mirror of
https://github.com/TryGhost/Ghost.git
synced 2024-12-25 11:55:03 +03:00
Refactored server announce functions to be clearer
- the announce functions exist for the purpose of communicating with Ghost CLI - the functions were called announceServerStart and announceServerStopped, which implies they tell Ghost CLI when the server starts and stops - however, the true intention / purpose of these functions is to: - either tell Ghost CLI when Ghost has successfully booted (e.g. is ready to serve requests) - or tell Ghost CLI when the server failed to boot, and report the error so that Ghost CLI can communicate it to the user - therefore, I've refactored the old functions into 1 function to make it clearer they do the same job, but with 2 different states - also added some tests :D
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@ -16,7 +16,7 @@ function makeGhost(options) {
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err = new errors.GhostError({message: err.message, err: err});
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err = new errors.GhostError({message: err.message, err: err});
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}
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}
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return GhostServer.announceServerStopped(err)
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return GhostServer.announceServerReadiness(err)
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.finally(() => {
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.finally(() => {
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throw err;
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throw err;
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});
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});
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@ -29,13 +29,6 @@ function GhostServer(rootApp) {
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this.config = config;
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this.config = config;
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}
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}
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const debugInfo = {
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versions: process.versions,
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platform: process.platform,
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arch: process.arch,
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release: process.release
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};
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/**
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/**
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* ## Public API methods
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* ## Public API methods
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*
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*
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@ -109,7 +102,7 @@ GhostServer.prototype.start = function (externalApp) {
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debug('...Started');
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debug('...Started');
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self.logStartMessages();
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self.logStartMessages();
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return GhostServer.announceServerStart()
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return GhostServer.announceServerReadiness()
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.finally(() => {
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.finally(() => {
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resolve(self);
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resolve(self);
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});
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});
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@ -249,65 +242,50 @@ GhostServer.prototype.logShutdownMessages = function () {
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module.exports = GhostServer;
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module.exports = GhostServer;
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/**
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/**
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* @NOTE announceServerStartCalled:
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* We call announce server readiness when the server is ready
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* When the server is started, but not ready, it is only able to serve 503s
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*
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*
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* - backwards compatible logic, because people complained that not all themes were loaded when using Ghost as NPM module
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* If the server isn't able to reach readiness, announceServerReadiness is called with an error
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* - we told them to call `announceServerStart`, which is not required anymore, because we restructured the code
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* A status message, any error, and debug info are all passed to managing processes via IPC and the bootstrap socket
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*/
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*/
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let announceServerStartCalled = false;
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let announceServerReadinessCalled = false;
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module.exports.announceServerStart = function announceServerStart() {
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if (announceServerStartCalled || config.get('maintenance:enabled')) {
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const debugInfo = {
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versions: process.versions,
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platform: process.platform,
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arch: process.arch,
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release: process.release
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};
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module.exports.announceServerReadiness = function (error = null) {
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// If we already announced readiness, we should not do it again
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if (announceServerReadinessCalled) {
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return Promise.resolve();
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return Promise.resolve();
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}
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}
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announceServerStartCalled = true;
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let socketAddress = config.get('bootstrap-socket');
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// Mark this function as called
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announceServerReadinessCalled = true;
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// Build our message
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// - if there's no error then the server is ready
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let message = {
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let message = {
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started: true,
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started: true,
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debug: debugInfo
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debug: debugInfo
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};
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};
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events.emit('server.start');
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// - if there's an error then the server is not ready, include the errors
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if (error) {
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message.started = false;
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message.error = error;
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}
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// CASE: IPC communication to the CLI via child process.
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// CASE: IPC communication to the CLI for local process manager
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if (process.send) {
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if (process.send) {
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process.send(message);
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process.send(message);
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}
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}
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// CASE: Ghost extension - bootstrap sockets
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// CASE: use bootstrap socket to communicate with CLI for systemd
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if (socketAddress) {
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return bootstrapSocket.connectAndSend(socketAddress, logging, message);
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}
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return Promise.resolve();
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};
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/**
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* @NOTE announceServerStopCalled:
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*
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* - backwards compatible logic, because people complained that not all themes were loaded when using Ghost as NPM module
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* - we told them to call `announceServerStart`, which is not required anymore, because we restructured code
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*/
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let announceServerStopCalled = false;
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module.exports.announceServerStopped = function announceServerStopped(error) {
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if (announceServerStopCalled) {
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return Promise.resolve();
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}
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announceServerStopCalled = true;
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let socketAddress = config.get('bootstrap-socket');
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let socketAddress = config.get('bootstrap-socket');
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let message = {
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started: false,
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error: error,
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debug: debugInfo
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};
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// CASE: IPC communication to the CLI via child process.
