no issue
Ember is migrating to `<AngleBracketSyntax />` for component invocation, see https://github.com/emberjs/rfcs/blob/master/text/0311-angle-bracket-invocation.md
We were in a half-way situation where some templates used angle bracket syntax in some places, this PR updates templates to use the syntax everywhere.
This simplifies the rules for what template code is referring to...
`<Component>` = a component
`{{helper}}` = a helper (or locally assigned handlebars variable)
`{{this.foo}}` = data on the template backing context (a component/controller)
`{{@foo}}` = a named argument passed into the component that the component backing class has not modified (note: this commit does not introduce any named arguments)
- ran codemod https://github.com/ember-codemods/ember-angle-brackets-codemod on the following directories:
- `app/templates`
- `lib/koenig-editor/addon/templates`
- removed positional params from components as angle bracket syntax does not support them
- `gh-feature-flag`
- `gh-tour-item`
- `gh-cm-editor`
- `gh-fullscreen-modal`
- `gh-task-button`
- updates some code that was missed in 3c851293c1 to use explicit this
no issue
We were in a part-way state where some touched files had been (sometimes partially) migrated to explicit `this`. The codemod that was available has now fixed the formatting issues it had so it was a good time to run it.
https://github.com/ember-codemods/ember-no-implicit-this-codemod
- part of the migration path for https://github.com/emberjs/rfcs/pull/308
- starts to make template resolution rules more explicit
- `<MyComponent />` - always a component
- `{{my-component}}` - component or helper (components _must_ have a `-`. This style of component will go away once fully migrated to angle bracket components)
- `{{value}}` - a helper or local template variable
- `{{this.value}}` - reference to a property on the backing context (either a controller or a component JS file)
refs. https://github.com/TryGhost/Team/issues/205
Major update to Ghost Admin UI including:
- improved general consistency (typography, colors and contrast, UI components, icons)
- new design for post and pages lists, improved discoverability of filters
- search moved to modal
- account menu is decoupled from ghost logo
- further usability fixes
closesTryGhost/Ghost#8287closesTryGhost/Ghost#8750
- moved all editor model functionality into the new `editor` route+controller
- moved editor template from `editor/edit.hbs` to `editor.hbs`
- refactored `editor` controller and the `editor.new`/`editor.edit` routes to work with a persistent editor rather than a teardown/re-render when transitioning from new->edit
- fixed issue in `{{gh-markdown-editor}}` for `autofocus` behaviour when the component isn't re-rendered
- fixed issue in `{{gh-simplemde}}` that was causing multiple updates to the `value` property when a new value is passed in to the component
- added `{{gh-scheduled-post-countdown}}` component to lower the noise in the editor controller
- removed editor route/controller mixins
- removed the `editor.edit` and `editor.new` controllers
no issue
The markdown help link was removed from the sidebar so the only link to toggle the markdown help modal is now the markdown editor yet we we still had a more general implementation with a confusing pass-through of closure actions.
- move the markdown modal toggle and display into the `{{gh-markdown-editor}}` component
closes https://github.com/TryGhost/Ghost/issues/8969
Collision detection errors were appearing incorrectly because the save routines in the post settings menu bypass the sequential saves in the main editor controller and so are prone to having stale data if a previous save is still in progress.
