolan.org\/wp-content\/uploads\/2012\/11\/Screen-Shot-2012-11-09-at-17.51.21.png\" rel=\"lightbox\" class=\"cboxElement\">91,000 page views<\/a>&nbsp;- and Ghost has been featured all over the place. Notable mentions so far include Christina Warren from Mashable, who <a href=\"http:\/\/christina.is\/\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/christina.is']);\">wrote about it<\/a>. Michael Carney from PandoDaily <a href=\"http:\/\/pandodaily.com\/2012\/11\/07\/wordpress-guru-designs-a-concept-blogging-platform-that-doesnt-suck-gets-rave-reviews\/\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/pandodaily.com']);\">interviewed me about it<\/a>. Someone even <a href=\"http:\/\/www.voicens.com\/web\/?p=4425\" onclick=\"javascript:_gaq.push(['_trackEvent','outbound-article','http:\/\/www.voicens.com']);\">wrote about it in Chinese<\/a>. That's pretty cool.\\n<p>The feedback has been amazing, and while it's impossible to reply to all of the messages individually, I'm getting to as many of them as I can and I want to thank each and every one of you who took the time to send me a message or share the concept because you liked it. Now that the initial storm has died down a bit, I wanted to take some time to answer some of the more common questions and talk about what's next.<\/p>\n<h2>FAQ - Continued...<\/h2>\n<p>The most common question, bizarrely:<\/p>\n<h5><em><strong>Oh my god, why is that whole page made of images? What's wrong with you? \/\/ I can't take you seriously \/\/ Don't you know anything about the web? \/\/ You are literally Satan re-incarnate.<\/strong><\/em><\/h5>\n<p>This was really the only negativity I got in response to the post, and it surprised me. I put together the concept page as... just that... a concept. It was a way for me to get the ideas out of my head and \"down on paper\" - or so to speak. I used photoshop as a <em>tool<\/em> to write down my idea with text and images. If I used a sketchbook as a <em>tool&nbsp;<\/em>to create images and handwritten notes, then uploaded scans of it, I doubt anyone would complain. The concept page was never supposed to be a finished product because I had no idea if there would be any interest in it. I had no motivation to waste hours coding a custom layout for something might only ever be read by a few people and then forgotten.<\/p>\n<p>Hardware manufacturers make hundreds of foam cutout prototypes of products before they build one with working buttons and screens. I'm aware of all the usability problems with a web page made of images, and equally, foam cutouts without buttons or screens aren't particularly user friendly either. They're not supposed to be.<\/p>\n<p>Let's move on.<\/p>\n<h5><em><strong>What? Why no comments? I need comments.<\/strong><\/em><\/h5>\n<p>Because comments add a layer of complexity that is beyond the core focus of this platform, which is publishing. Again, that's not to say you couldn't have any comments. This could easily be added with a dedicated plugin where you own the data or (as mentioned) there are third party providers such as Disqus, IntenseDebate, Livefyre and Facebook who all have great platforms. The point of this isn't to say \"you can't have comments\" - it's to say \"commen
"image": "ghostpost.jpg",
"language": "en",
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{
"title": "Designing emotion",
"slug": "designing-emotion",
"content": "A terminal plague on the soul:&nbsp;Six words to accurately describe the process of writing a book. I've often read articles by authors (particularly non-fiction authors) about how writing a book was one of the most difficult, frustrating, mind-numbingly hell-ridden surefire path to insanity that they'd ever experienced. Many noted that they'd never do it again. I didn't listen, obviously. It can't be that hard, I thought, there are plenty of books out there and each one of them had an author who managed to pull it off. And if they can do it, so can I.\n\n\nThat was just over two years ago.\n\n<h2>The Back Story<\/h2>\n\nA little more than two&nbsp;<strong>years<\/strong> ago, I wrote a blog post that was the beginning of Designing Emotion and @<a class=\"twitter-anywhere-user\" href=\"http:\/\/twitter.com\/Adii\">Adii<\/a> and I decided to write it up into a short eBook. It was going to be pretty straightforward, to begin with. We'd come across this new concept that explored the psychology behind design and marketing, and we were going to put together maybe 10,000 words on why we thought it was a big deal. As we started writing, I submitted an article to Web Designer Depot (who I was writing for a lot at the time) on this subject - to&nbsp;gauge&nbsp;interest, and to promote a little bit of what we were doing.\n\n\nI didn't know, at the time, that Wiley &amp; Sons (the publishing house) scour places like Web Designer Depot looking for potential <span style=\"text-decoration: line-through;\">suckers<\/span>, <span style=\"text-decoration: line-through;\">victims<\/span>, new authors. Within a couple of weeks of the article being published - we'd been approached and offered a contract to write and publish a&nbsp;<em>real<\/em> book on the subject.\n\n\nI've held off for a long time on telling the next part of this story because, frankly, it's embarrassing and depressing.\n\n\nDesigning Emotion back then was, at best, a half-baked seed that had the potential to one day be an idea, that had the potential to one day be a real concept, that had the potential to one day be a book. Suddenly we were taken from \"Let's write this thing for fun in our free time and put it out ourselves\" to \"Write a 345 part outline for a 200 page book to be written in the next 2 months and published worldwide. Oh, and we'll need to review this 1,245 page contract about royalty terms, advances, and [other shit that sounds important].\"\n\n\nGulp.