no issue
- adjusts mirage config so that we're correctly serializing foreign keys
- our API outputs (and our app code expects) foreign keys for non-embedded resources to be in the format `{relationship_name}_id` but mirage's default REST serializer does not include the `_id` suffix
- tests started failing because c46d04f612 introduced a direct access of the invite->role relationship which Ember Data was not correctly creating when mirage was outputting `role` rather than `role_id`
refs https://github.com/TryGhost/Ghost/issues/9865, https://github.com/TryGhost/Ghost/issues/9942
- `integration`, `api-key`, and `webhook` models and respective mirage mocks
- moves integration routes around to match ember's concept of nested routes (nested routes reflect nested UI not nested URLs)
- adds custom integrations list to integrations screen
- adds custom integration screen
- allow editing of integration details
- show list of webhooks
- webhook creation modal
NB: the `enableDeveloperExperiments` flag needs to be enabled in the `config.development.json` file for the custom integrations UI to be displayed until it's out of development.
no issue
- add eslint-plugin-ember, configure no-old-shims rule
- run `eslint --fix` on `app`, `lib`, `mirage`, and `tests` to move imports to the new module imports
- further cleanup of Ember globals usage
- remove event-dispatcher initializer now that `canDispatchToEventManager` is deprecated
no issue
- adds `eslint-plugin-sort-imports-es6-autofix` dependency
- implements ESLint's base `sort-imports` rule but has a distinction in that `import {foo} from 'bar';` is considered `multiple` rather than `single`
- fixes ESLint's autofix behaviour so `eslint --fix` will actually fix the sort order
- updates all unordered import rules by using `eslint --fix`
With the increased number of `import` statements since Ember+ecosystem started moving towards es6 modules I've found it frustrating at times trying to search through randomly ordered import statements. Recently I've been sorting imports manually when I've added new code or touched old code so I thought I'd add an ESLint rule to codify it.