ref https://linear.app/tryghost/issue/AP-395
This is a stopgap solution, because currently we don't have any of our own
reply data in the frontend, so this will show the new reply, but it won't be
present on page reload. Should be enough for a demo video, but I think we need
to either fetch our outbox, or make a new replies endpoint and fetch from there
ref b9d02f8051beb9120a282bcbf0f70440c2a3c39e
Because we disabled the button on blue of the textarea, it was being disabled
before the click would be handled! Using the mousedown event means that our
event gets handled before the blur.
ref https://linear.app/tryghost/issue/AP-396
We need to use a number instead of boolean here so that the state is always
refreshed, otherwise we can run into issues where we set `focused` to true but
there's no rerender because it was previously set to true, but unfocused
ref https://linear.app/tryghost/issue/AP-398
This adds an internal focus state so that we can render the reply box different
based on whether or not the textarea is focused!
ref https://linear.app/tryghost/issue/AP-396
I think it's nicer API to pass in a focused property, rather than an
element ref, but I don't have much experience here, so it might be the
wrong approach!
ref https://linear.app/tryghost/issue/AP-397
I think we're gonna want to pass this data into the component long
term, but this will do for now, I'm going to look at cleaning up these
components in my next B week
In order to show replies in our notifications, we loop through all the
replies in our inbox, and filter them by the ones replying to an account
on our domain, however the check we were doing was on the admin domain -
which is sometimes the same as the frontend domain, but not always. This
fixes the check so that we check the frontend domain, which is the one
used by activitypub.
Pulled out the logic of finding the attachment(s) into a shared
function, which will only return an array if there are multiple
attachments, otherwise either null or an object will be returned.
This fixes an issue where the code assumed that an array meant
we have multiple attachments
refs https://linear.app/tryghost/issue/AP-388
The attributedTo property of objects refers to the author of the object,
wheras the actor of an activity refers to the author of the activity -
in the case of a `Create` activity - these are generally the same, but
in the case of an `Announce` they are different, the author refers to
the "announcer" and the attributedTo the author of the content! This is
a quick patch to use the true author when it's available, and in a
format we can handle.
- Added activity icon for Replies
- Updated Replies design
- Updated hard-coded Profile values to more realistic ones
- Renamed ActivityPub nav item and moved it to the top of the navbar
- Added a check for post attachments
This gives us some live-ness in the frontend, so that when you unlike an item
in the liked view - it will be removed from the list, and the count will be
updated.
We can reuse the FeedItem here, and I've defaulted to the 'feed' layout - I'm
not 100% sure if that's correct.
The liked collection doesn't have `liked` properties, and it's a little tricky
to add on the backend with how fedify works - so for now we hardcode the
`liked` property to true, which we can do because we're rendering all of the
liked content!
We don't want our components littered with fetch calls, as it makes it
difficult to test. Instead we move our http api code into the ActivityPubAPI,
giving us a central place for adding authentication and tests in the future.
We also make sure that the components use a react query wrapped call - so that
we can take advantage of the query invalidation.
- Moved engagement stats to a reusable component
- Moved functions from Profile to a separate file
- Fixed Following on Your Profile and moved them from
modals to tabs
ref https://linear.app/tryghost/issue/DEV-20/faster-builds
- we added concurrently because, in theory, it should make builds faster
by utilizing more cores
- however, when combined with Nx, it seems that we are trying to exceed
the number of cores, which actually makes individual builds slower
- I've removed concurrently from the apps, which should improve the
build time significantly