- added a new `savePost` task that is part of the `saveTasks` group so that all post saves are sequential
- pass the `savePost` task to the `{{gh-post-settings-menu}}` component
- use `savePost` task in `gh-post-settings-menu` instead of calling `save()` directly on the model instance
no issue
- moves general UI state control such as menu display, autonav, settings menu, etc into a `ui` service for easier use within components
- no longer required to jump through hoops passing state and actions down from application controller into components
- removes indirect "route" actions in favour of calling actions/methods directly on the `ui` service
no issue
- fixes bug where multiple posts were created starting with one char and growing until the new->edit transition completed, e.g. posts with content such as `a`, `ab`, `abcd` were created in quick succession
- moves old `_savePromise` body into the `save` task
- call the `save` task instead of the old `_savePromise` so that concurrency is handled properly
- fixes odd behaviour with the "Are you sure you want to leave?" modal appearing too often - it's now aware of on-going or scheduled saves and will wait for those to complete before transitioning
- move all transition abort/save/retry handling into `toggleLeaveEditorModal` method
- check for a running save, wait for it to finish then retry the transition
- check for a scheduled autosave, cancel it if present and perform an immediate autosave then retry the transition
- don't attempt new->edit transition on successful save of new post if we're already waiting for a different transition
- once the new->edit transition has completed, if the post body content has changed schedule an autosave manually so that the user doesn't need to type something again to save what they assume is already saved
- remove debounced slug generation/save on type of title field in favour of generation and save on focus out which plays a lot nicer with the new transition autosave behaviour
refs TryGhost/Ghost#8723
- #795 contained a regression where the body focus was lost during the new->edit transition because at that point `model.isNew` is false
- returns `shouldFocusEditor` code that was removed in #768 (it was assumed the body should _always_ have focus in that PR)
- instant-save if body is edited and the post is new - fixes issue where you could keep typing without any save when body had autofocus
- don't show preview link for new posts - fixes issue where it links directly to the admin endpoint so it would force a refresh
closes https://github.com/TryGhost/Ghost/issues/8501
- don't show publish menu for new posts - the publishmenu options don't make much sense for a post that hasn't been saved yet
- show post status as "new" when a post is unsaved rather than "draft"
closesTryGhost/Ghost#8525
- always give focus to the editor content area by default when loading the editor
- allow content autosave to work for new posts (it was previously turned off for new posts)
- move transition-on-save behaviour from editor/new controller into the controller mixin's save routine
- cancel background autosave when "are you sure you want to leave?" modal is shown as it can cause the "leave" option to fail because it attempts to delete the post record that can be in flight (plus if we're saving anyway it doesn't make much sense to ask the user 🙈) - this is quite an edge-case as it will only happen if the user makes a content change to a draft post then tries to leave the screen within 3 seconds
- change the editor placeholder text
- wait for any save task to finish before exiting the new post route (fixes infinite loop and popup of "are you sure you want to leave?" modal that is then closed automatically straight away
- add a guard to the `gh-post-settings-menu` component so that if the authors query takes a while we don't end up trying to set a value when the component has already been removed
closes https://github.com/TryGhost/Ghost/issues/8551
- move `updateSlug` logic from `gh-post-settings-menu` component to `editor-base-controller` mixin
- put `updateSlug` and `save` into a task group so that concurrent calls are queued - means that pressing Cmd-S with the cursor still in the slug field will first trigger the `updateSlug` call (triggered by the field blur) then trigger the `save` call (triggered by Cmd-S) when `updateSlug` has finished so there are no conflicts and you still see the "saved" notification
refs https://github.com/TryGhost/Ghost/issues/5168
- adds a `tour` service that handles syncing and management of tour throbbers & content
- adds a `gh-tour-item` component that handles the display of a throbber and it's associated popover when clicked
- uses settings API endpoint to populate viewed tour items on app boot/signin
- adds `liquid-tether@2.0.3` dependency for attaching throbbers and popups
- adds initial tour contents
refs https://github.com/TryGhost/Ghost/issues/8482
- removes "save on first change" behaviour of the post body
- always trigger a background save when title loses focus if the post is a draft
- renames `updateTitle` action to `saveTitle` action to better describe it's purpose and to avoid confusion with the `updateTitle` task
closes https://github.com/TryGhost/Ghost/issues/8463
- move generic text input handling into `text-input` mixin so it applies to text inputs and textareas
- adds `autoExpand` property to `gh-textarea` that accepts a selector to watch for resize changes, if the property is set then auto-expanding behaviour is triggered any time the textarea value is changed or when the selector element is resized (this prevents change in textarea width from toggling nav or split screen mode resulting in textarea content being hidden or the textarea being taller than it's contents)
- adds `ember-element-resize-detector` addon to allow watching of element resizes rather than window resizes (this was already included as a sub-dependency via `ember-light-table`->`ember-scrollable`->`ember-element-resize-detector`)
no issue
- when entering preview mode (not split-screen preview) the toolbar buttons are now disabled. This is usually built in to SimpleMDE but that wasn't working because we've moved the location of the toolbar in the DOM