\n\n\nTo cut a long story short: We tried, and it didn't work. There were two main reasons for this:\n\n\nFirst - Adii and I already worked the equivalent of 4 full time jobs. Writing a book for a publisher is the equivalent of about 3 more full time jobs that neither of us had time for. We would have struggled to keep up with the writing schedule if the idea was fully formed. The reality was, we were researching, documenting, and writing at the same time as we were&nbsp;<em>learning<\/em> what the hell we were even talking about. In short: we weren't ready to write a book.\n\n\nSecond - Wiley &amp; Sons are best known for publishing the \"For Dummies\" series and, unfortunately, they take a \"For Dummies\" approach to publishing. Our book was going to be about grand ideas, about concepts and new ways of thinking, about exploring subjects that hadn't been explored before. Our commissioning editor (the guy who signed us) seemed to get this, but every other editor we had (and there were several) couldn't wrap their head around it. They wanted us to write a book with numbered bullet points, quick tips, pictures, chapter summaries about what the reader has learned, and a whole host of other things that would make us fit perfectly into the \"For Dummies\" cookie cutter template. We didn't like it, and we fought for over a year to work with the publisher and the editors to try and let us write the book we'd wanted to all along.\n\n<h2>Game Over<\/h2>\n\nAbout a year ago, we drew a line in the sand and Wiley released us from our contract.\n\n\nWe were frustrated, angry, and thoroughly wo
"content_html": "<p>A terminal plague on the soul:&nbsp;Six words to accurately describe the process of writing a book. I've often read articles by authors (particularly non-fiction authors) about how writing a book was one of the most difficult, frustrating, mind-numbingly hell-ridden surefire path to insanity that they'd ever experienced. Many noted that they'd never do it again. I didn't listen, obviously. It can't be that hard, I thought, there are plenty of books out there and each one of them had an author who managed to pull it off. And if they can do it, so can I.<\/p>\n<p>That was just over two years ago.<\/p>\n<h2>The Back Story<\/h2>\n<p>A little more than two&nbsp;<strong>years<\/strong> ago, I wrote a blog post that was the beginning of Designing Emotion and @<a class=\"twitter-anywhere-user\" href=\"http:\/\/twitter.com\/Adii\">Adii<\/a> and I decided to write it up into a short eBook. It was going to be pretty straightforward, to begin with. We'd come across this new concept that explored the psychology behind design and marketing, and we were going to put together maybe 10,000 words on why we thought it was a big deal. As we started writing, I submitted an article to Web Designer Depot (who I was writing for a lot at the time) on this subject - to&nbsp;gauge&nbsp;interest, and to promote a little bit of what we were doing.<\/p>\n<p>I didn't know, at the time, that Wiley &amp; Sons (the publishing house) scour places like Web Designer Depot looking for potential <span style=\"text-decoration: line-through;\">suckers<\/span>, <span style=\"text-decoration: line-through;\">victims<\/span>, new authors. Within a couple of weeks of the article being published - we'd been approached and offered a contract to write and publish a&nbsp;<em>real<\/em> book on the subject.<\/p>\n<p>I've held off for a long time on telling the next part of this story because, frankly, it's embarrassing and depressing.<\/p>\n<p>Designing Emotion back then was, at best, a half-baked seed that had the potential to one day be an idea, that had the potential to one day be a real concept, that had the potential to one day be a book. Suddenly we were taken from \"Let's write this thing for fun in our free time and put it out ourselves\" to \"Write a 345 part outline for a 200 page book to be written in the next 2 months and published worldwide. Oh, and we'll need to review this 1,245 page contract about royalty terms, advances, and [other shit that sounds important].\"<\/p>\n<p>Gulp.<\/p>\n<p>To cut a long story short: We tried, and it didn't work. There were two main reasons for this:<\/p>\n<p>First - Adii and I already worked the equivalent of 4 full time jobs. Writing a book for a publisher is the equivalent of about 3 more full time jobs that neither of us had time for. We would have struggled to keep up with the writing schedule if the idea was fully formed. The reality was, we were researching, documenting, and writing at the same time as we were&nbsp;<em>learning<\/em> what the hell we were even talking about. In short: we weren't ready to write a book.<\/p>\n<p>Second - Wiley &amp; Sons are best known for publishing the \"For Dummies\" series and, unfortunately, they take a \"For Dummies\" approach to publishing. Our book was going to be about grand ideas, about concepts and new ways of thinking, about exploring subjects that hadn't been explored before. Our commissioning editor (the guy who signed us) seemed to get this, but every other editor we had (and there were several) couldn't wrap their head around it. They wanted us to write a book with numbered bullet points, quick tips, pictures, chapter summaries about what the reader has learned, and a whole host of other things that would make us fit perfectly into the \"For Dummies\" cookie cutter template. We didn't like it, and we fought for over a year to work with the publisher and the editors to try and let us write the book we'd wanted to all along.<\/p>\n<h2>Game Over<\/h2>\n<p>About a year ago, we drew a line in the sand and Wiley released us from our contract.<\
"image": "depostimg.jpg",
"language": "en",
"status": "published",
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"value": "John O'Nolan",
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