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if (process.send) {
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process.send(message);
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}
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// CASE: Ghost extension - bootstrap sockets
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if (socketAddress) {
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if (socketAddress) {
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return bootstrapSocket.connectAndSend(socketAddress, logging, message);
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return bootstrapSocket.connectAndSend(socketAddress, logging, message);
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}
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}
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@ -138,10 +138,10 @@ const minimalRequiredSetupToStartGhost = (dbState) => {
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.then(() => {
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.then(() => {
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config.set('maintenance:enabled', false);
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config.set('maintenance:enabled', false);
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logging.info('Blog is out of maintenance mode.');
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logging.info('Blog is out of maintenance mode.');
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return GhostServer.announceServerStart();
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return GhostServer.announceServerReadiness();
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})
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})
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.catch((err) => {
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.catch((err) => {
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return GhostServer.announceServerStopped(err)
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return GhostServer.announceServerReadiness(err)
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.finally(() => {
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.finally(() => {
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logging.error(err);
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logging.error(err);
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setTimeout(() => {
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setTimeout(() => {
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100
test/unit/server/ghost-server_spec.js
Normal file
100
test/unit/server/ghost-server_spec.js
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@ -0,0 +1,100 @@
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const should = require('should');
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const sinon = require('sinon');
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const configUtils = require('../../utils/configUtils');
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const bootstrapSocket = require('@tryghost/bootstrap-socket');
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describe('GhostServer', function () {
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describe('announceServerReadiness', function () {
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let GhostServer;
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let socketStub;
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beforeEach(function () {
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// Have to re-require each time to clear the internal flag
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delete require.cache[require.resolve('../../../core/server/ghost-server')];
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GhostServer = require('../../../core/server/ghost-server');
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// process.send isn't set for tests, we can safely override;
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process.send = sinon.stub();
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// stub socket connectAndSend method
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socketStub = sinon.stub(bootstrapSocket, 'connectAndSend');
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});
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afterEach(function () {
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process.send = undefined;
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configUtils.restore();
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socketStub.restore();
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});
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it('it resolves a promise', function () {
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GhostServer.announceServerReadiness().should.be.fulfilled();
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});
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it('it communicates with IPC correctly on success', function () {
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GhostServer.announceServerReadiness();
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process.send.calledOnce.should.be.true();
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let message = process.send.firstCall.args[0];
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message.should.be.an.Object().with.properties('started', 'debug');
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message.should.not.have.property('error');
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message.started.should.be.true();
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});
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it('communicates with IPC correctly on failure', function () {
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GhostServer.announceServerReadiness(new Error('something went wrong'));
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process.send.calledOnce.should.be.true();
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let message = process.send.firstCall.args[0];
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message.should.be.an.Object().with.properties('started', 'debug', 'error');
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message.started.should.be.false();
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message.error.should.be.an.Object().with.properties('message');
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message.error.message.should.eql('something went wrong');
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});
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it('communicates via bootstrap socket correctly on success', function () {
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configUtils.set('bootstrap-socket', 'testing');
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GhostServer.announceServerReadiness();
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socketStub.calledOnce.should.be.true();
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socketStub.firstCall.args[0].should.eql('testing');
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socketStub.firstCall.args[1].should.be.an.Object().with.properties('info', 'warn');
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let message = socketStub.firstCall.args[2];
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message.should.be.an.Object().with.properties('started', 'debug');
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message.should.not.have.property('error');
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message.started.should.be.true();
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});
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it('communicates via bootstrap socket correctly on failure', function () {
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configUtils.set('bootstrap-socket', 'testing');
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GhostServer.announceServerReadiness(new Error('something went wrong'));
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socketStub.calledOnce.should.be.true();
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socketStub.firstCall.args[0].should.eql('testing');
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socketStub.firstCall.args[1].should.be.an.Object().with.properties('info', 'warn');
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let message = socketStub.firstCall.args[2];
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message.should.be.an.Object().with.properties('started', 'debug', 'error');
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message.started.should.be.false();
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message.error.should.be.an.Object().with.properties('message');
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message.error.message.should.eql('something went wrong');
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});
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it('can be called multiple times, but only communicates once', function () {
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configUtils.set('bootstrap-socket', 'testing');
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GhostServer.announceServerReadiness();
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GhostServer.announceServerReadiness(new Error('something went wrong'));
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GhostServer.announceServerReadiness();
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process.send.calledOnce.should.be.true();
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socketStub.calledOnce.should.be.true();
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});
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});
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});
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@ -946,7 +946,7 @@ startGhost = function startGhost(options) {
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.then(function () {
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.then(function () {
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let timeout;
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let timeout;
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GhostServer.announceServerStart();
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GhostServer.announceServerReadiness();
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return new Promise(function (resolve) {
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return new Promise(function (resolve) {
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(function retry() {
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(function retry() {
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