- hides the markdown editor when entering preview mode to prevent the markdown code appearing at the bottom of the preview when the markdown length is longer than the preview length
no issue
- adds a hidden file input to the `gh-markdown-editor` component
- when the editor image toolbar button is clicked, capture the current selection (it gets during the file upload), trigger the file dialog then when files are selected initiate the same upload+insert process as drag/drop image uploads
no issue
* fix title input padding and placeholder weight
* 🔥 remove unused showdown-ghost dependency
* implement full screen mode via CSS rather than autonav toggle
* implement custom split pane editor preview
- replace SimpleMDE's split pane handling with our own so that we have more control over the element positioning, toggling of our custom fullscreen code, and so that the preview pane can be scrolled separately as per our old editor
* use forked version of simplemde that has the latest CodeMirror compiled
- SimpleMDE hasn't been updated for 11 months and the version of CodeMirror is baked into the SimpleMDE code, to get an up to date version I've forked and re-compiled
- pull in the unminified SimpleMDE source so that it's easier to debug in development, our asset compilation steps will take care of minifying it for production
* fix gh-markdown-editor teardown
no issue
* move "save on first change" behaviour into editor controller
* allow TAB events to be specified in keyEvents hash of gh-input
* replace mobiledoc-kit/gh-koenig with a SimpleMDE based editor
- remove `gh-koenig` in-repo-addon from `package.json` so that test files etc aren't loaded
- remove `mobiledoc-kit` dependencies
- extends `gh-editor` to handle file drag/drop
- adds `gh-uploader` and `gh-progress-bar` components to handle file uploads in a more composable manner
- adds `gh-simplemde` component that wraps SimpleMDE
no issue
* split key commands and text expansions into separate files for easier file searches
* basic formatting, added a few comments
* move editor title input into addon
- the editor and title are now tightly integrated so that it's possible to use up/down cursor navigation so it makes more sense to keep them together
- start of a deeper component restructure so that we don't need to leak properties/actions to parent components
* first pass at refactor of gh-koenig and koenig-title-input
- remove need for editor reference to be held outside of the `gh-koenig` component by yielding it from the component so that the integrated title element can sit inside the container's scope
- refactor `gh-koenig` to more closely match the default ember mobiledoc addon
- fixes runloop issues by starting/ending a manual runloop
- refactored the mutation observer and event handlers in `koenig-title-input` so that we're not doing unecessary work on every render/key press
- rename CSS classes to be more specific (these may still need more separation between `.gh` and `.kg` later)
- `.editor-holder` to `.gh-koenig-container`
- `.surface` to `.gh-koenig-surface`
* fix tests and start testing refactor
* move gh-koenig integration tests into addon, remove empty test files
* first-pass at component template cleanup
* first pass at koenig-toolbar-button refactor
closesTryGhost/Ghost#8202
- added wordcount for mobiledoc text and html/markdown cards (cards will only update word count when leaving edit state)
- word count is only displayed on wide screens
refs https://github.com/TryGhost/Ghost/issues/8331
- rather than always saving every 60 seconds, the 60 seconds timer is a fallback for when the user has made changes to the post content for 60 seconds without triggering the 3 second debounced timer
- don't perform a save if there have been no changes to the post - this should prevent unnecessary collision errors when multiple people are viewing a post
- adds guards to `gh-publishmenu` so that we don't try to call actions that weren't passed in
closes https://github.com/TryGhost/Ghost/issues/8271
- adds `gh-editor` wrapper component that checks the editor position and will apply a `.gh-editor-header-small` class if the editor content will overlap the view actions
- adds `.gh-editor-header-small` class that minifies the header and applies a solid background so that there's no conflict between editor content and header elements
- modifies `.gh-editor-header` z-index so that there's no hidden non-selectable area at the top of the screen
closes https://github.com/TryGhost/Ghost/issues/8332
- moves `toggleDeletePostModal` action from the `edit` controller to the `editor-base-controller` mixin
- adds delete button to the bottom of the PSM unless it's a new post
- adds `deletePost` attribute to `gh-post-settings-menu` to allow a delete post action to be passed in
closes https://github.com/TryGhost/Ghost/issues/8249
- replaces the old split-button publish/schedule/update button with a less confusing menu system
- adds a `{{gh-date-time-picker}}` component that contains a datepicker with separate time input
- replaces the date text input in the post settings menu with `{{gh-date-time-picker}}`
- disabled when post is scheduled, only way to update a scheduled time is via the publish menu
- validates date is in the past when draft/published so there's no confusion with scheduling
- displays saving status in top-left of editor screen
- refactor editor (auto)saving processes to use ember-concurrency
Other minor changes:
- adds `post.publishedAtBlog{TZ,Date,Time}` properties to Post model to allow working with `publishedAt` datetime in the selected blog timezone rather than UTC
- adds a `beforeSave` hook to `validation-engine` that is called after successful validation and before the Ember Data save call is made
- adds validation of `publishedAtBlog{Date,Time}` to post validator
- prevent gh-task-button showing last task state on first render
- fixes bug where clicking into and out of the published date input in the PSM without making any changes saves a published date for draft posts
refs https://github.com/TryGhost/Ghost/issues/8194
- Allows you to navigate to the title and body if the first element in the document is a card.
