- use model._meta to access the meta object in the delete response
- removed unused `_deleteUser` method
- move the success/failure method bodies into the main `deleteUser` task to improve readability
- added a timeout after calling `_exportDb()` so that the iframe is not removed from the DOM immediately after it's `src` value is set due to a transition away from the member screen
no issue
- if only some roles have been loaded, such as from embedded user records in posts, navigating to the Staff screen when invites exist for roles that have not yet been loaded would result in an Ember Data error
- the error occurs because we use `invite.role.*` in the template but we've specified `{async: false}` in the `belongsTo` relationship for `invite.role` which prevents Ember Data automatically querying the API
- by always fetching the roles list before fetching the invites list we prevent the error but we do introduce an extra API request in some circumstances
no issue
- update dependency `eslint-plugin-ghost` to v0.3.0
- includes new rules from `eslint-plugin-ember` 6.3.0-6.7.0
- fixed linting failures for new rules
no issue
- ran [es5-getter-ember-codemod](https://github.com/rondale-sc/es5-getter-ember-codemod)
- [es5 getters RFC](https://github.com/emberjs/rfcs/blob/master/text/0281-es5-getters.md)
- updates the majority of `object.get('property')` with `object.property` with exceptions:
- `.get('nested.property')` - it's not possible to determine if this is relying on "safe" path chaining for when `nested` doesn't exist
- `.get('config.x')` and `.get('settings.x')` - both our `config` and `settings` services are proxy objects which do not support es5 getters
- this PR is not exhaustive, there are still a number of places where `.get('service.foo')` and similar could be replaced but it gets us a long way there in a quick and automated fashion
refs. [d6c22df](d6c22df6d7)
- added icons for members and pages
- improved view site link visibility
- added view site to logo dropdown
- updated all navigation and logo menu icons
- rename 'team' to 'staff'
- lots of design refinement and update (colors, shadows)