- Adjust toolbar and + menu button for mobile screen.
- Put in place resize throttling for moving of in-code positioned elements on screen resize.
refs https://github.com/TryGhost/Ghost/issues/8248
refs https://github.com/TryGhost/Ghost/issues/8194
closes https://github.com/TryGhost/Ghost/issues/8192
Miscellaneous editor reliability and usability fixes.
- Improve the reliability of selection.
- Ensure that the + menu appears even if there is a blank document (which meant the events weren't firing from mobiledoc itself)
- When cards are added they are automatically selected and if possible go straight into edit mode (only works on the markdown card).
- Fixes issues in Safari desktop, Safari mobile, and Firefox.
- Tries to position UI on screen at all times.
- Removes fastclick.
closes: https://github.com/TryGhost/Ghost/issues/8292
- Title improvements:
- Clean up the connection between the editor and title.
- Encapsulate all title related events in the title component.
- Fix tab support.
- Fixed an issue where pressing up from an empty paragraph would select the title
- Ensure the empty content psuedo element is always below the cursor and make sure it always displays when the title is blank.
refs https://github.com/TryGhost/Ghost/issues/7754
The title is now a contenteditable div which stretches and wraps to behave like the editor.
It also tries to seemlessly move the cursor between the editor and title to make one coherent editing experience.
refs https://github.com/TryGhost/Ghost/issues/7754
- The title is now a contenteditable div which stretches and wraps to behave like the editor.
- It also tries to seemlessly move the cursor between the editor and title to make one coherent editing experience.
refs https://github.com/TryGhost/Ghost/issues/8106, https://github.com/TryGhost/Ghost/issues/7429, requires https://github.com/TryGhost/Ghost/pull/8137
-Adds new "card" menus
- Navigation with keyboard in both axis.
- Search with keyboard in both menus.
- Adds a "+" Menu for cards
- Adds a "/" Menu for cards
- if the block has content and it becomes a markdown or HTML Embed card then the content is included into the card.
- Image and HR cards appear below the current section
- Adds new toolbar with both inline and block styling.
- Adds a new 'divider' card.
no issue
- cleans up some of the render code
- aligns things with the "ember way"
- move metaTitleScratch and metaDescriptionScratch bindings to post model
refs https://github.com/TryGhost/Ghost/issues/7860
- restores the previous up/down/enter/cmd+backspace functionality
- modifies the `delete-post` modal to accept a hash with an `onSuccess` action
no issue
- add loading substates for all routes that previously blocked transitions until their model had finished loading
- enables immediate response on navigation click
- loading templates include the title bar to provide immediate indication of which page is loading
- loading templates include a new `{{gh-loading-spinner}}` component that will only show the spinner after 200ms to avoid flashing a spinner for users on fast connections
- updated Version Mismatch tests to match new behaviour of intermediate transitions when navigating
- the title is now part of the content
- new ways to navigate from the title to the content
- the new editor contains updated toolbar behavior
- the new editor contains markdown like commands
Refs TryGhost/Ghost#7429
- Added mobiledoc card, this uses the mobiledoc editor from within Ghost. In the future we'll pull this out and replace it with a textarea as the preview is too small to fit in the content.
- Made the HTML editor a codemirror editor (pulled in from ghost-admin to save duplicating libraries).
- Ghost-Admin now passes the paths for the ghost-api and the image directory for tools.
- Fixed the scrolling issue.
refs TryGhost/Ghost#7429, requires TryGhost/Ghost#7437
Added Ghost-Editor (based on mobiled doc).
-------------------
- Added mobiledoc editor
- Fixed problems with workflow and auto saves
- Integrated basic toolbar
- Removed all editor related tests, everything bar the most basic acceptance tests will be in the ghost-editor repository.
- Commented out tests which relied on Ember Helpers that are not compatable with mobile-doc, workarounds are inbound shortly.
This is the first integration of ghost-editor. It's styled enough to work, however it is not anywhere approaching something that looks remotely like what the finished thing will be.
Early ALPHA, development build. Tread cautiously.